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21. New moods are terrible - in Feedback/Requests [original thread]
Well, someone already made a post about how they didn't like the new moods because it inhibit's their only role, but that's not what I don't like about them. And there isn't anything new about them specifically as this was happening with the two ...
- by Cass Caul - at 2014.11.08 21:25:00
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22. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Sequal Rise wrote: You forgot to add something. Easy to do: Take out everything and let people use their eyes. personal awareness is OP bro. Too OP, in fact. This is why scans should have priority over dampening. I don't want to have t...
- by Cass Caul - at 2014.11.07 04:32:00
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23. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Everyone, post 1.9 there have been a lot of calls for EWAR changes and I am all for another spin, anything to shake up the meta. Can't do Passive Scan sharing with Squad removal is impossible without extensive refactor...
- by Cass Caul - at 2014.11.06 19:07:00
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24. In response to you Zatara. (I disagree!) - in Feedback/Requests [original thread]
None of it really matters without significantly changing the numbers. Without any change to mechanics, Medium Frames could participate in EWAR if either (A) Active Scanners were nerfed to 37 for proto, 47 for ADV, and 53 for STD. . . or (B) Remov...
- by Cass Caul - at 2014.11.05 20:20:00
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25. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
CCP Rattati wrote: I hear you, but how do you propose we improve the situation. ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Here's an idea: take away the Gal-logi bonus to active scan pr...
- by Cass Caul - at 2014.11.05 04:39:00
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26. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
On rooftop camping: CCP Rattati, you seem to understand that this is a problem based solely on word of mouth rather than personal experience. I make that accusation because the way you said limited EMP radius. Currently, on Biomass outpost if yo...
- by Cass Caul - at 2014.11.03 19:25:00
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27. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Kaughst wrote: Breakin Stuff wrote: Token base armor regen isn't going to be a standout for making gallente unique. Changing reps so gallente suits get more from them? Yeah I can see that. But native regen under 5 does not a unique or panicw...
- by Cass Caul - at 2014.10.24 00:02:00
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28. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
stupid to see logistics have a higher rep value than Assault.
- by Cass Caul - at 2014.10.23 23:49:00
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29. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Cass Caul wrote: The Gallente are about Hybrid weapons. C'mon, we know you've played EVE. Quit trying to keep the rails away from Gallente. It's a solid and fun and wonderful combo. In eve, even though gallente are h...
- by Cass Caul - at 2014.10.23 17:26:00
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30. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
The Gallente are about Hybrid weapons. C'mon, we know you've played EVE. Quit trying to keep the rails away from Gallente. It's a solid and fun and wonderful combo.
- by Cass Caul - at 2014.10.23 08:14:00
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31. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
This is a big list so, away we go: Amarr Sentinel: Give it the HMG. forge gun is a bad choice. Minmatar Sentinel: It does not look appeasing to me. No suggestions for improvement. Perhaps Burst HMG. Gallente Sentinel: Use Forge Gun. 2x Damage ...
- by Cass Caul - at 2014.10.23 07:27:00
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32. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Bright Cloud wrote: Dunno about the bonus on the cal sentinel. I would prefer to have more shields at the cost of less armor on the caldari sentinel. 1.5HP/s and only 1 low slot at proto is not really going to be helpfull. In all of DUST, th...
- by Cass Caul - at 2014.10.22 05:16:00
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33. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Jeanne D'Arc IV wrote: Sgt Kirk wrote: I am liking what I'm seeing here which is an accomplishment because it takes a bit to impress me. I do have something to pick at though, some of which has already been addressed: -The Amarr and Ca...
- by Cass Caul - at 2014.10.22 04:57:00
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34. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Revised edition. After taking a look at the discussion so far I've changed my mind a bit. I think the Gallente numbers should be buffed by +0.5 Still a reduction to the scout, which I believe to be a good thing. And then it becomes a whole armor...
- by Cass Caul - at 2014.10.22 04:50:00
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35. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Disregarding the discussion right now and focusing on this quote CCP Rattati wrote: Dear players we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low ...
- by Cass Caul - at 2014.10.22 04:37:00
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36. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Basically, it comes down to this: Minmatar Assault add a direct bonus to the clip size of their weapons Amarr Assault adds an indirect bonus to the clip size because of the reduction to heat build up Gallente Assault has a redundant bonus that ha...
- by Cass Caul - at 2014.10.20 23:24:00
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37. CPM input request: Commandos - in Feedback/Requests [original thread]
Primary role: gal scout/logi/assault, caldari Scout/logi/commando, Amarr Scout/logi/assault/sentinel, Minmatar Scout. Honestly couldn't tell you which i use the most often, just that i use those more than the rest because they are my proto suits ...
- by Cass Caul - at 2014.10.02 20:14:00
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38. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
Can a hotfix increase the range of motion the small turrets can fire from? Like top gun on a tank being able to fire at dropship that's just floating above it rain bullets without a care in the world Or the side turrets on Myron/Grimsnes being ab...
- by Cass Caul - at 2014.09.05 18:12:00
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39. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
The impotence of the Swarm Launcher also has a lot to do with its very low range. It needs to have its range doubled. At present, after the first volley a DS can back away. The mobility of Infantry with swarms is very little. The DS can look for t...
- by Cass Caul - at 2014.09.05 18:09:00
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40. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Oh no! My CQC Rail builds are going down in usefulness. Combat Rifle is still OP because armor is significantly more prevalent than shields
- by Cass Caul - at 2014.09.05 17:59:00
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