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1161. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
I want explosive fists.
- by Cat Merc - at 2013.12.27 08:30:00
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1162. Where's the Suppressive Fire? - in Feedback/Requests [original thread]
Cosgar wrote: The Mass Driver used to have a suppression effect while kicking up smoke and debris. People cried until it was nerfed. Nah, I think people cried because it was highly effective at killing IN ADDITION to that suppressing effect
- by Cat Merc - at 2013.12.27 08:29:00
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1163. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Cat Merc wrote: Sinboto Simmons wrote: Cat Merc wrote: Idea: Maybe have limited charges that you have to refill at a supply depot/nanohive? If you run out of charges, the module stops working. There we go, and ...
- by Cat Merc - at 2013.12.27 07:59:00
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1164. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Cat Merc wrote: Idea: Maybe have limited charges that you have to refill at a supply depot/nanohive? If you run out of charges, the module stops working. There we go, and higher levels get more charges,now it's balan...
- by Cat Merc - at 2013.12.27 07:47:00
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1165. [Idea] Honeycomb Armor - in Feedback/Requests [original thread]
This high slot module reduces the speed penalty of armor plates. This is basically armor's version of negating the penalty. Shields got regulators. Armor gets honeycomb armor. With this module, I think it would be fair to increase the speed pena...
- by Cat Merc - at 2013.12.27 07:37:00
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1166. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Idea: Maybe have limited charges that you have to refill at a supply depot/nanohive? If you run out of charges, the module stops working.
- by Cat Merc - at 2013.12.27 07:35:00
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1167. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Cat Merc wrote: Sinboto Simmons wrote: Cat Merc wrote: Sinboto Simmons wrote: if you're gonna have something that does something like that it: A:Needs to cost stupid amounts of PG/CPU. or B: Have a larger s...
- by Cat Merc - at 2013.12.27 07:34:00
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1168. [Idea] Shield Flux Capacitor - in Feedback/Requests [original thread]
Much HP Very flux Wow
- by Cat Merc - at 2013.12.27 07:30:00
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1169. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Sinboto Simmons wrote: if you're gonna have something that does something like that it: A:Needs to cost stupid amounts of PG/CPU. or B: Have a larger speed decrease than asked for upon activation. Edit:also! C: Perhaps be a high slot mod?...
- by Cat Merc - at 2013.12.27 07:29:00
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1170. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Cat Merc wrote: Sinboto Simmons wrote: if you're gonna have something that does something like that it: A:Needs to cost stupid amounts of PG/CPU. or B: Have a larger speed decrease than asked for upon activation....
- by Cat Merc - at 2013.12.27 07:26:00
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1171. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Sinboto Simmons wrote: if you're gonna have something that does something like that it: A:Needs to cost stupid amounts of PG/CPU. or B: Have a larger speed decrease than asked for upon activation. First off: Why? Second: 5% is quite a lo...
- by Cat Merc - at 2013.12.27 07:14:00
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1172. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Mithridates VI wrote: Nope. BAD MITH BAD *Sprays water*
- by Cat Merc - at 2013.12.27 07:04:00
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1173. [Idea] Shield Flux Capacitor - in Feedback/Requests [original thread]
Mithridates VI wrote: Nope. BAD MITH BAD *Sprays water*
- by Cat Merc - at 2013.12.27 07:03:00
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1174. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
This armor repair module will not restore HP until the user has reached 25% of HP, but the user gets a speed reduction when that happens. When this happens, the repair module kicks in and starts repairing up to 100%. The idea is that it's like t...
- by Cat Merc - at 2013.12.27 06:58:00
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1175. [Idea] Shield Flux Capacitor - in Feedback/Requests [original thread]
This high slot module will, once the user's shield have gone through the recharge delay, restore a set amount of health instantly once. So let's say I have a flux capacitor that gives 100HP instantly as an example. I would wait 6 seconds for my s...
- by Cat Merc - at 2013.12.27 06:48:00
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1176. [Idea] Sprint dash module (Name to be given) - in Feedback/Requests [original thread]
Smooth Assassin wrote: Cat Merc wrote: This high slot module increases the speed of the first second of sprinting by the % of the module I don't get it, sounds similar to a kinetic catalyzer... First second of sprint - increased speed. A...
- by Cat Merc - at 2013.12.26 19:41:00
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1177. [Idea] Sprint dash module (Name to be given) - in Feedback/Requests [original thread]
Vermaak Doe wrote: Tactical inertia modifier, how does that sound? As far as the idea, I like ot and see it as a window for more movement easing modules and equipment. Inertia modifier sounds better.
- by Cat Merc - at 2013.12.26 16:35:00
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1178. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
murrow
- by Cat Merc - at 2013.12.26 05:14:00
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1179. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: +1 *gives catnip Are those stars? Shaped like fish?
- by Cat Merc - at 2013.12.25 20:07:00
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1180. [Idea] Sprint dash module (Name to be given) - in Feedback/Requests [original thread]
Krom Ganesh wrote: Cat Merc wrote: Changed it to 65 per L3 press rather than % Thank you. A high static cost can be just as balancing as a percentage cost but would allow for more diversity of fittings. Such as stacking kincats so you co...
- by Cat Merc - at 2013.12.25 19:03:00
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