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921. [10 minutes of nothing] - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Cat Merc wrote: CCP Rattati wrote: I honestly think that the changes in current form are fair. The range reduction was to allow Cal to have scan supremacy (we reduced the wallhack range on CA too), a small dampening ch...
- by Cat Merc - at 2014.05.27 16:22:00
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922. [10 minutes of nothing] - in Feedback/Requests [original thread]
Adipem Nothi wrote: Cat Merc wrote: CCP Rattati wrote: I honestly think that the changes in current form are fair. The range reduction was to allow Cal to have scan supremacy (we reduced the wallhack range on CA too), a small dampening ch...
- by Cat Merc - at 2014.05.27 16:21:00
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923. [Suggestion] Assault suit extreme regeneration - in Feedback/Requests [original thread]
steadyhand amarr wrote: I dont have a problem with the theory but they need to be weak enough that amour stacking does not make them a fotm replaceing heavys and weakenough that they can just heal though damage or blinkheal. Its a nice idea th...
- by Cat Merc - at 2014.05.27 16:17:00
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924. [Suggestion] Assault suit extreme regeneration - in Feedback/Requests [original thread]
I would like to repeat my suggestion since I feel like it was lost during the Legion storm despite being quite liked. Cat Merc wrote: Assaults need to be the suit that never lets back, keeping the enemy on it's toes. Assaults should respond qu...
- by Cat Merc - at 2014.05.27 05:06:00
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925. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Dunce Masterson wrote: Amarr drop suit additional module slots; under review WTF there is no need to review this the Amarr basic and Assault suit need to have the same amount of module slots has the rest for game balance just add another low ...
- by Cat Merc - at 2014.05.27 04:56:00
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926. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
medomai grey wrote: Fears over armor reps being too strong are not without reason. Armor reps for vehicles are too strong to the point that any vehicle with a armor rep build are immune to most AV weaponry and small turret fire. The fear that p...
- by Cat Merc - at 2014.05.27 04:51:00
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927. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Obodiah Garro wrote: Changes seem legit tho speed penalty is still too low No, speed penalties are just fine. A single plate should not drop you OVER 9000 m/s like the old plates.
- by Cat Merc - at 2014.05.27 04:50:00
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928. (Feedback) Assault Rail Rifle and ammo. - in Feedback/Requests [original thread]
The less Assault RR, SCR and CR I see the better. It means the AR has a use :3
- by Cat Merc - at 2014.05.27 04:47:00
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929. [Request] Orbital Strike minor addition - in Feedback/Requests [original thread]
I want to see scouts with less than 350HP lift up in the air because they're so light.
- by Cat Merc - at 2014.05.27 04:45:00
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930. [10 minutes of nothing] - in Feedback/Requests [original thread]
CCP Rattati wrote: I honestly think that the changes in current form are fair. The range reduction was to allow Cal to have scan supremacy (we reduced the wallhack range on CA too), a small dampening change so an unscannable fit doesnt give you...
- by Cat Merc - at 2014.05.27 04:32:00
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931. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
How about changing that useless 5% scan range bonus to a dampener bonus? 3%-5% per level to dampeners.
- by Cat Merc - at 2014.05.26 20:53:00
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932. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Varoth Drac wrote: Can I just say that I approve of the reduction of/removal of the scan range bonus for Gal scouts. It never seemed fair considering the powerful dampening bonus and didn't match with the flavour of the suit. Caldari are the...
- by Cat Merc - at 2014.05.26 20:52:00
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933. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Are green changes locked in? Edit: Nevermind got my answer.
- by Cat Merc - at 2014.05.26 20:50:00
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934. @CCP raRaRa - in Feedback/Requests [original thread]
If a request won't work, a demand from the glorious cat, overlord of all humans, must.
- by Cat Merc - at 2014.05.26 04:08:00
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935. Small ALPHA request - in Feedback/Requests [original thread]
Banjo Robertson wrote: CCP Rattati wrote: castba wrote: Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a requ...
- by Cat Merc - at 2014.05.25 18:57:00
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936. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Xx-VxF-xX wrote: Cat Merc wrote: Eko Sol wrote: Cat Merc wrote: For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts. All you need is ...
- by Cat Merc - at 2014.05.25 18:40:00
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937. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Eko Sol wrote: Cat Merc wrote: For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts. All you need is one Caldari scout and yay, wall hack fo...
- by Cat Merc - at 2014.05.25 10:54:00
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938. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
The dark cloud wrote: I looked at the scan profile and precision of both scouts. The galente scout beats the precision from a caldari scout by 0.3DB. Which means that a caldari scout will not see a galente scout without the usage of modules. Wh...
- by Cat Merc - at 2014.05.25 10:53:00
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939. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Zatara Rought wrote: Cat Merc wrote: Rattati, I would like to know why the 3hp/s armor reps is such an issue that you have to nerf it, when the Caldari Scout regenerates 50hp/s on shields. You could argue "It's a free built in repairer!", b...
- by Cat Merc - at 2014.05.25 04:25:00
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940. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
So... Now the blue doughnuts do friendly attacks on each other so as to lock their districts and generate ISK? Yeah sure using clone packs it doesn't really work, but using clones generated at a district you can generate a good amount of money an...
- by Cat Merc - at 2014.05.25 04:19:00
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