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1241. [Suggestion] Allow team killing victims to take revenge - in Feedback/Requests [original thread]
Garth Mandra wrote: I intentionally step in front of a blueberry shooting his assault rifle and get hit. I'm now allowed to kill him without repercussions.... There should be a damage threshold.
- by Cat Merc - at 2013.12.06 04:44:00
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1242. [Suggestion] Allow team killing victims to take revenge - in Feedback/Requests [original thread]
When a bluberry shoots you, and you shoot him back, you should not be penalized for it.
- by Cat Merc - at 2013.12.06 03:43:00
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1243. [Suggestion] What buffs I think the HMG should have - in Feedback/Requests [original thread]
Severus Smith wrote: Xocoyol Zaraoul wrote: So you want a suit that takes 1-1.5 seconds before it can start shooting, is slow, and shows up on everyone's sensors even with zero sensor skills? A second can be an eternity in a firefight, but ...
- by Cat Merc - at 2013.12.06 01:37:00
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1244. [Suggestion] What buffs I think the HMG should have - in Feedback/Requests [original thread]
meow
- by Cat Merc - at 2013.12.06 01:07:00
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1245. [Suggestion] What buffs I think the HMG should have - in Feedback/Requests [original thread]
meow
- by Cat Merc - at 2013.12.05 20:47:00
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1246. [Suggestion] What buffs I think the HMG should have - in Feedback/Requests [original thread]
Severus Smith wrote: I wish they would make Heavy Weapons truly devastating but balanced with a charge delay on them like the Forge Gun. So as a Heavy when I find a squad of Assaults unaware I pull the trigger, wait 2.5 seconds for my HMG to ch...
- by Cat Merc - at 2013.12.05 17:01:00
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1247. [Suggestion] What buffs I think the HMG should have - in Feedback/Requests [original thread]
I'm having a blast with the HMG, even though it's underpowered. However, it IS underpowered, and needs some love. Fix the cone of fire, it should be like the reticule
In crouch mode, the cone of fire should be dead accurate, and the retic...
- by Cat Merc - at 2013.12.05 16:31:00
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1248. [Suggestion] Armor penalties change - in Feedback/Requests [original thread]
Cosgar wrote: Cat Merc wrote: Cosgar wrote: I never liked the old plate penalties. The new ones are perfect but repper and reactive plates should either scale higher or have lower CPU/PG to make them worth using. The biggest issue for ar...
- by Cat Merc - at 2013.12.05 03:35:00
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1249. [Suggestion] Armor penalties change - in Feedback/Requests [original thread]
Cosgar wrote: I never liked the old plate penalties. The new ones are perfect but repper and reactive plates should either scale higher or have lower CPU/PG to make them worth using. The biggest issue for armor tanking however is high slot dis...
- by Cat Merc - at 2013.12.05 02:54:00
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1250. Personalized Viruses? - in Feedback/Requests [original thread]
GET ON MY KEYBOARD! WE NEED TO COUNTERHACK FASTER!
- by Cat Merc - at 2013.12.05 02:20:00
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1251. [Suggestion] Armor penalties change - in Feedback/Requests [original thread]
Armor penalties should only affect sprint speed, but should be increased. Why: Armor is supposed to be a CQC brawler like type, so it can't have it's walk speed reduced for strafing. But it's also a more defensive "stand and deliver" type, rather...
- by Cat Merc - at 2013.12.05 01:58:00
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1252. [Suggestion] Another block from Factional Warfare for excessive team killing - in Feedback/Requests [original thread]
If your standing is too low and you get banned for 24 hours from FW, your ban multiplier increases by 1 for that specific faction. Each time your standing gets too low, it will take 24 hours, multiply it by the ban multiplier that it had before, a...
- by Cat Merc - at 2013.12.04 16:18:00
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1253. Plasma Cannon - CCP ??!!!?? - in Feedback/Requests [original thread]
TheD1CK wrote: Sorry Cat, iv got to go against you here Plasma Cannon/AV nades is a very successful AV fitting also I think the PLC should assist in Vehicle kills not take them on solo PLC is a close range single shot weapon with a very sl...
- by Cat Merc - at 2013.12.03 14:17:00
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1254. Plasma Cannon - CCP ??!!!?? - in Feedback/Requests [original thread]
It maybe half decent at taking out infantry, but it's a terrible AV weapon.
- by Cat Merc - at 2013.12.03 13:29:00
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1255. [Idea] Mobile Supply Depot (MSD) - in Feedback/Requests [original thread]
Alena Ventrallis wrote: it should be a module that any vehicle can use, but logistics get a bonus to using it. This is in keeping with New Eden philosophy. That's exactly what I said.
- by Cat Merc - at 2013.12.02 23:48:00
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1256. [Idea] Mobile Supply Depot (MSD) - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Nice suggestion earns you a +1 and some tuna *Noms*
- by Cat Merc - at 2013.12.02 17:43:00
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1257. [Idea] Mobile Supply Depot (MSD) - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Very clever idea. Not only would this work very well with the new vehicle ammo limit, but it also puts purpose into having LAVs on the field beyond murder-taxi behavior. Logi Dropships wouldn't necessarily need the modul...
- by Cat Merc - at 2013.12.02 17:42:00
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1258. [Idea] Mobile Supply Depot (MSD) - in Feedback/Requests [original thread]
4447 wrote: Happy Jack SD wrote: 4447 wrote: Cat Merc wrote: Cats are amazing. I hate cats, they should be on a shoot to kill order, within my garden. we should butcher all the strays for meat and solve world hungry. CATS ARE PEST ...
- by Cat Merc - at 2013.12.02 16:13:00
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1259. [Idea] Mobile Supply Depot (MSD) - in Feedback/Requests [original thread]
Cats are amazing.
- by Cat Merc - at 2013.12.02 15:40:00
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1260. with 1.7, supply depots need an urgent change! - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Cat Merc wrote: Skihids wrote: Ambush maps are pretty small. Do you really expect vehicles to live long enough to need to resupply? Considering that infantry die uber quick in ambush because a tank can cover 50% of ...
- by Cat Merc - at 2013.12.02 15:20:00
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