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1281. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Essentially what you're asking for, feline overlord, is to move reactive plates over to high slots. I like it. The feline overlord would like to point out that: Reactives add a flat HP/s regen rate, rather than % Reactives ...
- by Cat Merc - at 2013.11.29 13:01:00
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1282. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Proposed this a while back but instead of a percentage it was a multiple. Easier to work with and reflects more on the use of Scan Precision modules. Wouldn't mind seeing it tie into scan range as well. Aeon, come back to th...
- by Cat Merc - at 2013.11.29 09:58:00
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1283. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Cat Merc wrote: Increases efficiancy of armor repair modules by a %. High slot module Medium CPU usage, no / very low PG usage. Is armor's version of the regulator. Should be low PG usage but high CPU usage to...
- by Cat Merc - at 2013.11.29 09:57:00
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1284. [Suggestion] Make it easier/possible to identify advanced gear vs STD gear - in Feedback/Requests [original thread]
Cosgar wrote: Patrick57 wrote: OR Just aim at them. Even when they're in your crosshairs it says- MLT STD ADV PRO Pretty easy to tell what tier they're running. We had this pre-1.4 but they took it away. We also had STD/ADV/PRO sui...
- by Cat Merc - at 2013.11.29 09:48:00
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1285. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Llast 326 wrote: I like this idea so muchGǪ Have some Salmon :3 *Noms*
- by Cat Merc - at 2013.11.29 09:45:00
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1286. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Spectral Clone wrote: ... seems OP So why isn't the regulator OP in that case?
- by Cat Merc - at 2013.11.29 09:43:00
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1287. [Idea] New Module: Lightweight materials - in Feedback/Requests [original thread]
No CPU/PG usage. Goes to low slot. Increases speed at the cost of armor.
- by Cat Merc - at 2013.11.28 22:20:00
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1288. Came back, realized why I left - in Feedback/Requests [original thread]
Deal with it, AR's are the bread and butter. What did you expect, everyone to run around with shotguns and snipers?
- by Cat Merc - at 2013.11.28 22:15:00
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1289. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Increases efficiancy of armor repair modules by a %. High slot module Medium CPU usage, no / very low PG usage. Is armor's version of the regulator.
- by Cat Merc - at 2013.11.28 22:11:00
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1290. [Suggestion] Varying corp tax for different people - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cat Merc wrote: A corp should be able to put specific amounts of TAX on specific players within the corp, and groups inside the corp. For example TCO's, directors, TLO's, etc'. So for example, there is a really new guy ...
- by Cat Merc - at 2013.11.28 20:08:00
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1291. [REQUEST] Add SP awards at specific levels of war points - in Feedback/Requests [original thread]
Matticus Monk wrote: Slag Emberforge wrote: Shameless self bump- nothing guys? I think you need to give people more time than an hour and a half when posting your initial request for feedback. After all, you did post in the morning, on a...
- by Cat Merc - at 2013.11.28 19:35:00
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1292. [Feedback] Scrambler Rifle Red-Dot - in Feedback/Requests [original thread]
Dunno about you, but it's actually a pretty decent red dot. If anything needs love, it's the weapons that still have iron sights
- by Cat Merc - at 2013.11.28 19:29:00
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1293. [Suggestion] Varying corp tax for different people - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Keri Starlight wrote: I predict some trolling with this mechanic, but it's a good idea =) Yeah, Xer Cloud Consortium would have a field day with this. Yeah well, they could quit at any moment if something like 99% ...
- by Cat Merc - at 2013.11.28 19:28:00
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1294. [Suggestion] Varying corp tax for different people - in Feedback/Requests [original thread]
Glorious roar. I mean meow.
- by Cat Merc - at 2013.11.28 19:24:00
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1295. [Suggestion] Make it easier/possible to identify advanced gear vs STD gear - in Feedback/Requests [original thread]
Pokey Dravon wrote: Does it really matter? If someone is shooting at me, I'm going to fight back regardless of their gear. It does. If it's a STD suit I know that I can engage and be victorious pretty much everytime. If it's a PRO suit I wil...
- by Cat Merc - at 2013.11.28 19:23:00
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1296. [Suggestion] Make it easier/possible to identify advanced gear vs STD gear - in Feedback/Requests [original thread]
Patrick57 wrote: OR Just aim at them. Even when they're in your crosshairs it says- MLT STD ADV PRO Pretty easy to tell what tier they're running. Already explained it.
- by Cat Merc - at 2013.11.28 19:22:00
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1297. Yet another SCR thread - in Feedback/Requests [original thread]
Actually RR has the best range. (Same effective range but more optimal range)
- by Cat Merc - at 2013.11.28 17:47:00
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1298. [Suggestion] Increase scan range on all suits - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I remember hearing that the basic light frames had 21m of scan range. 20 and it was fixed.
- by Cat Merc - at 2013.11.28 15:33:00
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1299. [Suggestion] Varying corp tax for different people - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Why not Muffin button.
- by Cat Merc - at 2013.11.28 15:17:00
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1300. [Suggestion] Increase scan range on all suits - in Feedback/Requests [original thread]
Infamous Erich wrote: gallenete scouts have a base scan of 16 i think now bro Scouts in general. That's still only 6m over others.
- by Cat Merc - at 2013.11.28 14:09:00
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