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Cat Merc
Oculus Felis
2065
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Posted - 2013.07.08 10:42:00 -
[1] - Quote
First, I will give you the stats, then I will explain:
Standard Breach Swarm Launcher: Direct damage per missile: 330 HP Splash Damage: 19 HP Blast Radius: 1.0 m Missiles per shot: 8 Clip size: 1 Max ammo: 8 Lock on range: 400m Max targets: 1 Lock on time: 3.6 s Reload time: 4.5 s
Advanced Breach Swarm Launcher: Direct damage per missile: 330 HP Splash Damage: 19 HP Blast Radius: 1.0 m Missiles per shot: 10 Clip size: 1 Max ammo: 8 Lock on range: 400m Max targets: 1 Lock on time: 3.6 s Reload time: 4.5 s
Prototype Breach Swarm Launcher: Direct damage per missile: 330 HP Splash Damage: 19 HP Blast Radius: 1.0 m Missiles per shot: 12 Clip size: 1 Max ammo: 8 Lock on range: 400m Max targets: 1 Lock on time: 3.6 s Reload time: 4.5 s
Basically, these swarms release double the swarms of their respective level swarm, but have one shot per clip (one shot and then reload) and have TRIPLE the lock on time. That means the swarms are worse in sustained battles, but their alpha damage is much higher. Standard swarms: 4 swarms per shot * 3 shots in a clip = 12 swarms per clip
Breach standard swarms: 8 swarms per shot * 1 shot in a clip = 8 swarms per clip
Reload after every shot + triple lock on time reduce the DPS a lot, but thanks to the double swarms per release their alpha is higher.
Standard swarms = DPS Breach swarms = Alpha |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
261
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Posted - 2013.07.08 10:44:00 -
[2] - Quote
-1 swarm already have a very long range a breach variant like you describe will be another noob tube to troll vehicles. |
Cat Merc
Oculus Felis
2065
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Posted - 2013.07.08 10:46:00 -
[3] - Quote
As helpful as a third testicle. You should say why. |
Noc Tempre
Internal Error. League of Infamy
2082
|
Posted - 2013.07.08 10:47:00 -
[4] - Quote
Been there, done that... https://forums.dust514.com/default.aspx?g=posts&t=44430 |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
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Posted - 2013.07.08 10:48:00 -
[5] - Quote
So you want to 1 shot anything? No. |
Cat Merc
Oculus Felis
2066
|
Posted - 2013.07.08 10:51:00 -
[6] - Quote
Aizen Intiki wrote:So you want to 1 shot anything? No. Normal swarms do much higher DPS than this. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
241
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Posted - 2013.07.08 10:53:00 -
[7] - Quote
Aizen Intiki wrote:So you want to 1 shot anything? No. This only fires double the amount of rockets as the normal variants. Are you getting shot down buy just two volleys of swarms?
Plus when you consider the amount of time needed to fire two volleys from this proposed breach swarm launcher and the amount of volleys you could of sent out in that same time with the standard variants, you are doing less damage over time. |
WeapondigitX V7
Planetary Response Organization
15
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Posted - 2013.07.08 10:56:00 -
[8] - Quote
Those stats would not make the breach one shot any vehicle except free LAVs.
Two shots with a militia swarm laucher do not kill any tanks. My proto swarm launcher with level 2 proficiency and 2 damage mods does not 2 shot any HAV. I need grenades with 2 shots.
And I have 5 shots. I can fire 3 salvos before a tank starts shooting. Or throw 3 grenades before a tank starts shooting.
+1 for this idea.
Maybe make the reload time 6 seconds though for the breach variant.
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Cat Merc
Oculus Felis
2066
|
Posted - 2013.07.08 10:59:00 -
[9] - Quote
WeapondigitX V7 wrote:Those stats would not make the breach one shot any vehicle except free LAVs.
Two shots with a militia swarm laucher do not kill any tanks. My proto swarm launcher with level 2 proficiency and 2 damage mods does not 2 shot any HAV. I need grenades with 2 shots.
And I have 5 shots. I can fire 3 salvos before a tank starts shooting. Or throw 3 grenades before a tank starts shooting.
+1 for this idea.
Maybe make the reload time 6 seconds though for the breach variant.
Triple the lock on time already drops the DPS enough, I don't think making the reload even slower is necessary :) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
242
|
Posted - 2013.07.08 11:01:00 -
[10] - Quote
Also as an endorser of the Commando dropsuit I fully support any weapon that deals massive damage at the cost of more reloading as to take advantage of the Commando bonus and give people a reason to want it. |
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
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Posted - 2013.07.08 11:18:00 -
[11] - Quote
Let's see: If you hit the 2x spot on a vehicle, with max skills, the PROTO one (which is for some reason people needs to use against std hulls) deals out over 9k damage without damage mods. Like I said, it would 1-shot everything. Don't kid yourself bro; it's OP. No.
Peace, Aizen |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
|
Posted - 2013.07.08 11:20:00 -
[12] - Quote
I doubt that you did the math, and just thought it was a good idea. It isn't. We already have enough to deal with. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
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Posted - 2013.07.08 11:24:00 -
[13] - Quote
If you put 2 damage mods on, 10k damage. |
Cat Merc
Oculus Felis
2066
|
Posted - 2013.07.08 11:39:00 -
[14] - Quote
Aizen Intiki wrote:Let's see: If you hit the 2x spot on a vehicle, with max skills, the PROTO one (which is for some reason people needs to use against std hulls) deals out over 9k damage without damage mods. Like I said, it would 1-shot everything. Don't kid yourself bro; it's OP. No. Peace, Aizen That's the 2x spot. Swarms seem to hate going there, even if you are aiming right at it they are very likely to miss it and go else where. Normally, they do 3960, which is 7920 in the 2x spot, hardly 9k. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
261
|
Posted - 2013.07.08 11:52:00 -
[15] - Quote
i can agree with this kind of swarm launcher only if ALL the swarm launcher loose the homing ability and you have to drive the swarm to its target. |
Cat Merc
Oculus Felis
2066
|
Posted - 2013.07.08 11:56:00 -
[16] - Quote
shaman oga wrote:i can agree with this kind of swarm launcher only if ALL the swarm launcher loose the homing ability and you have to drive the swarm to its target. Like that AT weapon in Battlefield Bad Company 2? |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
261
|
Posted - 2013.07.08 12:06:00 -
[17] - Quote
Cat Merc wrote:shaman oga wrote:i can agree with this kind of swarm launcher only if ALL the swarm launcher loose the homing ability and you have to drive the swarm to its target. Like that AT weapon in Battlefield Bad Company 2? IDK what weapon you intend, but if you have to drive the swarm from where you are to another point it takes more skill than a simply fire and forget. |
Cat Merc
Oculus Felis
2066
|
Posted - 2013.07.08 12:07:00 -
[18] - Quote
shaman oga wrote:Cat Merc wrote:shaman oga wrote:i can agree with this kind of swarm launcher only if ALL the swarm launcher loose the homing ability and you have to drive the swarm to its target. Like that AT weapon in Battlefield Bad Company 2? IDK what weapon you intend, but if you have to drive the swarm from where you are to another point it takes more skill than a simply fire and forget. http://www.youtube.com/watch?v=i2cFOx5NCWk |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
261
|
Posted - 2013.07.08 12:11:00 -
[19] - Quote
yep something like that |
WeapondigitX V7
Planetary Response Organization
18
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Posted - 2013.07.08 13:33:00 -
[20] - Quote
where is the 2x spot on tanks, I must know, any advantage I have against vehicles I would like to know. |
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Lorhak Gannarsein
DUST University Ivy League
49
|
Posted - 2013.07.08 13:52:00 -
[21] - Quote
The weak points are the underside and the engine block at the rear; good to know when you're forge gunning. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
262
|
Posted - 2013.07.08 13:57:00 -
[22] - Quote
WeapondigitX V7 wrote:where is the 2x spot on tanks, I must know, any advantage I have against vehicles I would like to know. You already have PRO stuff to deal with STD hav don't ask too much |
Soldiersaint
Reaper Galactic
49
|
Posted - 2013.07.08 21:00:00 -
[23] - Quote
shaman oga wrote:-1 swarm already have a very long range a breach variant like you describe will be another noob tube to troll vehicles. Its not trolling! what is wrong with you people? this game is 10,000 years in the future dumbfire weapons shouldn't even have a place on the battlefield! |
Oso Peresoso
RisingSuns
172
|
Posted - 2013.07.08 21:02:00 -
[24] - Quote
Here's my proposal.
Breach swarm launcher: Does not lock onto anything, fires 4/5/6 rockets in a rough cloud formation at whatever is in front of you.
JK, we don't really need additional explosives to use against infantry. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
263
|
Posted - 2013.07.08 22:07:00 -
[25] - Quote
Soldiersaint wrote:shaman oga wrote:-1 swarm already have a very long range a breach variant like you describe will be another noob tube to troll vehicles. Its not trolling! what is wrong with you people? this game is 10,000 years in the future dumbfire weapons shouldn't even have a place on the battlefield! And tanks should fly and drop atomic bombs over people |
Arx Ardashir
Imperium Aeternum
82
|
Posted - 2013.07.09 00:47:00 -
[26] - Quote
Cat Merc wrote:shaman oga wrote:Cat Merc wrote:shaman oga wrote:i can agree with this kind of swarm launcher only if ALL the swarm launcher loose the homing ability and you have to drive the swarm to its target. Like that AT weapon in Battlefield Bad Company 2? IDK what weapon you intend, but if you have to drive the swarm from where you are to another point it takes more skill than a simply fire and forget. http://www.youtube.com/watch?v=i2cFOx5NCWk Pretty neat, I like that it wasn't just a "keep the reticle on the target" type of weapon but that you had to know the relative position of both the missile and the vehicle.
However, it'll likely not happen because it could be used against infantry pretty easily, and that's not something most of the payers want. The old swarms were dumbfire, and were changed to lock-only because of "noob tube" factor of dumbfire explosives.
It would be hard to justify the missile needing a lock on the target vehicle to keep it from "noob tubing" infantry [i]and[i/] then also have it needed to be guided to the vehicle. |
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