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161. [request] inertia on suits - in Feedback/Requests [original thread]
Thurak1 wrote: OP. Are you using a kb / mouse? I am betting you are because strafing left to right in a quick fashion with a controller is a bit more difficult. The times i have done it with a controller it didnt seem to do anything. But i see ...
- by Cass Caul - at 2013.10.26 04:42:00
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162. [request] inertia on suits - in Feedback/Requests [original thread]
Cosgar wrote: Core mechanics need to stay important ... what you're suggesting ruins that. wut? How is dealing proper damage something that ruins the game? You're right. How dare I suggest something to incorporate realism than looking to ...
- by Cass Caul - at 2013.10.26 02:55:00
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163. [request] inertia on suits - in Feedback/Requests [original thread]
One of the most ridiculous aspects of this game, and the most unrealistic aspect of the game, is circle-strafing or "dancing." Today, in a Dragonfly Assault Suit (2 basic shield extenders, toxin ar, toxin smg, locus grenade, basic armor repairer,...
- by Cass Caul - at 2013.10.26 02:29:00
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164. Feedback- Submachine Guns. - in Feedback/Requests [original thread]
I'm all abou tthe Toxin SMG. Really didn't use it until Uprising. Sharpshooter IV Proficiency III, I take out Prototype suits with it on my dragonfly scout all day long. lol, there is no reason and SMG needs a buff in any sense. DPS on it is rid...
- by Cass Caul - at 2013.10.26 02:20:00
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165. Scanners and Scouts - A look at scan precision and profile signature and how to ... - in Feedback/Requests [original thread]
Dominus Fatali wrote: Do Profile Dampeners actually have an unlabeled Stacking Penalty? Any and all modules that have a percentage value instead of a hard number have the stacking penalty. It has been like this for the past year.
- by Cass Caul - at 2013.10.26 02:09:00
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166. Active scanner feedback/request - in Feedback/Requests [original thread]
Change the mechanics so you can't spin around or run with it. And like with a plasma cannon (or Swarm Launcher pre-Uprising 1.4), make it so you can't sprint or change weapons until the cooldown is over. As much as I've love to know where that sc...
- by Cass Caul - at 2013.10.02 15:10:00
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167. Trade the min scout melee bonus for speed or profile dampening - in Feedback/Requests [original thread]
OZAROW wrote: Whining really? So why can any 4 low slot suit beat the 15db], gallente assault an almost all logistic suits can beat this scanner with proto type suits in pc an dampeners an still have enough shields to play ghos an camp objectiv...
- by Cass Caul - at 2013.09.25 13:49:00
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168. Trade the min scout melee bonus for speed or profile dampening - in Feedback/Requests [original thread]
speed is capped out. if you wanted the Minmatar Scout to go faster, you would be instead reducing the other suit's speed and the Minmatar's base speed. We're as fast as we'll get as long as we're on the PS3. OZAROW wrote: It's supposed to be ...
- by Cass Caul - at 2013.09.24 22:20:00
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169. [Feedback/Suggestion] Scout Suit needs one more mod slot - in Feedback/Requests [original thread]
If given a choice, I'd rather take 1H/5L than 2H/4L on a Gallente Scout.
- by Cass Caul - at 2013.09.17 17:00:00
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170. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
They already nerfed MLT Sniper Rifle in this build. It used to be 5 shots and was reduced to 3 for Uprising. Even with a complex damage mod, the MLT Sniper won't be killing you in 1 shot, so long as you have an armor plate or shield extender. The ...
- by Cass Caul - at 2013.09.17 16:57:00
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171. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Poonmunch wrote: CCP LogicLoop has been responding in this thread, so don't lose hope. Keep the feedback reasoned and constructive. Correction: he has responded on this thread. He has not made any new remarks since. As soon as they spot cr...
- by Cass Caul - at 2013.09.16 14:43:00
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172. [Feedback/Suggestion] Scout Suit needs one more mod slot - in Feedback/Requests [original thread]
The Type-II/B series for all Races as well. (sacrificing the sidearm for an equipment slot) Also, I'd like the Base Scan Radius and Base Speed to be returned to Chromosome Values. and give the suits an approximation of total HP from the Vk.0/Vk.1 ...
- by Cass Caul - at 2013.09.16 14:17:00
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173. [suggestion] fix for red line and red line sniping - in Feedback/Requests [original thread]
lol-no. just remove WP gain while inside a redline and don't let their kills be counted on their total character kill count. Don't take it away. I love red-line sniping... I mean. I love sniping people before they leave their red-line.
- by Cass Caul - at 2013.09.16 02:45:00
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174. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
I love the mental gymnastics CommanderBolt is doing to make sure all his hate stays on the Sniper Rifle.
- by Cass Caul - at 2013.09.15 17:38:00
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175. End to the Snipers - in Feedback/Requests [original thread]
Ananda Yhufir wrote: I agree, CCP hates snipers too. Not as much as you cry babies but close enough. I only started playing at Uprising but I could immediately tell their was a bias against sniping. There are a few tell-tale signs but it's also...
- by Cass Caul - at 2013.09.15 09:24:00
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176. Day of the sniper is gone!!! - in Feedback/Requests [original thread]
All snipers and every sniper is a red line sniper. the gun doesn't actually function when outside there. that is why all the snipers are always there. lol, I've personally had an entire squad targeting me in a PC before. A Dropship heading over t...
- by Cass Caul - at 2013.09.15 08:48:00
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177. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Jathniel wrote: The fact, that a single Militia Sniper Rifle can suppress us be damned. How dare we be effective. . . . What convinced CCP to go with an anti-sniper level design? What? It COULD NOT have been the complainers, because you hav...
- by Cass Caul - at 2013.09.13 18:40:00
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178. [Request] Make Aim-Assist ADS only - in Feedback/Requests [original thread]
Last Friday night, CCP Logi Bro was online. He asked what we honestly thought about the Aim Assist (shh I know it was a week ago. I was drunk and just remembered now) . One of the most interesting aspects of this game, is that hip-firing is far...
- by Cass Caul - at 2013.09.12 17:02:00
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179. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Reduce the Forge Gun's anti-infantry ability and none of this would be the problem you think it is. Hundreds of PC matches i've been in have been focused on who can get their forge gunners to the high point on the map first, not who can have a sni...
- by Cass Caul - at 2013.09.11 16:00:00
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180. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
First off, I'd like to say I am tired of being booted from game while trying to drop an orbital. Second, due to the "graphical optimization" the Z-fighting within installations has been getting worse with every build. When people, nor the chevron...
- by Cass Caul - at 2013.09.11 15:52:00
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