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1261. with 1.7, supply depots need an urgent change! - in Feedback/Requests [original thread]
Skihids wrote: Ambush maps are pretty small. Do you really expect vehicles to live long enough to need to resupply? Considering that infantry die uber quick in ambush because a tank can cover 50% of the map at any time, yes. Ambush tanks are...
- by Cat Merc - at 2013.12.02 15:17:00
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1262. [Idea] Mobile Supply Depot (MSD) - in Feedback/Requests [original thread]
This vehicle module acts like a limited Supply depot, resupplying both infantry and vehicles. Logistics LAV's and Logistics dropships would get a capacity and resupply rate bonus. Once it runs out it needs to go back to a normal supply depot and ...
- by Cat Merc - at 2013.12.02 15:04:00
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1263. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
That's like... The perfect counter to their immense power.
- by Cat Merc - at 2013.12.01 21:26:00
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1264. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
General12912 wrote: who said brick tanking was a problem?? the large amounts of armor is how armor balances against shields. shields are OP, or at least they were until the armor was balanced out with it. shields used to be strong, and they wou...
- by Cat Merc - at 2013.12.01 20:56:00
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1265. [Suggestion] Don't give points for destroying neutral turrets and other inst... - in Feedback/Requests [original thread]
Fristname Family name wrote: Killing turrents = helping team 2 which = war points If you take away the points for killing them it wouldnt be right because repping guys getting a uplink down or a nano is helping your team you get points also ki...
- by Cat Merc - at 2013.12.01 10:42:00
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1266. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Roger Cordill wrote: Message from Godin: After rereading this, I would change the damage given on the Assault to a 25-50% faster reload imo. 25% would be meh, 50% would be ok. So 2% per level fire rate and 10% per level reload time/
- by Cat Merc - at 2013.11.30 20:32:00
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1267. [Suggestion] Don't give points for destroying neutral turrets and other inst... - in Feedback/Requests [original thread]
Roger Cordill wrote: Message from Godin: What's the point? We'll keep on blowing them up so it'll solve nothing. It'll stop the ones doing it for points. If you have other reasons like wanting to get rid of installations that's fine.
- by Cat Merc - at 2013.11.30 19:55:00
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1268. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Roger Cordill wrote: Message from Godin: you ass, you haven't rewrote anything -_- Because I don't feel like it yet? What I want to do would require to pretty much rewrite the entire thread. I don't feel like it yet.
- by Cat Merc - at 2013.11.30 09:16:00
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1269. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
Cryius Li-Moody wrote: hey cat, i want to rain on your troll parade i have something golden for you. Cats?
- by Cat Merc - at 2013.11.30 09:15:00
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1270. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Cosgar wrote: Cat Merc wrote: Cosgar wrote: Buff rechargers, energizers, regulators, and reduce base shield delay by 2 seconds on all suits and we have a deal. Maybe when armor is actually OP as people say Hint: I have a suit with 50...
- by Cat Merc - at 2013.11.29 21:47:00
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1271. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Tank Missile wrote: I totally agree. Can we get a blue post in here? Blue posts are too holy for us forum scrubs.
- by Cat Merc - at 2013.11.29 21:23:00
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1272. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cat Merc wrote: Aeon Amadi wrote: Proposed this a while back but instead of a percentage it was a multiple. Easier to work with and reflects more on the use of Scan Precision modules. Wouldn't mind seeing it tie into sca...
- by Cat Merc - at 2013.11.29 19:39:00
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1273. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Cat Merc wrote: Mordecai Sanguine wrote: Cat Merc wrote: Increases efficiancy of armor repair modules by a %. High slot module Medium CPU usage, no / very low PG usage. Is armor's version of the regulator. ...
- by Cat Merc - at 2013.11.29 18:00:00
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1274. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Cosgar wrote: Buff rechargers, energizers, regulators, and reduce base shield delay by 2 seconds on all suits and we have a deal. Maybe when armor is actually OP as people say Hint: I have a suit with 500 shield HP, 45~ shield regen and 2 ...
- by Cat Merc - at 2013.11.29 15:48:00
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1275. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Dr3K wrote: Cat Merc wrote: Mordecai Sanguine wrote: Cat Merc wrote: Increases efficiancy of armor repair modules by a %. High slot module Medium CPU usage, no / very low PG usage. Is armor's version of the regulator. Should be ...
- by Cat Merc - at 2013.11.29 15:46:00
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1276. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
Cosgar wrote: I was getting ready to write something like this, but this was my idea: Caldari/Minmatar = More CPU less PG Gallente = More PG less CPU Amarr = Moderately high CPU/PG Shield Modules = High CPU, lower PG Armor Modules = Low CPU, ...
- by Cat Merc - at 2013.11.29 15:44:00
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1277. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
murrow
- by Cat Merc - at 2013.11.29 15:02:00
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1278. Adjust shields on a mechanical level so they take less damage over distance. - in Feedback/Requests [original thread]
It's only worse when you SUCK at fitting your suit. A shield tanking Caldari suit can still EASILY beat an armor tanking Gallente suit in every aspect.
- by Cat Merc - at 2013.11.29 13:17:00
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1279. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
Fixed stats, I used stats for ferro plates rather than reactive plates.
- by Cat Merc - at 2013.11.29 13:16:00
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1280. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
Make tanking modules that add a flat HP rate cost a fuckton of PG, while not costing a lot of CPU.
Make tanking modules that support the tank, rather than add HP (armor reps, regulators, rechargers, etc') cost medium - high CPU, while not cos...
- by Cat Merc - at 2013.11.29 13:08:00
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