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21. CCP should focus more on technical side than content - in General Discussions [original thread]
Agree with original poster - gameplay needs attention if Dust is to ever stop haemorrhaging players to other, more technically polished. games. I can't really see how anyone can claim that "we've had a year working on core", the only bone thrown ...
- by Cal Predine - at 2013.12.31 14:33:00
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22. The spoiled rich kids that vehicle users have become - in General Discussions [original thread]
Well, OP is certainly almost entirely correct, except that tanks weren't really ever used to kill one another that much - they were always primarily kill-farming anti-infantry invulnerable monsters. But still tankers cried that they aren't tough e...
- by Cal Predine - at 2013.12.22 10:55:00
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23. Lag Issues. - in Feedback/Requests [original thread]
Sorry to hear you're getting the lag problem Axis - I've also played since closed beta, and although I've had bad lag/ framerate problems pretty much all along, and it certainly seems to have hit a lot more people since the last update. The lack ...
- by Cal Predine - at 2013.12.16 22:11:00
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24. ccp can can you please fix the frame rate lag in 1.8 - in General Discussions [original thread]
It's not a new problem, although it certainly affects different players to different degrees - I've had it since maybe a couple of months into the beta, becoming steadily worse with each update, regularly reported, fixes regularly requested. It's ...
- by Cal Predine - at 2013.12.11 16:42:00
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25. [Feedback] Too much too fast!!! (Tanks/AV) - in Feedback/Requests [original thread]
Yeah, tanks, just.... wow.... I've managed to stand playing a few games since the update, every one of them was utterly dominated by heavy tanks. I really didn't think it was possible for the Dust infantryman - yeah, that supersoldier clone-warri...
- by Cal Predine - at 2013.12.11 16:03:00
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26. How active is everyone? - in General Discussions [original thread]
Active - no, not very much these days... I used to play the game constantly during beta testing - many hours every day - but now I tend to play maybe a couple of hours a week, and then anything up an hour or two again on the fora describing the r...
- by Cal Predine - at 2013.09.21 10:33:00
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27. Game stops registering damage once shields and armour depleted - in Technical Support/Bugs [original thread]
Just a note that this is still very much an issue. I just tried Dust again, had a small group of enemy coming at me, and managed to hold them off quite some time, dropping their shields and armour to zero in turn (when the game client recognised m...
- by Cal Predine - at 2013.09.14 10:16:00
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28. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
Psychotic Shooter wrote: I may have been tanking and me and my friend EMBlackout were having connextion problems all day so stop complaining and play the game P.S learn Someones gender before you go and make a fool of yourself EMBlackout is mal...
- by Cal Predine - at 2013.09.01 13:16:00
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29. Game stops registering damage once shields and armour depleted - in Technical Support/Bugs [original thread]
In four separate games today, I was killed (according to the death notice) by an enemy with zero shields and armour. On two of those occasions, it was by the same enemy. Now, by anyone's standards, that's a mighty coincidence, and doesn't even acc...
- by Cal Predine - at 2013.08.29 20:10:00
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30. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
Yep, all good points Kal (and I'm a network Engineer by profession, so believe me I like to look into this type of stuff in quite some detail). All very plausible, although the client/ server interaction is rather more complex, and (as players) we...
- by Cal Predine - at 2013.08.29 20:02:00
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31. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
Paladin Sas wrote: I like that their adding vehicle ammo, its an amazing feature that i believe should have been there from the beginning, but i foresee a few flaws and i would like to share my thoughts on them. (Problem) if i understand corre...
- by Cal Predine - at 2013.08.29 19:26:00
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32. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
Another couple of incredible examples of players bringing their own lagstorms along... Just fought against EMBlack, who went 16/0 and hardly surprising as she was utterly impossible to land a hit on as she approached (in clear view) with her shot...
- by Cal Predine - at 2013.08.28 16:08:00
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33. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Well, I'm certainly glad to see the matchmaking system re-done. Long overdue. Otherwise, this is all in the realm of pointless fluff to me. Once again, nothing about the core gameplay problems which prevent the game from rising to "acceptable FPS"...
- by Cal Predine - at 2013.08.28 08:58:00
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34. Game stops registering damage once shields and armour depleted - in Technical Support/Bugs [original thread]
Hey Bolt, yeah all good suggestions for possible causes. certainly not overlapping fire detection zones on this occasion - although it's still very much present as a problem, I'm kind of used to it now (would love to see it fixed, still, but there...
- by Cal Predine - at 2013.08.27 18:49:00
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35. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
Just had the most amazing example of this affecting me when I engaged one specific member of the enemy team. On the whole the game was running pleasantly smoothly, unusually so, in fact (nice!) Our side was losing due to lack of commitment from fr...
- by Cal Predine - at 2013.08.27 18:08:00
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36. IGÇÖm not satisfied with the patch 1.4. Are you? - in General Discussions [original thread]
Satisified? No. Core gameplay still borked.
All other factors irrelevant until (1) resolved.
I admire the scope and ambition of Dust, and wish it all the best, but why oh why are Devs wasting time with minor animation tweaks when core gam...
- by Cal Predine - at 2013.08.26 11:00:00
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37. Game stops registering damage once shields and armour depleted - in Technical Support/Bugs [original thread]
Tried again today (this is more Dust in 2 days than I've played in the last 3 months!) hoping for a continuation of recent improvements, but no luck. Today it was back to one of the other faults many of us have been reporting for the last year or ...
- by Cal Predine - at 2013.08.26 10:46:00
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38. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
More observations which may help track this down - it's pretty common to have far better performance at the start of a game than in the later stages - so very frequently the kill/ death graph at game end will show a very steep climb on the left, f...
- by Cal Predine - at 2013.08.25 12:12:00
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39. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
Framerate problems. Never used to be in the early beta, then became progressively worse with the early updates. I dreaded updates when I should have been itching for them to arrive... The game simply became less and less playable. So, following an...
- by Cal Predine - at 2013.08.24 10:57:00
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40. Game stops registering damage once shields and armour depleted - in Technical Support/Bugs [original thread]
I've been following the Dust project since its very first announcement a few years back. Just lately, I've been disappointed to the degree I had to take a few months break. I'd inevitably tray a game, only to quit, extremely dissatisfied, partway...
- by Cal Predine - at 2013.08.24 10:45:00
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