Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
1601. Resolving the respec matter - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cat Merc wrote: Mobius Wyvern wrote: darkiller240 wrote: I see a lot of people would like a respec every time a new item is introduced. But i got a bettar idea every new release there will be a triple Sp week so t...
- by Cat Merc - at 2013.07.10 16:43:00
|
1602. Resolving the respec matter - in Feedback/Requests [original thread]
Mobius Wyvern wrote: darkiller240 wrote: I see a lot of people would like a respec every time a new item is introduced. But i got a bettar idea every new release there will be a triple Sp week so then you have to still work for what you wan...
- by Cat Merc - at 2013.07.10 16:35:00
|
1603. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
matsumoto yuichi san wrote: why does EVERYONE ignore amarr.... Because Amarr are both shield tank and armor tank in Dust.
- by Cat Merc - at 2013.07.10 16:24:00
|
1604. [Idea] Breach Swarm Launcher - in Feedback/Requests [original thread]
shaman oga wrote: Cat Merc wrote: shaman oga wrote: i can agree with this kind of swarm launcher only if ALL the swarm launcher loose the homing ability and you have to drive the swarm to its target. Like that AT weapon in Battlefield B...
- by Cat Merc - at 2013.07.08 12:07:00
|
1605. [Idea] Breach Swarm Launcher - in Feedback/Requests [original thread]
shaman oga wrote: i can agree with this kind of swarm launcher only if ALL the swarm launcher loose the homing ability and you have to drive the swarm to its target. Like that AT weapon in Battlefield Bad Company 2?
- by Cat Merc - at 2013.07.08 11:56:00
|
1606. [Idea] Arena match mode: Survival of the fittest - in Feedback/Requests [original thread]
Two teams start at random places on a huge fully open map (having the redline only near the very edges of the maps). The two teams need to find each other and eliminate the enemy before the enemy gets them. The map that you get when you press the...
- by Cat Merc - at 2013.07.08 11:52:00
|
1607. [Idea] Breach Swarm Launcher - in Feedback/Requests [original thread]
Aizen Intiki wrote: Let's see: If you hit the 2x spot on a vehicle, with max skills, the PROTO one (which is for some reason people needs to use against std hulls) deals out over 9k damage without damage mods. Like I said, it would 1-shot every...
- by Cat Merc - at 2013.07.08 11:39:00
|
1608. [Idea] Breach Swarm Launcher - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: Those stats would not make the breach one shot any vehicle except free LAVs. Two shots with a militia swarm laucher do not kill any tanks. My proto swarm launcher with level 2 proficiency and 2 damage mods does not 2 sho...
- by Cat Merc - at 2013.07.08 10:59:00
|
1609. [Idea] Breach Swarm Launcher - in Feedback/Requests [original thread]
Aizen Intiki wrote: So you want to 1 shot anything? No. Normal swarms do much higher DPS than this.
- by Cat Merc - at 2013.07.08 10:51:00
|
1610. [Idea] Breach Swarm Launcher - in Feedback/Requests [original thread]
shaman oga wrote: -1 As helpful as a third testicle. You should say why.
- by Cat Merc - at 2013.07.08 10:46:00
|
1611. [Idea] Breach Swarm Launcher - in Feedback/Requests [original thread]
First, I will give you the stats, then I will explain: Standard Breach Swarm Launcher: Direct damage per missile: 330 HP Splash Damage: 19 HP Blast Radius: 1.0 m Missiles per shot: 8 Clip size: 1 Max ammo: 8 Lock on range: 400m Max targets: 1 Loc...
- by Cat Merc - at 2013.07.08 10:42:00
|
1612. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Logi Bro wrote: Cat Merc wrote: Logi Bro wrote: Lots of blah blah blah I really want people to read this Hmmph, your plate idea sounds better. You are forgetting that this kind of speed only happens when you get hit. After that, you...
- by Cat Merc - at 2013.07.08 01:05:00
|
1613. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
DildoMcnutz wrote: Cat Merc wrote: DildoMcnutz wrote: In all fairness that grenade doesn't discriminate and kills any suit dead, i dont think i have seen anyone survive one of those, my corp mates chuck em all the time. 461.5 damage a...
- by Cat Merc - at 2013.07.08 00:41:00
|
1614. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
SnakeSix wrote: Shields aren't as OP as most think.. I run with flux grenades ever game now, takes out Cal Logis like nothing. Flux grenades drops their shields. Locus grenades outright kills us. Would only be fair if Flux outright killed ...
- by Cat Merc - at 2013.07.08 00:40:00
|
1615. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Logi Bro wrote: I have to say that I disagree with the majority of this. It has great ideas, but I have heard many ideas before it that make more sense. Regarding armor plates and their penalties, just scale the armor bonus to be equal with th...
- by Cat Merc - at 2013.07.08 00:38:00
|
1616. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
DildoMcnutz wrote: In all fairness that grenade doesn't discriminate and kills any suit dead, i dont think i have seen anyone survive one of those, my corp mates chuck em all the time. 461.5 damage against shields. Not nearly the same as ar...
- by Cat Merc - at 2013.07.08 00:33:00
|
1617. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Mobius Wyvern wrote: BL4CKST4R wrote: Were is this list sir. It was a Blue Post last week. If you use the Dev Post finder, you should be able to locate it. I think it was Eterne or FoxFour who made the post. It wasn't FoxFour so I think...
- by Cat Merc - at 2013.07.08 00:29:00
|
1618. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: DildoMcnutz wrote: DRDEEZENUTSZ TWOpointo wrote: TheGoebel wrote: BL4CKST4R wrote: CCP does not understand that what makes a good tactical game is giving everything small advantages against other things, not huge o...
- by Cat Merc - at 2013.07.08 00:22:00
|
1619. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Oh well, regardless of what we say and how good, or bad, our ideas are, the truth still stands that CCP isn't going to do anything, and if they do, it won't be now it will be SOON Gäó or about 6 months to 10 years from now. By ...
- by Cat Merc - at 2013.07.08 00:15:00
|
1620. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Mobius Wyvern wrote: BL4CKST4R wrote: Cat Merc wrote: And extenders extend your hit box. Forgot about that, carry-on, this seems to be a good fix. Although I still think damage should be increased :) What do you ...
- by Cat Merc - at 2013.07.08 00:06:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |