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101. HP > all? - in Feedback/Requests [original thread]
lol, reppers. That's what Minmatar slaves logistics are for. Gal/Amarr armor tanker forever. Or nanohives. Then you can cast aside your slave logi and roam about getting kills without having to worry about some scrub getting WPs from your wor...
- by Cass Caul - at 2014.08.02 15:18:00
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102. Minmatar Scout needs a little bit more love. - in Feedback/Requests [original thread]
True Adamance wrote: Cass Caul wrote: Fairly certain True is specifically speaking about how most scouts, myself included, were against giving the Amarr Scout a bonus of 20% per level to stamina and stamina recovery instead of a 5% bonus. Y...
- by Cass Caul - at 2014.08.01 01:09:00
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103. Minmatar Scout needs a little bit more love. - in Feedback/Requests [original thread]
Fairly certain True is specifically speaking about how most scouts, myself included, were against giving the Amarr Scout a bonus of 20% per level to stamina and stamina recovery instead of a 5% bonus.
- by Cass Caul - at 2014.08.01 00:47:00
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104. Squad size! 6 is too meny! - in Feedback/Requests [original thread]
True Adamance wrote: Apothecary Za'ki wrote: just did a match where 6 of the same corp were dominating 16 of us.. the rest of their team were basically jerkin off.. my proposition is for squad sizes to go back to 4 cause then 4 will have an...
- by Cass Caul - at 2014.07.31 23:18:00
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105. Squad size! 6 is too meny! - in Feedback/Requests [original thread]
in 16 vs 16, a 6 person squad is unbalanced and makes for poor match making. If the game moved to 24 vs 24, like once proposed, it would make total sense and work out. But because you squad sizes are necessarily uneven it creates imbalance. Mat...
- by Cass Caul - at 2014.07.31 22:33:00
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106. Squad size! 6 is too meny! - in Feedback/Requests [original thread]
Squad size of 6 is too merry.
- by Cass Caul - at 2014.07.31 20:51:00
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107. Quantity of custom fttings has reached upper limit - in Feedback/Requests [original thread]
I've got 5 prototype suits (Gal/Cal/Min Scout, Gal Logi, Cal Commando), 3 advance suits (Amarr Scout, Amarr Assault, Cal sentinel, and 12 standard suits ( Gal/Min/Amarr Sentinel, Gal/Min/Amarr Commando, Gal/Cal/Min Assault, Cal/Min/Amarr logistics...
- by Cass Caul - at 2014.07.31 17:08:00
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108. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
The counter for stealth is called visual awareness.
- by Cass Caul - at 2014.07.31 04:37:00
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109. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
So you're problem here isn't that cloaks exist, that dampening exists, but that stealth play is viable?
- by Cass Caul - at 2014.07.31 03:52:00
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110. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Doc DDD wrote: Dampeners on a logi or assault would be nice, the problem is that lvl 5 gal scouts with one dampener, plates, Kincats, cloak and shotgun make it nearly mandatory to have someone full time scanning to stop the bloodbath. It's not ...
- by Cass Caul - at 2014.07.31 03:15:00
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111. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
OP FOTM wrote: Cass Caul wrote: I don't think the Gal-Logi should have a bonus to precision that's better than the other Logistics. . you better be talking about passive scans... because what else would you propose? taking ALL the logi b...
- by Cass Caul - at 2014.07.31 03:01:00
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112. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
Tip: the most important data was never included in-game because of a mix between incompetence, lack of care for their work, and CCP's amazing management skill. Check the forums for things such as: Weapon range and headshot multipliers. Passive sc...
- by Cass Caul - at 2014.07.31 01:35:00
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113. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
You went all, "OMG I HAVE CAPS LOCK! THAT MAKES ME IMPORTANT!" Seriously though, you can see my current opinion on the passive vs active scans in the Charlie EWAR thread, I don't think the Gal-Logi should have a bonus to precision that's better t...
- by Cass Caul - at 2014.07.31 01:21:00
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114. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
lol
- by Cass Caul - at 2014.07.31 00:51:00
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115. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Still mad over 1.8 scrambler pistol changes. I still keep trying to trigger it as fast as I used to but to get caught in the clucky wait for it before you can pull on it mechanic. . You think that that's bad? try...
- by Cass Caul - at 2014.07.30 18:38:00
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116. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
MINA Longstrike wrote: Fizzer94 wrote: Buff ScP back to old levels. Buff IoP to similar levels. Lower BoP fitting Requirements. (6PG!) Buff FlaP Coast Radius and Direct Damage. Possibly give it another round in the mag? No. The SCP was...
- by Cass Caul - at 2014.07.30 18:29:00
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117. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
CCP Rattati wrote: SMG is far to easy to equip as the goto weapon that does everything well. I don't understand this sentiment. I've got proficiency III in SMG, ScP, Flaylock, and Nova Knives on my main character. I've got Proficiency III i...
- by Cass Caul - at 2014.07.30 18:17:00
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118. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
I'm very surprised to see Doc DDD being a little b*tch. Such rage there. Probably why he hasn't set foot outside a vehicle in so long.
- by Cass Caul - at 2014.07.30 17:35:00
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119. How to improve sniper rifles - in Feedback/Requests [original thread]
best and most important way to fix snipers: 1) increase rendering range when looking down sights so that enemies render to the full range of your weapon 2) increase frames per second so enemies actually provide walking animations instead of telep...
- by Cass Caul - at 2014.07.30 17:00:00
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120. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
JRleo jr wrote: Your uninformed opinion is discarded, you have not flown a python, or a ship, and you can't aim while being hit. You're the reason we need people that are actually good at the game to help CCP balance the game. Not just a bu...
- by Cass Caul - at 2014.07.29 02:47:00
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