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1621. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Mobius Wyvern wrote: BL4CKST4R wrote: Cat Merc wrote: And extenders extend your hit box. Forgot about that, carry-on, this seems to be a good fix. Although I still think damage should be increased :) What do you ...
- by Cat Merc - at 2013.07.08 00:02:00
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1622. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Cat Merc wrote: BL4CKST4R wrote: Cat Merc wrote: BL4CKST4R wrote: But what if a Shield suit gets a hold of these new modules? Since our HP is lost to repairers and we usually need 2 repairers to be good it means shi...
- by Cat Merc - at 2013.07.07 23:53:00
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1623. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Cat Merc wrote: BL4CKST4R wrote: But what if a Shield suit gets a hold of these new modules? Since our HP is lost to repairers and we usually need 2 repairers to be good it means shield suits will have higher HP, again, l...
- by Cat Merc - at 2013.07.07 23:48:00
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1624. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: But what if a Shield suit gets a hold of these new modules? Since our HP is lost to repairers and we usually need 2 repairers to be good it means shield suits will have higher HP, again, like always. Unless the 2x increase is a...
- by Cat Merc - at 2013.07.07 23:42:00
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1625. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: But what if a Shield suit gets a hold of these new modules? Since our HP is lost to repairers and we usually need 2 repairers to be good it means shield suits will have higher HP, again, like always. Unless the 2x increase is a...
- by Cat Merc - at 2013.07.07 23:40:00
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1626. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: But what if a Shield suit gets a hold of these new modules? Since our HP is lost to repairers and we usually need 2 repairers to be good it means shield suits will have higher HP, again, like always. Unless the 2x increase is a...
- by Cat Merc - at 2013.07.07 23:35:00
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1627. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
The cat approves of this.
- by Cat Merc - at 2013.07.07 23:26:00
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1628. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cat, I'm a kitty cat, and I dance dance dance and I dance dance dance.
- by Cat Merc - at 2013.07.07 14:24:00
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1629. Factional Warfare should reward LP - in Feedback/Requests [original thread]
Gaelon Thrace wrote: "Well, you're loyal, you've fought for our side in every match you've joined, and you usually top the scoreboard, but this time the rest of your team was a bunch of lazy slobs and you lost the match so we're only giving you...
- by Cat Merc - at 2013.07.07 08:30:00
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1630. Factional Warfare should reward LP - in Feedback/Requests [original thread]
Noc Tempre wrote: More grind. What's not to like? This is very powerful gear. It's between prototype and officer gear. Have you ever tried the balac?
- by Cat Merc - at 2013.07.07 08:15:00
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1631. Factional Warfare should reward LP - in Feedback/Requests [original thread]
Factional Warfare should reward LP. Some things: Losing battles for one side reduces the payout of LP you get from that side, up to a maximum of -75%
Winning battles for one side increases the payout of LP you get from that side, up to a maxi...
- by Cat Merc - at 2013.07.07 07:59:00
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1632. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
SnakeSix wrote: Been reading on other threads. Will doubling the current armor bonuses balance things out? bonuses?
- by Cat Merc - at 2013.07.07 02:58:00
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1633. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Glorious cat bump! Silly humans, thinking your bump is as good as mine.
- by Cat Merc - at 2013.07.06 22:24:00
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1634. Making Prototype weapons worth the price without increasing performance - in Feedback/Requests [original thread]
Malkai Inos wrote: SponkSponkSponk wrote: I think most weapon costs are in a good place. Each tier gets 5% more damage and ~5% more range for higher cost and fitting. It's not always a good idea to drop with prototype weapons unless it's an ...
- by Cat Merc - at 2013.07.06 15:25:00
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1635. Making Prototype weapons worth the price without increasing performance - in Feedback/Requests [original thread]
Gaelon Thrace wrote: Cat Merc wrote: The point isn't customization. Watch the thread title for the reason. Fittings would make them worth the price for the same reason proto suits are worth the price: more slots and higher cpu/pg output. ...
- by Cat Merc - at 2013.07.06 08:11:00
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1636. Making Prototype weapons worth the price without increasing performance - in Feedback/Requests [original thread]
Gaelon Thrace wrote: Cat Merc wrote: Gaelon Thrace wrote: We're suppose to eventually be able to fit our weapons just like we're able to fit our dropsuits and vehicles now. Sooner would be better than later. Customization options are the ...
- by Cat Merc - at 2013.07.06 08:05:00
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1637. Making Prototype weapons worth the price without increasing performance - in Feedback/Requests [original thread]
Harpyja wrote: Cat Merc wrote: Gaelon Thrace wrote: We're suppose to eventually be able to fit our weapons just like we're able to fit our dropsuits and vehicles now. Sooner would be better than later. Customization options are the spice ...
- by Cat Merc - at 2013.07.06 07:51:00
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1638. Making Prototype weapons worth the price without increasing performance - in Feedback/Requests [original thread]
Gaelon Thrace wrote: We're suppose to eventually be able to fit our weapons just like we're able to fit our dropsuits and vehicles now. Sooner would be better than later. Customization options are the spice of repetitive shooters. Nah, they w...
- by Cat Merc - at 2013.07.06 07:41:00
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1639. Making Prototype weapons worth the price without increasing performance - in Feedback/Requests [original thread]
While looking at the market prices, couldnGÇÖt help but feel like there is zero point in going after prototype weapons for almost all weapons. (Some exceptions exist, but for the most part prototype only has a slight increase in performance compar...
- by Cat Merc - at 2013.07.06 07:33:00
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1640. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: 1LTNORFLEET wrote: drop suit imbalance ive been here since may of 2012 and a lot of the imbalances are with armor tanked suits there are just simply favoring all ,armor suit leaving the shield tanks suit completely de...
- by Cat Merc - at 2013.07.05 22:05:00
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