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The Polish Hammer
Doomheim
373
|
Posted - 2012.10.27 18:38:00 -
[1] - Quote
If you're a fellow heavy suit, please fill in your opinion of them and something useful to improve them.
At the current state of the heavy, it can hardly take punishment as is.
Armor has such a disadvantage at the moment that I often question why even have the standard/Type-A suits in this build because of how easily they're taken out, even by Militia equipment.
If anything, the heavies need to be MORE resistant to damage than they currently are because I barely survive a 1-on-1 match up with someone. Increase that to 2-on-1 and I have to hope at all.
What i'm getting at is this: If you want to make a suit that is designed to be able to take egregious amounts of punishment but then be slower than the speed of smell, make it so! The state of the heavy in my eyes is that the Armor heavy variant is borderline useless. There's really no reason to use it as far as i'm concerned. The Type-II / B are the dominating suits in the vast majority (read: all) suit classes and it blows my mind. I WANT to be able to use the Type-A heavy that I specced into, but I can't justifiably use it over the Type-II due to the fact that the armor makes no difference/survivability factor over the shield-heavy variant.
Now, onto the ideas:
- Make the armor more resistant to damage
-Not necessarily increasing the armor HP, but making the current armor more resistant to damage (as a built in resistance) instead of modules). -With this, I would be fine with decreasing movement speed as a trade-off to the added damage resistance. -If damage mods are being planned, how will they be working (apologies for the vague question)?
- Take away movement speed penalty in regards to TURNING speed.
-This is more of wishful thinking than anything, but if i'm getting shot in the back, by the time I turn around and react to what's happening, i'm already down to about 2/3 to 1/2 of my armor, so i'm at a stark disadvantage.
I'm not saying I want to be Superman (flying would be cool though) or be able to take 29847932403 rounds until i'm down to 2/3 armor, just asking that I have a chance to PLAY how the suit is intended to be played.
DISCLAIMER: I'm also for making the rest of the suits to be more survivable, but since I play a heavy, I focused mainly on that. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.27 19:12:00 -
[2] - Quote
Bump for great justice. |
HEAT SoulRipper
ZionTCD Legacy Rising
45
|
Posted - 2012.10.27 19:17:00 -
[3] - Quote
I'll give you a bump for grins and giggles.
There's something not right with all of this in regards to the armor and weapons. This could be due to the fact this is a beta and they're testing a lot of the components behind the scenes we're not seeing.
I can't put my finger on it, but there's a disconnect between the weapons and their skill level and the armors and their skill level. When I can run around in militia gear and still take people down who have nice sets...there's something wrong.
I don't have the master fix for this, but I agree, there's some refinement that is needed for all classes and all weapons/armors.
I want to be able to work for something and not have a cookie cutter scenario like all the other FPS.
(stay tuned and watch for ideas, don't be alarmed if you see smoke...that's just me thinking) |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.27 19:29:00 -
[4] - Quote
HEAT SoulRipper wrote:I'll give you a bump for grins and giggles.
There's something not right with all of this in regards to the armor and weapons. This could be due to the fact this is a beta and they're testing a lot of the components behind the scenes we're not seeing.
I can't put my finger on it, but there's a disconnect between the weapons and their skill level and the armors and their skill level. When I can run around in militia gear and still take people down who have nice sets...there's something wrong.
I don't have the master fix for this, but I agree, there's some refinement that is needed for all classes and all weapons/armors.
I want to be able to work for something and not have a cookie cutter scenario like all the other FPS.
(stay tuned and watch for ideas, don't be alarmed if you see smoke...that's just me thinking)
I do agree with you in regards to weapons, armor, and a disconnect happening. I don't feel that the weapons are working within they're Tiers. I understand that it's hard to distinguish with things like Weaponry skill levels, damage mods, etc.
But yes, refinement is needed and am sure is happening behind the scenes as we speak. Just adding in some suggestions as to what could be refined. |
Raze galder
Royal Uhlans Amarr Empire
28
|
Posted - 2012.10.27 20:24:00 -
[5] - Quote
Um what about this we know that shield extenders don't decrease speed and armor extenders do. So what if we allowed the decreased armor speed on all classes but the heavy so he would still move his normal speed but be able to take alot more hits. I mean they are ment to be tough to take down and any class can still outflank them to me this kinda seems fair. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.10.27 20:38:00 -
[6] - Quote
I can't disagree more. I don't know what weapon you're using, but I can only guess you're not using it at optimum range. don't expect someone to not be able to take you out when they get the drop on you. You need to be smart and make sure the bad guys are always in front of you. What you're asking for is to have your armour make up for your lack of strategy. Sorry m8. Many complain that heavies are overpowered. Even pros attest to worrying at the sight of one making a move. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.10.27 21:01:00 -
[7] - Quote
Raze galder wrote:Um what about this we know that shield extenders don't decrease speed and armor extenders do. So what if we allowed the decreased armor speed on all classes but the heavy so he would still move his normal speed but be able to take alot more hits. I mean they are ment to be tough to take down and any class can still outflank them to me this kinda seems fair.
Unless you're running an advanced suit the armor plate would take the place of your repper, and that's pretty much mandatory for a heavy unless you're surrounded by logi bros.
Chunky Munkey wrote:I can't disagree more. I don't know what weapon you're using, but I can only guess you're not using it at optimum range. don't expect someone to not be able to take you out when they get the drop on you. You need to be smart and make sure the bad guys are always in front of you. What you're asking for is to have your armour make up for your lack of strategy. Sorry m8. Many complain that heavies are overpowered. Even pros attest to worrying at the sight of one making a move. Many complain about a lot of things, doesn't make it valid. They're wanting a nerf to make up for their lack of strategy. Sorry m8. OP or UP or whatever isn't my problem. The issue is the overwhelming reliance on situational factors that the current heavy suit mandates. They are far too limited compared to other classes to be a valid primary class for a player. |
Raze galder
Royal Uhlans Amarr Empire
28
|
Posted - 2012.10.27 21:15:00 -
[8] - Quote
Altina McAlterson wrote:Raze galder wrote:Um what about this we know that shield extenders don't decrease speed and armor extenders do. So what if we allowed the decreased armor speed on all classes but the heavy so he would still move his normal speed but be able to take alot more hits. I mean they are ment to be tough to take down and any class can still outflank them to me this kinda seems fair. Unless you're running an advanced suit the armor plate would take the place of your repper, and that's pretty much mandatory for a heavy unless you're surrounded by logi bros. Chunky Munkey wrote:I can't disagree more. I don't know what weapon you're using, but I can only guess you're not using it at optimum range. don't expect someone to not be able to take you out when they get the drop on you. You need to be smart and make sure the bad guys are always in front of you. What you're asking for is to have your armour make up for your lack of strategy. Sorry m8. Many complain that heavies are overpowered. Even pros attest to worrying at the sight of one making a move. Many complain about a lot of things, doesn't make it valid. They're wanting a nerf to make up for their lack of strategy. Sorry m8. OP or UP or whatever isn't my problem. The issue is the overwhelming reliance on situational factors that the current heavy suit mandates. They are far too limited compared to other classes to be a valid primary class for a player.
Yea but as u add armor plate u become slower while if u add shields u get no penalty this is just a thought to allow the class to survive longer. |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.10.27 21:49:00 -
[9] - Quote
I generally get mowed down a lot by heavies when I'm not very careful, so what is the role you think the heavy should fulfill but doesn't? This is an honest question since so far I only tried the heavy for a very brief amount of time. The new SP gain rate doesn't help in this regard. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.10.27 21:49:00 -
[10] - Quote
I wonder how much of the squishyness of heavies relates to how easier it is to hit. Between the slow movement and larger hit area, its easier to apply more damage to, so even with the much higher in comparison HP, it doesn't feel that way in practice.
I have much higher survivability in my advanced suits compared to equivalent heavy suits. It could just be play style. Heavies remain important as superb weapon platforms though. |
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Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.10.27 22:33:00 -
[11] - Quote
They don't have the tank to be able to defend a position against anything larger than a single enemy player unless the enemy is running weak gear, they have no defense against an enemy at range, and they lack the speed to dictate battle pace or location. All a heavy can do is look for single red dots, hope they get there before anyone else shows up and hope that there's no one with an AR sitting behind some cover nearby.
You can run up on a heavy with a militia assault rifle from behind and he's down before he can even turn around. You can get right in his face in a scout suit, weaving back and forth and take him down with an SMG since he lacks the movement speed to escape or the turn speed to bring his HMG on you. You can take a few shots, duck behind cover for 2 seconds while your shields recharge and take a few more shots while he's sprinting helplessly for cover. You can take him down during the 8 seconds required to reload his weapon. You can find some cover between the two of you and strafe, keeping the cover between you and him. The heavy lacks the speed to catch up with you. You can play this game forever until help arrives to take him down and he can't shoot you or really run to a new location. If he runs you can back up a bit and take him down at range.
Basically, unless you run directly at him or like to spend most of the match all by yourself running around in a militia fit, a heavy is nothing but an easy kill waiting to happen. We have very few options other than get right in front of an enemy and shoot them. But that only works if they're standing still and alone.
The single biggest issue with the heavy suit is that they lack the ability to disengage from a battle they're losing so they can find cover and recharge or just plan escape. If they are intended to be a class that someone plays regularly and not only when certain circumstances arise they need some work. Doing something to allow them to escape or evade battle would be the most sensible thing. If someone complains they can't kill a heavy because all they do is run away and hide behind cover when they start dying, no one is going to take them seriously. The last thing this class needs is more nerfs. Unfortunately, the extremely slow movement speed, slow armor repair rate, 10 second delay before shield recharge when depleted (which always happens due to the huge hitbox and slow speed) and the overall slow recharge rate of the shields mean there really aren't many viable tactics here. Large, slow moving objects don't usually have a lot of options when they're getting shot.
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The Polish Hammer
Doomheim
373
|
Posted - 2012.10.30 21:25:00 -
[12] - Quote
Chunky Munkey wrote:I can only guess you're not using it at optimum range. don't expect someone to not be able to take you out when they get the drop on you. First off, I run both HMG and Forge. Second, shedding some of the arrogance from your posts might help you in the long run. Thirdly, i'm not entirely certain you've ever played as a heavy before (disclaimer: I may be mistaken). Also, i'm not talking about weapon ranges, i'm talking mainly about suit survivability. Please keep up with the topic.
To address this though, no, I don't use my weapons at less-than-optimal ranges. I know my own limitations and stick to situations that best benefit medium to short range encounters (HMG) or keep with my squad for back up when i'm using my Forge Gun. My Corp mates can attest to this.
Quote:You need to be smart and make sure the bad guys are always in front of you. I have been playing as a heavy for 3 builds now, so I like to think I have a good grasp on what i'm doing. Not that i'm saying i'm perfect at the role mind you. As if this is something that is just that easy to make happen? Facing the likes of STB, the Imperfects, Your Corp mates, etc, they're never all just infront of you. I feel like this is a principle to be understood (that the enemy is can never be just "kept in front of you").
Quote:What you're asking for is to have your armour make up for your lack of strategy. Sorry m8. No need to be sorry. This statement implies that you know anything about my strategy. I'm not sure that i've ever played against you before so I don't know how you know anything about my "strategy."
Again, please read posts before replying. What i'm actually asking for is for heavies to be more damage resistant since their roles include but are not limited to: defensive play and anti-vehicle, of which both require huge amounts of damage to be taken when facing off with any given enemy.
Quote:Many complain that heavies are overpowered. Even pros attest to worrying at the sight of one making a move. I'm very interested to see who these "pros" are that you're referring too. Also, I would like to know what "many" are saying that makes a heavy overpowered? |
Valkyrie 1
Doomheim
8
|
Posted - 2012.10.30 21:52:00 -
[13] - Quote
Interesting tread while i agree with you that the heavy is a bit weak i dont think it is due to lack of armour it seems to be more due to its manner of defence or rather the current primary defence of most assult and scouts can simply strafe side to side while hip fireing to avoid getting shot a heavy can not as effectivly, this side to side movement apears to be more effective than the extra hit points of a heavy,
I dont know if its hit detection or wonky movement but some people seem to take far less damage than you put into them the heavy can not make use of this aspect. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.30 22:06:00 -
[14] - Quote
Valkyrie 1 wrote:Interesting tread while i agree with you that the heavy is a bit weak i dont think it is due to lack of armour it seems to be more due to its manner of defence or rather the current primary defence of most assult and scouts can simply strafe side to side while hip fireing to avoid getting shot a heavy can not as effectivly, this side to side movement apears to be more effective than the extra hit points of a heavy,
I dont know if its hit detection or wonky movement but some people seem to take far less damage than you put into them the heavy can not make use of this aspect.
Good point, I supposed I never took that into account. It's true that I can't out maneuver anything really, I can do a bit of a shimmy to get through some fights, but all-in-all it's nothing that is a huge asset to my survival.
Also, to clarify, i'm not asking for an increase in the armor hitpoints of the heavy suit, i'm asking for an increase to the inherent resistance to damage. Nothing extravagant, nothing that would deem it "OP", even though i'm sure someone would come out shouting that it is. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.30 22:09:00 -
[15] - Quote
You know there's no difference between 10% resist & 10% extra hp right? Except resists allow you to effectively repair faster right? |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.30 22:16:00 -
[16] - Quote
Tony Calif wrote:You know there's no difference between 10% resist & 10% extra hp right? Except resists allow you to effectively repair faster right? That would translate into better survivability, wouldn't it? |
Valkyrie 1
Doomheim
8
|
Posted - 2012.10.30 22:21:00 -
[17] - Quote
The Polish Hammer wrote:Valkyrie 1 wrote:Interesting tread while i agree with you that the heavy is a bit weak i dont think it is due to lack of armour it seems to be more due to its manner of defence or rather the current primary defence of most assult and scouts can simply strafe side to side while hip fireing to avoid getting shot a heavy can not as effectivly, this side to side movement apears to be more effective than the extra hit points of a heavy,
I dont know if its hit detection or wonky movement but some people seem to take far less damage than you put into them the heavy can not make use of this aspect. Good point, I supposed I never took that into account. It's true that I can't out maneuver anything really, I can do a bit of a shimmy to get through some fights, but all-in-all it's nothing that is a huge asset to my survival. Also, to clarify, i'm not asking for an increase in the armor hitpoints of the heavy suit, i'm asking for an increase to the inherent resistance to damage. Nothing extravagant, nothing that would deem it "OP", even though i'm sure someone would come out shouting that it is.
Just had a thought regarding resistances while this is not resistances in traditional sence of 10% damage ressistance to all damage the new system would take into account the type of round being fired a SMG round would have very little impact due to a lack of velocity where as a rail slug would have high damage due to the penitration it would naturaly have from its velocity, this could go onto gernades being less usefull as its just shrapnel its not very good at penitrating heavy armour, same with missile splash damge where as a direct hit would do high damage, |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.30 22:27:00 -
[18] - Quote
Valkyrie 1 wrote:Just had a thought regarding resistances while this is not resistances in traditional sence of 10% damage ressistance to all damage the new system would take into account the type of round being fired a SMG round would have very little impact due to a lack of velocity where as a rail slug would have high damage due to the penitration it would naturaly have from its velocity, this could go onto gernades being less usefull as its just shrapnel its not very good at penitrating heavy armour, same with missile splash damge where as a direct hit would do high damage,
dingdingdingdingding
Winner!
I love this idea! I'm not entirely sure how it would be implemented from a coding standpoint, mainly because I don't know anything about it. But I love the idea! |
Valkyrie 1
Doomheim
8
|
Posted - 2012.10.30 22:37:00 -
[19] - Quote
The Polish Hammer wrote:Valkyrie 1 wrote:Just had a thought regarding resistances while this is not resistances in traditional sence of 10% damage ressistance to all damage the new system would take into account the type of round being fired a SMG round would have very little impact due to a lack of velocity where as a rail slug would have high damage due to the penitration it would naturaly have from its velocity, this could go onto gernades being less usefull as its just shrapnel its not very good at penitrating heavy armour, same with missile splash damge where as a direct hit would do high damage, dingdingdingdingding Winner! I love this idea! I'm not entirely sure how it would be implemented from a coding standpoint, mainly because I don't know anything about it. But I love the idea!
To be honest i dont know either but it sounds like a nightmare to code and even more of nightmare to balence and to deside what does what damage, and a possible source of latency issues but its something that would be a great addition and will hopefully be taken into account somewhere down the line for a future update maybe the great PS3 to PS4 switch |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.30 23:19:00 -
[20] - Quote
As for the turning speed problem, if you can stay in a group this problem disappears quickly. |
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Riot Ruckus
Doomheim
56
|
Posted - 2012.10.30 23:40:00 -
[21] - Quote
Altina McAlterson wrote:They don't have the tank to be able to defend a position against anything larger than a single enemy player unless the enemy is running weak gear, they have no defense against an enemy at range, and they lack the speed to dictate battle pace or location. All a heavy can do is look for single red dots, hope they get there before anyone else shows up and hope that there's no one with an AR sitting behind some cover nearby.
You can run up on a heavy with a militia assault rifle from behind and he's down before he can even turn around. You can get right in his face in a scout suit, weaving back and forth and take him down with an SMG since he lacks the movement speed to escape or the turn speed to bring his HMG on you. You can take a few shots, duck behind cover for 2 seconds while your shields recharge and take a few more shots while he's sprinting helplessly for cover. You can take him down during the 8 seconds required to reload his weapon. You can find some cover between the two of you and strafe, keeping the cover between you and him. The heavy lacks the speed to catch up with you. You can play this game forever until help arrives to take him down and he can't shoot you or really run to a new location. If he runs you can back up a bit and take him down at range.
Basically, unless you run directly at him or like to spend most of the match all by yourself running around in a militia fit, a heavy is nothing but an easy kill waiting to happen. We have very few options other than get right in front of an enemy and shoot them. But that only works if they're standing still and alone.
The single biggest issue with the heavy suit is that they lack the ability to disengage from a battle they're losing so they can find cover and recharge or just plan escape. If they are intended to be a class that someone plays regularly and not only when certain circumstances arise they need some work. Doing something to allow them to escape or evade battle would be the most sensible thing. If someone complains they can't kill a heavy because all they do is run away and hide behind cover when they start dying, no one is going to take them seriously. The last thing this class needs is more nerfs. Unfortunately, the extremely slow movement speed, slow armor repair rate, 10 second delay before shield recharge when depleted (which always happens due to the huge hitbox and slow speed) and the overall slow recharge rate of the shields mean there really aren't many viable tactics here. Large, slow moving objects don't usually have a lot of options when they're getting shot.
TL;DR |
Riot Ruckus
Doomheim
56
|
Posted - 2012.10.30 23:44:00 -
[22] - Quote
The Polish Hammer wrote:If you're a fellow heavy suit, please fill in your opinion of them and something useful to improve them. At the current state of the heavy, it can hardly take punishment as is. Armor has such a disadvantage at the moment that I often question why even have the standard/Type-A suits in this build because of how easily they're taken out, even by Militia equipment. If anything, the heavies need to be MORE resistant to damage than they currently are because I barely survive a 1-on-1 match up with someone. Increase that to 2-on-1 and I have to hope at all. What i'm getting at is this: If you want to make a suit that is designed to be able to take egregious amounts of punishment but then be slower than the speed of smell, make it so! The state of the heavy in my eyes is that the Armor heavy variant is borderline useless. There's really no reason to use it as far as i'm concerned. The Type-II / B are the dominating suits in the vast majority (read: all) suit classes and it blows my mind. I WANT to be able to use the Type-A heavy that I specced into, but I can't justifiably use it over the Type-II due to the fact that the armor makes no difference/survivability factor over the shield-heavy variant. Now, onto the ideas:
- Make the armor more resistant to damage
-Not necessarily increasing the armor HP, but making the current armor more resistant to damage (as a built in resistance) instead of modules). -With this, I would be fine with decreasing movement speed as a trade-off to the added damage resistance. -If damage mods are being planned, how will they be working (apologies for the vague question)?
- Take away movement speed penalty in regards to TURNING speed.
-This is more of wishful thinking than anything, but if i'm getting shot in the back, by the time I turn around and react to what's happening, i'm already down to about 2/3 to 1/2 of my armor, so i'm at a stark disadvantage.
I'm not saying I want to be Superman (flying would be cool though) or be able to take 29847932403 rounds until i'm down to 2/3 armor, just asking that I have a chance to PLAY how the suit is intended to be played. DISCLAIMER: I'm also for making the rest of the suits to be more survivable, but since I play a heavy, I focused mainly on that.
Personally, as a armor heavy, i have alot of success when i play to my strenghts, when i try to over extend my strenghts into my weakness, things go from bad to worse very quickly.
#1 Range- As long as i am within a low-low mid range, i can be successful with the HMG. To combat this, you will usually see me drving around in my Sup-die, hopping out when i am in satisfactory range, cutting down enemies, hopping back in my car, and rinseing and repeating.
I also combat this by rolling with a squad, ARs are my best friend, Often times i will carry an AR over the HMG just for the added range in some maps.
#2 Skill tree- If you are trying to play a armor heavy and do not have mechanics at V yet, please do not post. As it stands in my higher end suits i rock about 1.15k total life, between my shields and armor, and that can be very hard to kill, not when 3 GEKS/+ are raining down the hurt on me.
TL;DR: Play better, skill better. No complaints here on the heavy, i can most times 2v1 most players.
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The Polish Hammer
Doomheim
373
|
Posted - 2012.10.31 01:04:00 -
[23] - Quote
Riot Ruckus wrote: Personally, as a armor heavy, i have alot of success when i play to my strenghts, when i try to over extend my strenghts into my weakness, things go from bad to worse very quickly.
I'm familiar with the strengths and weaknesses of the heavy suit (both shield heavy and armor heavy).
Quote:#1 Range- As long as i am within a low-low mid range, i can be successful with the HMG. To combat this, you will usually see me drving around in my Sup-die, hopping out when i am in satisfactory range, cutting down enemies, hopping back in my car, and rinseing and repeating.
I've seen only a handful of other heavies do this, more specifically HowDidThatTaste.
Quote:I also combat this by rolling with a squad, ARs are my best friend, Often times i will carry an AR over the HMG just for the added range in some maps.
I also roll with a squad of my corp mates. I've tried my hand at building a suit with an AR as the main weapon but am so used to using an HMG/Forge Gun that I haven't quite figured out how to play in that type of role.
Quote:#2 Skill tree- If you are trying to play a armor heavy and do not have mechanics at V yet, please do not post. As it stands in my higher end suits i rock about 1.15k total life, between my shields and armor, and that can be very hard to kill, not when 3 GEKS/+ are raining down the hurt on me.
TL;DR: Play better, skill better. No complaints here on the heavy, i can most times 2v1 most players.
I do have Mechanics V actually, so i'm glad I pass your requirements. I was unaware that I had criteria to meet.
I can't say off the top of my head what total amount of hit points I have between my armor and shields on my Type-A, but i'm fairly certain it's above 1,000 total.
"Play better, skill better" - What sort of insight is this supposed to be? Helpful? Constructive? Instead saying, "Hey, have you tried skilling up these particular skills?" At which point you would have listed them. Also, as with previous commenters, I don't believe i've ever played against you before (not that I can recall at least), so how could you say with any sort of certainty that I need to "play better?" I suppose it could be a fault on my end because I didn't make some point clear enough in my original post. |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
|
Posted - 2012.10.31 16:22:00 -
[24] - Quote
I agree with you Polish, i have used the heavy class since April and i know what the heavy suit been through at some point it was perfect well balanced (the suit) and working as intended but the HMG was OP (according to the QQers) so as usual CCP overnerfed everything related to the heavy class dropsuit, weapons, skills, prices & performance and they rendered it useless for almost 2 months.
In this build they fixed the HMG its way better than before but not as good as Replica build though i don't mind however i do mind the weak dropsuit i mean come on according to CCP it should stand toe to toe with tanks but the current stats are disappointing tbh the amount of armor HP they removed is way too much and now the heavy is not working as intended i mean how are we suppose to do crowd control when the suit can barely survive 1 on 1 fight.
They even made it worse by making all grade has the same amount of armor & shield they differ only in the number of slots which is bad and not worthy to pay an extra 50k is for at least they could made it so that armor/shield HP increases going up grade.
I have been using STD type-2 heavy suit in this build and i don't plan to upgrade it cause my passive skills makes me in bar with proto heavy dropsuits and am doing more then well against other upper suits so, i don't have the incentive to use the ADV or PROTO suits they are way too expensive wth minimum advantges over the STD one so CCP if you want to keep it this way i don't have a problem because i'll keep using the relatively cheap and efficient STD type-2 heavy.
TL;DR: Heavy suits are unbalanced in term of performance to cost ratio thus unworthy to use higher tier suits. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.10.31 23:40:00 -
[25] - Quote
Darky Kuzarian wrote: They even made it worse by making all grade has the same amount of armor & shield they differ only in the number of slots which is bad and not worthy to pay an extra 50k is for at least they could made it so that armor/shield HP increases going up grade.
I have been using STD type-2 heavy suit in this build and i don't plan to upgrade it cause my passive skills makes me in bar with proto heavy dropsuits and am doing more then well against other upper suits so, i don't have the incentive to use the ADV or PROTO suits they are way too expensive wth minimum advantges over the STD one so CCP if you want to keep it this way i don't have a problem because i'll keep using the relatively cheap and efficient STD type-2 heavy.
I agree. I want to feel like the amount i'm paying is having more benefits to buying more advanced suits than just the additional CPU/PG and very few slots. For a heavy, this is not nearly enough to warrant upgrading versus the cost of upper tier suits. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.11.01 00:13:00 -
[26] - Quote
A whole topic complaining about the downsides of a heavy dropsuit would be better spent complaining about paper beating rock. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.11.01 00:24:00 -
[27] - Quote
Chunky Munkey wrote:A whole topic complaining about the downsides of a heavy dropsuit would be better spent complaining about paper beating rock.
Again...stunning addition.
So I suppose just keep hush hush about things we think need rebalancing? |
Croseus Hubrau
Bragian Order Amarr Empire
1
|
Posted - 2012.11.01 02:28:00 -
[28] - Quote
The Polish Hammer wrote:
Take away movement speed penalty in regards to TURNING speed.-This is more of wishful thinking than anything, but if i'm getting shot in the back, by the time I turn around and react to what's happening, i'm already down to about 2/3 to 1/2 of my armor, so i'm at a stark disadvantage.
I think this would be a very bad idea. Tbh, there's already enough issues at this moment with turning vs move speed and the rendering/framerate of the game. Constantly I am finding that my aiming and turning speed is too slow to be able to actively track a close moving target with my reticle.
My suggestion would be to up the resistance of heavy suits by about 1/4 to 1/3 of its current EHP (either through resistances or through armor base HP) and give all heavy suits a straight up damage resist against all vehicles.
OR
Have heavy suits that specialize in taking punishment from one damage source or another, i.e. One suit of armor specializes in taking punishment from infantry but is shredded by any anti-vehicle and vehicle weapons, while having another suit that functions conversely.
Either way the heavy suits definitely need some sort of rework and buffing, as right now they are no more resilient than an assault suit, and they seriously fail to fill the role of anti-vehicle infantry that they are supposed to be. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.11.01 02:56:00 -
[29] - Quote
Since there's not been a single comment on my post it would seem you're correct. That being said, posting TL:DR still makes you a complete douchebag.
Heavies are too slow. They can't disengage from a battle, nor can they dictate the pace and location of a battle. They rely too much on the mistakes made by the other player. They are not a viable primary class.
There you go Riot, I made it shorter just for you. Let me know if you need help with any of the big words, though. |
StormBloodmoon Warbringer
WarRavens
5
|
Posted - 2012.11.01 03:27:00 -
[30] - Quote
i definately have to agree with most of the points raised here, I have not had as much experience using heavies as you guys, but I have noticed that about the only reason I, and many people use the heavy suit is because it is the only one you can put the HMG and Forge Gun on. the armour hitpoints are nice, but its just numbers really, as soon as my shield goes down anything that anyone is using tends to tear me to shreds.
Anyone complaining about heavies being OP as it is, think about this, I was in a match using basic milittia gear, I stood on a supply depo as a heavy walked up to me with his HMG, i stick my head around the corner and start shooting from the hip, he goes down before my shields went. All with a milittia assault rifle and militia assault dropsuit. they have been completely over-nerfed. |
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