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101. [Feedback] Character orientation on spawn - in Manus Peak [original thread]
Good point well made - couldn't agree more.
- by Cal Predine - at 2012.11.01 18:09:00
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102. Weapon Emplacement ate my clone (Bug) - in Technical Support/Bugs [original thread]
I think I found a bug with the heavy blaster turret on Line Harvest, in the far northeast (on the rocky outcrop south of the buildings forming the Northeastern spawn point). Hopped into it, but found that I couldn't leave again. Also I thought (a...
- by Cal Predine - at 2012.10.28 09:42:00
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103. Forced in game restart issue - in Technical Support/Bugs [original thread]
Yep - there I was in my Merc Quarters when I got the text box telling I was about to connect to CCP's servers, and to hit X to proceed. Odd. Well, you all know the rest of the logging in process, and I went through it all with my Merc in his quart...
- by Cal Predine - at 2012.10.26 22:39:00
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104. drop ships outrunning missiles - in General Discussions [original thread]
Yeah, crazy isn't it? Happens all the time - seems to be the case even with a bunch of launchers attacking the same target from different angles. Broken
- by Cal Predine - at 2012.10.26 19:18:00
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105. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The framerate issues have already been clarified as a memory leak in the blowing dust texture, and CCP has already said in IRC that they're currently working on it. Absolutely, Mobius, I am indeed aware that CCP have di...
- by Cal Predine - at 2012.10.25 12:14:00
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106. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
Korio Jin wrote: ***Quotes pruned...*** Out of curiosity, is your PS3 connected through ethernet cable or wireless? In the last build I had a fair few lag problems, getting dropped out of games and such. I played over wireless, then when up...
- by Cal Predine - at 2012.10.25 11:56:00
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107. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Regarding FPS drops/crashes. Initially I solved it by deleting the saved game file for DUST, and then performing the system restore, option #3 from the Safe Mode Menu. It helped for a while. In the end I decided to compl...
- by Cal Predine - at 2012.10.23 20:29:00
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108. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
Sorry guys, but I wouldn't be doing my job as a tester if I didn't point out that this update appears to have made things a great deal worse. Can't speak for the change in ISK reward, as I've only been able to bear to complete 2 matches since the ...
- by Cal Predine - at 2012.10.23 17:54:00
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109. dear CCP, about the nerfs - in Feedback/Requests [original thread]
Darth Tyrannnus wrote: heavy and HMG? assault starter kit kills it every time. Sorry Darth, but this is simply not an accurate statement. Every game I've played in the last few days, despite getting the complete drop on several HMG gunners ...
- by Cal Predine - at 2012.10.23 16:22:00
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110. is it me? - in General Discussions [original thread]
There definitely appears to be two problems going on. Both seem worse/ more prevalent as a result of the current build... The screen framerate "slowdown" (sadly, "stop" would be a far more appropriate word) I've had for a long time, but only re...
- by Cal Predine - at 2012.10.20 14:31:00
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111. [Request] Cover system implemented - in Feedback/Requests [original thread]
I think it warrants investigation, rather than dismissing out-of-hand without reason. In current-day military actions, cover usage represents the difference between tactical movement such as Fire and Movement , and throwing yourself headlong acro...
- by Cal Predine - at 2012.10.19 17:13:00
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112. Vehicle Immobilizer - A Heavy Weapon - in General Discussions [original thread]
Very much like the EVE Stasis Webifier, although it doesn't totally immobilise a vehicle, just gives a very significant speed reduction. Many of us expect to see them sometime, and I'm pretty sure I saw some Dev references to this coming to Dust, ...
- by Cal Predine - at 2012.10.16 17:52:00
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113. [Bug] unable to join battle - in Technical Support/Bugs [original thread]
Same problem here, first time I've seen this *specific* problem, and I've been playing this build increasingly infrequently since release day.
- by Cal Predine - at 2012.10.16 17:42:00
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114. LAG - in Technical Support/Bugs [original thread]
I hope that some other fix can be found than reducing player numbers, but if it needs "the Fanfest Fix" then so be it... I agree with Darth all the way - Lag was always a problem, partially helped by various network fixes, so with the new build I ...
- by Cal Predine - at 2012.10.14 14:13:00
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115. Official Codex feedback thread - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: the swarm launcher missiles are often way too slow to ever hit dropships, but increasing the missile speed would make them way too effective against dropships. I propose that higher tier swarm launchers (advanced an...
- by Cal Predine - at 2012.10.14 13:41:00
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116. Seraphim Initiative. - in Corporation Recruitment [original thread]
RankRancid wrote: Cal Predine wrote: Sha Kharn Clone wrote: Terrible posting might have beenz what got me kicked outa goons Clearly you don't read many Goon posts. Your bump just ruined my day. My boss is/was a goon and got kicked...
- by Cal Predine - at 2012.10.14 13:10:00
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117. Stuck on terrain - still happening... - in Technical Support/Bugs [original thread]
Far NE of the map formerly know as Plateaus (I think...) This was my spawn area, and I was skirting round to the west of the buildings when I became stuck on a small kerb (I'm not joking ) Did the dead-man-walking shuffle for a while trying to br...
- by Cal Predine - at 2012.10.14 13:07:00
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118. Seraphim Initiative. - in Corporation Recruitment [original thread]
Sha Kharn Clone wrote: Terrible posting might have beenz what got me kicked outa goons Clearly you don't read many Goon posts.
- by Cal Predine - at 2012.10.13 08:21:00
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119. My Tactical Assault Rifle -___- - in General Discussions [original thread]
They changed it back? Phew. Was sorely missing the classic-style Tac'
- by Cal Predine - at 2012.10.11 17:36:00
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120. Is Hit Detection really fixed? - in General Discussions [original thread]
Now clearly, this thread has veered off track... OP's point was that Sniper rifle hit detection isn't always working properly - and I agree. I disagree that it's working fine and has been totally fixed for Assault Rifles. That's simply not true. ...
- by Cal Predine - at 2012.10.11 17:22:00
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