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1421. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Viktor Zokas wrote: Looks good except I can't agree on %'s more than 10% at complex. The mods should give you an edge, not a massive advantage. Keep that in mind. For stuff like reload speed, 10% is nothing, you might as well use a damage mod...
- by Cat Merc - at 2013.08.07 04:52:00
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1422. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Spectre-M wrote: You mean I could slap on a range and dispersion mod on my GEK? The S.S. NerfAR won't like that. I think CCP will stay with the modified gun variations, as it would allow me to tweak any weapon to compensate for its intended wea...
- by Cat Merc - at 2013.08.07 04:33:00
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1423. Balancing the AR - in Feedback/Requests [original thread]
Korvin Lomont wrote: Cat Merc wrote: Now, about the AR itself. It's supposed to be a high DPS low range weapon. However, compared to the Assault Scrambler rifle, the DPS is identical, the range is identical, pretty much everything is identi...
- by Cat Merc - at 2013.08.06 14:36:00
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1424. [Suggestion] New heavies coming in 1.4! (tell me what you think) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: zzZaXxx wrote: - Gallente Sentinel +2 hp/s armor repair per level -3% fitting cost of armor modules per level 470 Armor 3 hp/s passive armor repair 335 Shields Shield Recharge: 20 hp/s Delay: 7s Depleted Delay: 1...
- by Cat Merc - at 2013.08.06 14:00:00
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1425. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Midas Fool wrote: +1 Don't see why these aren't in the game already. Becuase balance is hard.
- by Cat Merc - at 2013.08.06 11:57:00
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1426. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
ChromeBreaker wrote: Cat Merc wrote: ChromeBreaker wrote: I think balancing for some of these would be a nightmare, but i agree with the idea of more variation... I know the numbers are arbitary atm but the RoF/pulse mod is a lot more po...
- by Cat Merc - at 2013.08.06 09:23:00
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1427. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
ChromeBreaker wrote: I think balancing for some of these would be a nightmare, but i agree with the idea of more variation... I know the numbers are arbitary atm but the RoF/pulse mod is a lot more powerful then i think you realise... Especial...
- by Cat Merc - at 2013.08.06 09:05:00
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1428. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Sigh... Here we go again. Shields have kin cats, armor has damage mods. Shield users dictate range, armor is a better brawler. These are incompareables, you can't say one is better than the other, it's 100% opinion. You want to nerf damage mods?...
- by Cat Merc - at 2013.08.06 06:55:00
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1429. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I would loooove the hipfire one for my assault scrambler Ya. Though the assault variant is the same as the assault rifle. I was actually thinking about the normal scrambler rifle when adding this module, the scram...
- by Cat Merc - at 2013.08.06 06:51:00
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1430. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
ZDub 303 wrote: Cat Merc wrote: ZDub 303 wrote: Cat Merc wrote: ZDub 303 wrote: Hopefully they eventually they add weapon module slots for customizing weapons in this manner. It will take much longer to do this system. My idea wou...
- by Cat Merc - at 2013.08.06 05:48:00
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1431. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
Meeko Fent wrote: Yeah, btw cat, my dog just thought of a new use of the gal med frame. The pseudo-scout. Since they have so many lowers, try dropping some death plates for profile dampeners. Passive scanning is broken, that will only cause...
- by Cat Merc - at 2013.08.06 04:35:00
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1432. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
ZDub 303 wrote: Cat Merc wrote: ZDub 303 wrote: Hopefully they eventually they add weapon module slots for customizing weapons in this manner. It will take much longer to do this system. My idea would be probably much easier to do, whic...
- by Cat Merc - at 2013.08.06 04:22:00
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1433. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
ZDub 303 wrote: Hopefully they eventually they add weapon module slots for customizing weapons in this manner. It will take much longer to do this system. My idea would be probably much easier to do, which means we could have it faster.
- by Cat Merc - at 2013.08.06 04:10:00
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1434. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
ZDub 303 wrote: Hopefully they eventually they add weapon module slots for customizing weapons in this manner. Why not both? :D
- by Cat Merc - at 2013.08.06 03:56:00
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1435. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
TrueXer0z wrote: +1 meow
- by Cat Merc - at 2013.08.06 03:49:00
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1436. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
I think armor complex resistance module should be 32%. Why you ask? Well, if you apply a complex armor plate, and put on a 17% resistance modifier, it will be worse than two complex armor plates. Didn't calculate shield stuff and lower end stuff....
- by Cat Merc - at 2013.08.06 03:48:00
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1437. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
Meeko Fent wrote: Cat Merc wrote: Meeko Fent wrote: RINON114 wrote: But why, oh why, is the Gallente suit worse than the Caldari one in every way . Worse in every way? Base stats are exactly the same, exempt the HP swaps between th...
- by Cat Merc - at 2013.08.06 03:42:00
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1438. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cat Merc wrote: Got the idea from here: https://forums.dust514.com/default.aspx?g=posts&m=1144679#post1144679 Damage alone is boring! Give us MOAR! Ideas: Recoil Absorber: Reduces recoil of the weapon when ADS S...
- by Cat Merc - at 2013.08.06 03:32:00
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1439. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Got the idea from here: https://forums.dust514.com/default.aspx?g=posts&m=1144679#post1144679 Damage alone is boring! Give us MOAR! Ideas: Recoil Absorber: Reduces recoil of the weapon when ADS Standard: 10% Advanced: 15% Complex: 25% St...
- by Cat Merc - at 2013.08.06 03:27:00
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1440. Feedback - Why isn't this more important? - in Feedback/Requests [original thread]
Meeko Fent wrote: RINON114 wrote: But why, oh why, is the Gallente suit worse than the Caldari one in every way . Worse in every way? Base stats are exactly the same, exempt the HP swaps between the shield and armor, only thing that diff...
- by Cat Merc - at 2013.08.06 03:12:00
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