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1401. [Suggestion] Add ammo pouches - Cat Merc's archive of threads #2 - in Feedback/Requests [original thread]
Krom Ganesh wrote: So it increases ammo capacity? Yes basically. Reserve ammo capacity of course, not clip ammo capacity.
- by Cat Merc - at 2013.11.08 19:19:00
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1402. [Suggestion] Covert Ops suits - Cat Merc's archive of threads #3 - in Feedback/Requests [original thread]
Note: This thread was written when I thought a scout buff was right around the corner. I did not think CCP would just add 6m to the scan radius and say GÇ£we buffed itGÇ¥ :| + This is more of my pipe dream for covert ops suits, I doubt CCP will e...
- by Cat Merc - at 2013.11.08 19:16:00
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1403. [Suggestion] Add ammo pouches - Cat Merc's archive of threads #2 - in Feedback/Requests [original thread]
Awry Barux wrote: On one hand, sure, why not. On the other hand, no one is going to stop stacking damage mods because they can slap a little extra ammo into their high slots. If, as you said, it only gives 2% of what a nanohive would give, why ...
- by Cat Merc - at 2013.11.08 19:14:00
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1404. [Suggestion] Add ammo pouches - Cat Merc's archive of threads #2 - in Feedback/Requests [original thread]
Note: Just like the last one, this one is old. However, unlike the last one, this one is finished. Idea: Ammo Pouch: High slot module, low CPU/PG consumption, gives out around 1/50th the amount of ammo a nanohive of itGÇÖs level would give. ...
- by Cat Merc - at 2013.11.08 18:51:00
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1405. [Suggestion] Add active modules - Cat Merc's Archive of threads #1 - in Feedback/Requests [original thread]
Note: This thread has been written as a google doc since before even 1.3, I just decided to release it as is. I wanted to continue it, but I simply donGÇÖt have nearly enough time as I had before to write long threads with lots of stats and stuff....
- by Cat Merc - at 2013.11.08 18:15:00
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1406. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Keri Starlight wrote: Cat Merc wrote: 50dB suit + proto scanner = 35 scan precision. Dunno, kinda eliminates what I was after. It's a Proto Scanner and it won't pick a dampened Proto Scout. Sounds perfect to me. That's the problem. T...
- by Cat Merc - at 2013.11.08 12:24:00
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1407. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Keri Starlight wrote: Cosgar wrote: Cat Merc wrote: Cosgar wrote: I could live with this, but as a stipulation, the different tiers of scanners should be based on a multiplier of your suit's precision level. Can you explain what you ...
- by Cat Merc - at 2013.11.08 12:18:00
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1408. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Matticus Monk wrote: I like this idea as well, and definitely think it's appropriate that the value of the scan precision modifier scales with the tier of the scanner. I would like it so that to detect a proto scout with no dampening modules ...
- by Cat Merc - at 2013.11.08 12:04:00
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1409. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: +1 This is basically like active mods for dropsuits. I'd like to see a longer cool down time as well, though. As an aside but still related, the active scanner HUD results need a nerf as well. Instead of a constant chevr...
- by Cat Merc - at 2013.11.08 11:45:00
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1410. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: This is a good suggestion and you should feel good. Silly human. You are no shadow, only cats are.
- by Cat Merc - at 2013.11.07 04:37:00
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1411. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Cosgar wrote: double post I just noticed your sig. I lol'd.
- by Cat Merc - at 2013.11.06 22:26:00
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1412. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Cosgar wrote: Cat Merc wrote: Cosgar wrote: I could live with this, but as a stipulation, the different tiers of scanners should be based on a multiplier of your suit's precision level. Can you explain what you just said better? Might b...
- by Cat Merc - at 2013.11.06 22:23:00
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1413. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Cosgar wrote: I could live with this, but as a stipulation, the different tiers of scanners should be based on a multiplier of your suit's precision level. Can you explain what you just said better? Might be because I'm tired but I don't unde...
- by Cat Merc - at 2013.11.06 22:13:00
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1414. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Vrain Matari wrote: Good to have you back, Cat Merc. m' row =) And +1 for your proposal. I like the idea of equipment that leverages suit stats and native bonuses. Seems like this idea applied to different modules could go a long way with log...
- by Cat Merc - at 2013.11.06 20:05:00
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1415. Shield and armor - in Feedback/Requests [original thread]
Oh excuse me for being a slow ****** for having the same eHP as you and half the regen, so I could have more damage. Yay trade offs. P.S: Nobody uses complex plates, they are expensive CPU/PG wise and aren't much better than advanced plates. P.S.S...
- by Cat Merc - at 2013.11.06 19:59:00
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1416. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Since I was unbanned, it's time for the flood of ideas I had in those 3 months! And here is the first one: Tie the active scanner precision to the suit's scan precision, and then put a 10% bonus on it. (As an example, CCP can take any % they like...
- by Cat Merc - at 2013.11.06 19:53:00
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1417. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
The stalin of the great armor revolution has returned. Lenin, GTFO
- by Cat Merc - at 2013.11.06 19:41:00
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1418. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Jimthefighter wrote: So something maybe equivalent to, T1 you can lose up to 15-20 fully kitted out suits and still make a profit (not many people die 20 times in a match, at least the ones that aren't pubstomps). For T2 maybe be able to lose ...
- by Cat Merc - at 2013.08.07 13:42:00
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1419. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Vyzion Eyri wrote: I reckon pricing should be based on how much we earn per contract. Find the average number of deaths (y), find the average ISK reward per contract (x), then make a fully fitted T1 suit worth x divided by y. So dying more tha...
- by Cat Merc - at 2013.08.07 08:28:00
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1420. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Killar-12 wrote: Cat Merc wrote: T1 are around standard/advanced price. T2 are around proto price. Okay... nice 10k for a T1 Medium and 60k for T2? Sure. And Militia stuff will stay at current price but it will be slightly worse than eve...
- by Cat Merc - at 2013.08.07 04:56:00
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