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41. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
The problem is the improvement from standard to proto. I can't remember how to use pi, but a 100% increase in radius is an enormous increase in AOE. It surpasses even the increase of the swarm launchers.
- by Chunky Munkey - at 2013.07.07 13:27:00
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42. Scouts should have faster hacking speed - in Feedback/Requests [original thread]
negative49er wrote: Since scout are meant to be speed and stealth, so they should be able to ninja hack objectives. Also they are weaker when it come to defense, so when the scout suit should be faster than the medium and heavy suit. It just a...
- by Chunky Munkey - at 2013.07.06 12:41:00
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43. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
What do you mean? All those devs in Caldari gear can verify that armour is perfectly balanced.
- by Chunky Munkey - at 2013.07.05 19:56:00
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44. Minmitar HAV - in Feedback/Requests [original thread]
NO NO NO NO Minmatar HAVs are squads of minnys carrying an installation.
- by Chunky Munkey - at 2013.07.05 19:54:00
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45. [Feedback] Armor modules, and armor gameplay - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Quit blatently bumping your thread. There is already an excellent thread here covering every aspect of armor tanking to the point I actually read the whole thing ... yours was tedious and nothing new. Please direct...
- by Chunky Munkey - at 2013.07.04 15:42:00
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46. [Feedback] Armor modules, and armor gameplay - in Feedback/Requests [original thread]
Oso Peresoso wrote: tl;dr Shield stats: goooood Armour stats: baaaad New armour modules: MAKE HULK MAAAD
- by Chunky Munkey - at 2013.07.04 01:20:00
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47. [Request] Add Feedback Damage to Flux Grenades - in Feedback/Requests [original thread]
I'd prefer sleek flux nades. The regulars already make Cal Logi scrubs wet themselves. Half the damage, 50% increase to blast radius. Buh bye proto squads ;D
- by Chunky Munkey - at 2013.07.04 00:49:00
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48. Change the Slot Layout of Logis - in Feedback/Requests [original thread]
Lol @ all the assault players talking about how their logi suit is fine.
- by Chunky Munkey - at 2013.07.04 00:27:00
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49. The last step a Heavies worse enemy - in Feedback/Requests [original thread]
CCP forgot they made heavies.
- by Chunky Munkey - at 2013.07.04 00:13:00
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50. Suggestion: Corp battle vehicles - in Feedback/Requests [original thread]
Godin Thekiller wrote: Corp armory. Solved your problem. No need to complicate things. Peace, Godin I already addressed that distinction.
- by Chunky Munkey - at 2013.06.27 17:05:00
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51. Suggestion: Corp battle vehicles - in Feedback/Requests [original thread]
Daedric Lothar wrote: Chunky Munkey wrote: On that basis the suit use should work the same. Lol, I can see it now, Protosuits are only used to Pubstomp newbies, whenever you go into PC, you switch to Militia so you don't lose $64 millio...
- by Chunky Munkey - at 2013.06.27 17:05:00
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52. Suggestion: Corp battle vehicles - in Feedback/Requests [original thread]
Wojciak wrote: Chunky Munkey wrote: Wojciak wrote: The only thing i have to say on this is that if to do this you have to pick what to use in the corp battle and if you loose toy get all everything you picked for the Battle lost. I don...
- by Chunky Munkey - at 2013.06.27 16:49:00
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53. Suggestion: Corp battle vehicles - in Feedback/Requests [original thread]
Wojciak wrote: The only thing i have to say on this is that if to do this you have to pick what to use in the corp battle and if you loose toy get all everything you picked for the Battle lost. I don't really understand why that's needed.
- by Chunky Munkey - at 2013.06.27 16:20:00
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54. Suggestion: Corp battle vehicles - in Feedback/Requests [original thread]
Meeko Fent wrote: Chunky Munkey wrote: In corp battles, it occurs to me that calling in vehicles, such as LLAVs, for teammates without sp in them, is quite a useful tactic. My suggestion is to have a preset quotient of vehicles, decided by ...
- by Chunky Munkey - at 2013.06.27 15:44:00
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55. Suggestion: Corp battle vehicles - in Feedback/Requests [original thread]
In corp battles, it occurs to me that calling in vehicles, such as LLAVs, for teammates without sp in them, is quite a useful tactic. My suggestion is to have a preset quotient of vehicles, decided by a CEO/Director/Battle leader, of vehicles tha...
- by Chunky Munkey - at 2013.06.27 14:33:00
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56. Tactical Swarm Launcher - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Meh, if you want to do this. Just look up and jump, then shoot. Not enough of a reason to use. Just my 3 pesos. That does prove that there's a demand for this advantage though.
- by Chunky Munkey - at 2013.06.22 22:43:00
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57. Tactical Swarm Launcher - in Feedback/Requests [original thread]
shaman oga wrote: when swarms will be visibile... That first, lol.
- by Chunky Munkey - at 2013.06.22 22:42:00
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58. Tactical Swarm Launcher - in Feedback/Requests [original thread]
This is my suggestion for a SL Variant: Upon firing, volleys from this weapon travel in a straight line for a fixed amount of time, before travelling to the lock-on target. This enables us to fire from behind cover, or reduce the capability of ve...
- by Chunky Munkey - at 2013.06.22 21:09:00
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59. [Feedback and Request} Tactical advanteges for armor tankers? - in Feedback/Requests [original thread]
I don't think anyone wants to see suits that can shield tank, armour tank AND stack damage all in one.
- by Chunky Munkey - at 2013.06.12 12:57:00
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60. Better names for our suits. - in Feedback/Requests [original thread]
Oh man, don't get me started on the potential for pirate weapons etc. I'm only just learning about EVE gear, and that stuff makes me drool.
- by Chunky Munkey - at 2013.05.25 04:12:00
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