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181. Bring back the proto breach forge - in Feedback/Requests [original thread]
I had never even noticed :/ I don't think this would have been done intentionally. The proto breach seems like such an obscure weapon to nerf.
- by Chunky Munkey - at 2013.01.06 14:18:00
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182. The Melee & The Knife - in Feedback/Requests [original thread]
I was lucky enough to have an all melee battle once, and the majority of the kills were acheived by melee with a nova knife, rather than the knife itself. I don't think I need to explain why this is nonsense.
- by Chunky Munkey - at 2013.01.04 01:18:00
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183. Orbital strike message needs to be clearer - in Feedback/Requests [original thread]
It is madness that squad orders show up clearer than the most important part of having squad orders in the first place.
- by Chunky Munkey - at 2013.01.03 01:46:00
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184. Request: PSN Battle Alerts - in Feedback/Requests [original thread]
Epic, suggestion is epic.
- by Chunky Munkey - at 2013.01.03 01:43:00
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185. [request] Change the SL operation skill to something that is relevant in Chromosome - in Feedback/Requests [original thread]
I think proficiency should upgrade swarm speed, operation should upgrade . . . umm, lock times maybe. +1 for OP without doubt.
- by Chunky Munkey - at 2013.01.02 12:05:00
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186. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
Every weapon should have a militia variant. That's the whole point of militia gear. The only issue is how powerful they should be. At the moment all I ever hear on forgegun nerf threads are either complaints that someone got a lucky OHK on them, o...
- by Chunky Munkey - at 2013.01.01 15:47:00
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187. Forgehammers - in Feedback/Requests [original thread]
Just a pair of hulk fists will be fine.
- by Chunky Munkey - at 2012.12.30 22:30:00
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188. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Smgs also do more damage than a HMG. Like forge & railguns, they have to be balanced for the sake of gameplay. Sure it makes sense for a tank cannon to do more damage than a handheld weapon, but that handheld weapon has a finite ammo supply, r...
- by Chunky Munkey - at 2012.12.30 22:29:00
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189. melee skill buff - in Feedback/Requests [original thread]
Melee needs a buff. This isn't the way to do it.
- by Chunky Munkey - at 2012.12.30 22:18:00
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190. [Suggestion] Skill 1x Skill multiplier on secondary weapons? - in Feedback/Requests [original thread]
It's difficult to balance: 2x seems too much, but 1x seems too little. Perhaps just a 1x reduction in the proficiency skill would suffice?
- by Chunky Munkey - at 2012.12.30 22:16:00
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191. [Request] Ammo types treated as weapom customization modules - in Feedback/Requests [original thread]
I like the idea, and think it's perfectly feasible. But I think it'd be simpler to add a variety of weapon mods alongside the current ones, rather than having entirely new fittings for your weapons as well as dropsuits.
- by Chunky Munkey - at 2012.12.29 20:20:00
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192. level 1 heavy bpo. - in Feedback/Requests [original thread]
new hulk wrote: First thing skinweave heavy sucks you sir in you assault? Can loose 6type two's and still make a profit. Secondforge guns are trash they only work on sub grade tanks today 5 proto forge guns couldn't kill one proto tank and i ge...
- by Chunky Munkey - at 2012.12.29 16:58:00
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193. SIgnature petition, weekly cap - in Feedback/Requests [original thread]
A weekly cap trumps a daily cap, but when you lie about how fast you hit it, nobody will take you seriously.
- by Chunky Munkey - at 2012.12.29 15:03:00
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194. level 1 heavy bpo. - in Feedback/Requests [original thread]
Check the price of the VK.1, CCP clearly doesn't want to make things workable for heavies. I have to run a cheap scout to save up for useful heavy fittings.
- by Chunky Munkey - at 2012.12.28 16:32:00
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195. Hardcore Mode - in Feedback/Requests [original thread]
Just run militia gear. High rewards ratio, & slaughters your KDR.
- by Chunky Munkey - at 2012.12.27 20:44:00
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196. SMGs are getting worse with every build - in Feedback/Requests [original thread]
I do better now with smgs than I ever did. However, that is likely more to do with the more effective benefits of a low scan profile, and the close range ambush spawn mechanics. Increasing the accuracy of a close-quarters, high rof weapon, is bas...
- by Chunky Munkey - at 2012.12.26 23:09:00
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197. [FEEDBACK]- Why do you WALK AROUND your quarters WEARING YOUR ARMOR? - in Feedback/Requests [original thread]
It is a bit awkward. I really want my favourite fitting to be my fatsuit, but it has to be a scout for the sake of MQ & warbarge mobility.
- by Chunky Munkey - at 2012.12.26 21:14:00
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198. NOVA KNIVES!! - in Feedback/Requests [original thread]
I think Nova Knives shouldn't even rquire a charge. It defeats the purpose of them being superior to melee. I was once in an all nova knife skirmish, and most of the kills were earned via melee. If that doesn't tell you nova knives need a buff, I ...
- by Chunky Munkey - at 2012.12.26 19:49:00
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199. SP, how they could fix it PERFECTLY - in Feedback/Requests [original thread]
Diminishing SP isn't going to be a concern when we're fighting over territory. I think an all time cap is the only way to grant hardcore players the advantage they fight for, without killing off any hope for late players of being competitive.
- by Chunky Munkey - at 2012.12.26 15:06:00
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200. [Request] Eve player installation drops - in Feedback/Requests [original thread]
+1 Although a part of me is averse to anything that sounds like something from CoD re: squad killstreaks.
- by Chunky Munkey - at 2012.12.26 14:36:00
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