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41. complex light damage modifier stacking penalty question - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Damn it! Well that just sucks then. How am I supposed to run 5 damage mods if I'm not getting any worthwhile bonuses out of it? LOL Run a commando with 3 damage mods
- by Cass Caul - at 2014.09.03 02:27:00
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42. complex light damage modifier stacking penalty question - in Feedback/Requests [original thread]
http://wiki.dust514.info/index.php?title=Stacking_Penalties progression of complex damage mods is 7% then 6.08% than 3.99%
- by Cass Caul - at 2014.09.03 01:57:00
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43. Request for Rattati - in Feedback/Requests [original thread]
Breakin Stuff wrote: Im not trolling, you are being reactionary. This. Or, the best way to balance the ScR is to increase the Tac AR's clip size to 24
- by Cass Caul - at 2014.09.02 19:47:00
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44. The Magsec in Hotfix Delta - in Feedback/Requests [original thread]
I-Shayz-I wrote: If the Caldari Assault gave a bonus to reduced kick for rail weaponry, I think I would skill into the magsec lol If Cal Reload and Gal dispersion were flipped. . . I'd probably be more likely to run racial rifles on my Assau...
- by Cass Caul - at 2014.08.31 23:22:00
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45. Please Rattati, tread carefully into the 15% projectile damage - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Atiim wrote: But it'll be a nerf against Shield Tanks as well. Not quite as big as the nerf to armor. Armor values are inherently higher than shield values due to the nature of the modules. It should be -5% / +5%. ...
- by Cass Caul - at 2014.08.31 22:07:00
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46. fw getting banned - in Feedback/Requests [original thread]
If a blue/green dot won't stop shooting you, i highly suggest you take an STD/MLT shotgun and STD/MLT nanite injector. Kill and revive him until he leaves the match. Problem solved and you won't get kicked or lose standings. Bonus! Even with inc...
- by Cass Caul - at 2014.08.31 22:02:00
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47. CCP Rattati, about the HAV inertia - in Feedback/Requests [original thread]
BL4CKST4R wrote: CCP Rattati wrote: I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100%...
- by Cass Caul - at 2014.08.31 21:16:00
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48. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
IMO, I'd like to see Hybrid Blasters at +5%/-5% Hybrid Rails at -5%/+5% Projectile at -10%/+10% Shields/Armor Hybrid Weapons are supposed to be the closest in damage between shields/armor which projectiles being the second best at tearing throu...
- by Cass Caul - at 2014.08.30 18:59:00
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49. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Sorry, Jaceon, but this is a democracy. Where everyone's opinion counts equally, and more people hate the existence of a sniper rifle in any form than anyone is willing to have it be viable PC weapon- which right now includes every weapon except t...
- by Cass Caul - at 2014.08.30 17:39:00
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50. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
CCP Rattati wrote: Weapons Sidearms - rebalance in a similar way as rifles were, ranges, requirements and damage, mainly through buffing and tuning existing weapon behaviour (reducing ion seize, ROF on scrambler, flaylock power and blast r...
- by Cass Caul - at 2014.08.30 16:30:00
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51. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
ladwar wrote: CCP Rattati wrote: Sgt Kirk wrote: ladwar wrote: CCP Rattati wrote: DUST 514 has mercenaries that pick and choose their combat loadout, not army issued. In many cases though, they would be veterans and therefore retain...
- by Cass Caul - at 2014.08.29 03:28:00
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52. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
CCP Rattati wrote: Minmatar - nanohive, mainly because of Combat Rifle ROF Caldari - injector, one of the fits needed an injector and one a scanner, I felt the scanner was more gallente and in an advanced army like the caldari army "every life...
- by Cass Caul - at 2014.08.29 00:22:00
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53. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
CCP Rattati wrote: Amarr Medium Assault (1H-3L) HS: Energizer LW: Scrambler Rifle SA: Scrambler Pistol GS: Locus EQ: Uplink LS: 3x Ferroscale Plate IMO, I'd swap the Energizer for a damage modifier. The energizer does not give a signific...
- by Cass Caul - at 2014.08.28 18:59:00
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54. [Suggestion] Cloak Delay Idea - in Feedback/Requests [original thread]
Jadek Menaheim wrote: In regards to Eve style cloaking what are you thinking specifically? We don't have modules necessarily that you could activate after several seconds of being cloaked. Laying equipment might be nifty, but the blowback come...
- by Cass Caul - at 2014.08.28 15:21:00
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55. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
CCP Rattati wrote: Feel free to reply also with your experience, especially whether Ambush OMS got better/more fun with buffed Installations B) Ambush without Vehicles and Ambush OMS without Vehicles - No vehicles in Ambush at all ...
- by Cass Caul - at 2014.08.28 15:04:00
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56. [Suggestion] Cloak Delay Idea - in Feedback/Requests [original thread]
Jadek Menaheim wrote: @Adipem Yeah, realistically it would be a Legion thing but discussion is dead there atm. @Rusty These sound notifications are for your ears only, call it bone conduction. It's there as a reminder that you've properly coo...
- by Cass Caul - at 2014.08.28 05:28:00
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57. [Suggestion] Cloak Delay Idea - in Feedback/Requests [original thread]
Jadek Menaheim wrote: @Cass Caul I appreciate your confidence in my ability to troll, but this is not one. The infiltrator role is still viable here. If you want to decloak faster and silently fit a codebreaker mod. Or if you want to take you c...
- by Cass Caul - at 2014.08.28 04:16:00
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58. [Suggestion] Cloak Delay Idea - in Feedback/Requests [original thread]
First off, I'd like ot point out that today I got some rage mail : ******* cloak ***** ***** fun fact: I was in an ADV Assault suit with a compact nanohive for my only equipment. This looks like a well written troll post. You either don't care a...
- by Cass Caul - at 2014.08.28 01:13:00
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59. [Commandos] AV Upgrades for Caldari and Amarr Commandos - in Feedback/Requests [original thread]
Gallente Ships with launcher ports are: Nemesis (Tristan Hull), Celestis/Arazu/Lachesis, Astarte (Brutix Hull), Hyperion. They don't make missile boats like Caldari and Minmatar but they usually supplement blasters.
- by Cass Caul - at 2014.08.26 05:36:00
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60. [Commandos] AV Upgrades for Caldari and Amarr Commandos - in Feedback/Requests [original thread]
True Adamance wrote: The further CCP takes this game away from EVE to appease a community that does not know what it wants and thinks its a good idea to deny the only successful game CCP has ever produced with only serve to push Dust/Legion aw...
- by Cass Caul - at 2014.08.26 02:50:00
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