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321. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
True Adamance wrote: Just to throw this out there one thing I would like to be able to do again in my HAV is if required to be able to "demolish" the map. Aka remove turrets, installations, etc in a meaningful manner. Turrets once had roughly ...
- by Cat Merc - at 2014.12.09 04:43:00
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322. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
True Adamance wrote: Cat Merc wrote: So, scratching my head about trying to figure out a place for vehicles on the battlefield without making them super dropsuits that massacre infantry without a care in the world, I thought of something. Ve...
- by Cat Merc - at 2014.12.08 19:36:00
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323. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
Skybladev2 wrote: Cat Merc wrote: Skybladev2 wrote: Infantry can wear militia swarm and try to get rid of vehicle, but if they can not do that due to heavily tanked vehicle there can be situation, when support vehicle can dominate the bat...
- by Cat Merc - at 2014.12.08 13:36:00
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324. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
Skybladev2 wrote: Infantry can wear militia swarm and try to get rid of vehicle, but if they can not do that due to heavily tanked vehicle there can be situation, when support vehicle can dominate the battlefield if there is no pilots in opposi...
- by Cat Merc - at 2014.12.08 13:30:00
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325. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
So, scratching my head about trying to figure out a place for vehicles on the battlefield without making them super dropsuits that massacre infantry without a care in the world, I thought of something. Vehicles need a role, a reason to exist on th...
- by Cat Merc - at 2014.12.08 13:18:00
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326. [Request] revival of vk.1 and vk.2 assaults - in Feedback/Requests [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: BL4CKST4R wrote: The idea is to take the current assault and make them into the "1" version of assault suits and then releasing a more racial tank specialized assault and branding it the "2" assault. For examp...
- by Cat Merc - at 2014.12.08 04:30:00
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327. [Request] revival of vk.1 and vk.2 assaults - in Feedback/Requests [original thread]
Oh god, why did you have to activate my nostalgia senses? YOU MONSTER?!
- by Cat Merc - at 2014.12.08 04:29:00
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328. Basic Crafting - in Feedback/Requests [original thread]
STYLIE77 wrote: Cat Merc wrote: STYLIE77 wrote: Cat Merc wrote: I would prefer if crafting officer gear would be insanely costly. Like, 50 proto rifles, 50 Proto PG, 50 Proto CPU and a key that costs 5000 LP costly. This would end up ...
- by Cat Merc - at 2014.12.06 22:40:00
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329. ISK Payout - Pubs - in Feedback/Requests [original thread]
The problem is that proto stompers tend to be of the "infinite cash reserves" kind. A proto stomper doesn't care about losing a proto suit, I just lost 10 today in a single battle (The squids finally put up a good fight) to a bunch of HMG sentine...
- by Cat Merc - at 2014.12.06 22:37:00
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330. Basic Crafting - in Feedback/Requests [original thread]
STYLIE77 wrote: Cat Merc wrote: I would prefer if crafting officer gear would be insanely costly. Like, 50 proto rifles, 50 Proto PG, 50 Proto CPU and a key that costs 5000 LP costly. This would end up with a price of 2,887,500 ISK + 5000 L...
- by Cat Merc - at 2014.12.06 22:32:00
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331. Basic Crafting - in Feedback/Requests [original thread]
I would prefer if crafting officer gear would be insanely costly. Like, 50 proto rifles, 50 Proto PG, 50 Proto CPU and a key that costs 5000 LP costly. This would end up with a price of 2,887,500 ISK + 5000 LP per officer weapon. They should be e...
- by Cat Merc - at 2014.12.06 22:24:00
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332. [Feedback] For CCP Rattatatata - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Daddrobit wrote: The IP charge is a heavy killer. It's an instant (one second charge) 315-385 damage This... does not make a heavy killer. It's good for after you ran out of ammo on your rifle, you take cover and...
- by Cat Merc - at 2014.12.06 21:36:00
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333. a reminder to Rattati - in Feedback/Requests [original thread]
Plasma Cannons can actually do decent damage to them, but their low DPS, slow projectile and the Gunnlogi high maneuverability makes it a pretty terrible weapon at taking them out. I have seen Gunnlogis strafe from my PLC shots :|
- by Cat Merc - at 2014.12.04 17:33:00
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334. [IDEA] Factional Loot Crates? - in Feedback/Requests [original thread]
Questions, why have this system anyway? Just wondering.
- by Cat Merc - at 2014.12.04 17:06:00
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335. Next step after APEX Dropsuits: Dropsuit Tiericide. - in Feedback/Requests [original thread]
That's only one step of many needed before we reach tiercide, but +1
- by Cat Merc - at 2014.12.04 14:45:00
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336. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
I would also like to point out that once scanned, there is a significant delay before targets show up. That means that the 8m to 11m short range scan that you get with maxed out Range amplifiers is quite useless. It would be like seeing a scout d...
- by Cat Merc - at 2014.12.02 04:54:00
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337. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Just to remind you what happens when scouts DON'T need to use a significant amount of slots to dampen against even the most powerful of super scanners: 1.8 Rattati, I've seen this happen far too many times. Don't let the Barbershop lobby destroy ...
- by Cat Merc - at 2014.12.02 04:42:00
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338. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Mad Syringe wrote: Hey Rattati, just to be clear. I appreciate all your hard work so far on improving the dust experience. But seriously, this change will punish all players who have skilled into logi without regarding themselves as Pure logi...
- by Cat Merc - at 2014.12.01 15:54:00
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339. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: Cat Merc wrote: CCP Rattati wrote: To allow counterplay - precision modules give an equal penalty to profile This is where I have issue with the whole thing. Scanning is still a far more powerful thing than dampenin...
- by Cat Merc - at 2014.12.01 08:46:00
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340. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: Cat Merc wrote: Pokey Dravon wrote: Cass Caul wrote: Yep. Bravo. I'm done. How many times have you 'been done' now? Oh well, see ya in a week or whatever Appia. As many times as I have meowed. Nyaa^n? Y...
- by Cat Merc - at 2014.12.01 06:45:00
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