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41. Why is the lag so bad? why is the hit detection so bad? - in General Discussions [original thread]
Have to agree with OP - core gameplay is fundamentally flawed, and the playing field is far from even. Getting out-manoeuvred and taken out by a better-organised enemy - that's really cool. Totally out-manoeuvring the enemy, opening fire on their ...
- by Cal Predine - at 2013.06.14 19:40:00
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42. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Cal Predine - at 2013.05.24 16:52:00
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43. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
It's great to hear about the upcoming changes, thanks for keeping us informed. But I'd be lying if I didn't confess to being very disappointed that the most serious problems are, once again, being passed over. Specifically hit detection ...
- by Cal Predine - at 2013.05.11 18:25:00
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44. Can I PLEASE stop getting stuck on EVERYTHING - in General Discussions [original thread]
Agreed, Dust 514 Uprising, now featuring a return of super-sticky terrain. Very very annoying.
- by Cal Predine - at 2013.05.11 17:57:00
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45. Gamebreaking lag needs to be fixed - in Technical Support/Bugs [original thread]
Same problem here, south coast UK, just awful. Sometimes are worse than others, but it makes over 50% of all games unpleasant to play - fighting the lag rather than the enemy.... not good... I've (ahem) reported it once or twice before over the l...
- by Cal Predine - at 2013.05.10 22:22:00
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46. in-game lag when playing people from other regions - in Technical Support/Bugs [original thread]
Wow, I just played an awesome game - I felt I was in control of my character, the enemy were clearly in control of their characters - good fights all round. I've not had a match playing that smoothly in well over a month. We were about to win whe...
- by Cal Predine - at 2013.05.02 20:41:00
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47. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
Among the reflexive commentary, there are some valid points being brought up here. "Turrets are an afterthought", for example - again I have to agree that their design and associated gameplay is kind of raw, and they could certainly use some love,...
- by Cal Predine - at 2013.04.27 07:48:00
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48. in-game lag when playing people from other regions - in Technical Support/Bugs [original thread]
There's no doubting that you'll find a few players in a game who consistently kill you, not because they're better equipped or skilled, but because your screen goes skippy every time you try to target them, or you damage output doesn't register - ...
- by Cal Predine - at 2013.04.26 21:29:00
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49. [Suggestion] Add suppressive fire bonus to HMG - in Feedback/Requests [original thread]
Much as I agree with the concept of suppressive fire, and its place on the (post) modern battlefield, I think we have enough HMG swarms already, I'd not want to further encourage their over-use. And in any case, nothing messes up your aim quite as...
- by Cal Predine - at 2013.04.26 20:59:00
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50. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
I have to say it's a valid observation that turrets get flipped pretty quickly. In general, there's very little defensive play going on in Dust. I find this a bit of a shame, but unsurprising given that the game doesn't reward you for defending a ...
- by Cal Predine - at 2013.04.22 19:13:00
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51. FREEZING - in Technical Support/Bugs [original thread]
Ludwig Van Beatdropin wrote: Cal Predine wrote: How long does the freeze last, Ragewar? less than a second? A few seconds? Or do you need to reset the game? Reset the whole console? It's a freeze that in order to fix would be to turn off ...
- by Cal Predine - at 2013.04.22 17:56:00
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52. [Exploit] Remote Explosives on objectives - in Technical Support/Bugs [original thread]
Soozu wrote: As requested here --> https://forums.dust514.com/default.aspx?g=posts&m=699803#post699803 I put together a really quick video here --> http://www.youtube.com/watch?v=VMl8MEERA9g&feature=youtu.be I don't have a pr...
- by Cal Predine - at 2013.04.21 15:11:00
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53. FREEZING - in Technical Support/Bugs [original thread]
How long does the freeze last, Ragewar? less than a second? A few seconds? Or do you need to reset the game? Reset the whole console?
- by Cal Predine - at 2013.04.21 15:03:00
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54. mass driver reload graphical error - in Technical Support/Bugs [original thread]
I get the "you need hands" bug with AR and laser rifle too. Not seen it yet with the mass driver, though. Damned magazine hovers into place of its own accord. Sppoky...
- by Cal Predine - at 2013.04.21 14:54:00
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55. [REQUEST] Bunny Hopping - in Feedback/Requests [original thread]
hershman001 wrote: For those many of you who are unaware, this is what bunny hopping actually is: http://www.youtube.com/watch?v=KYEyIGLRqW0 It's sad to see these new generation gamers out of touch with such a remarkable piece of fps gaming ...
- by Cal Predine - at 2013.04.21 14:48:00
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56. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
Any good Engineer will tell you "you get what you measure". If you measure a production line's worth by the number of widgets it produces, it will absolutely churn the things out. And the number of rejects they produce will be enormous. So you mea...
- by Cal Predine - at 2013.04.21 14:29:00
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57. How to stop players whining tanks are OP. - in General Discussions [original thread]
I hear this a lot - tanks are OP/ no they're not, and then folks start getting offensive. Not good. And of course, it's all opinion. So let's try a subjective test, eh? Simply ask yourself these two questions... Is it common or possible for ...
- by Cal Predine - at 2013.04.21 13:50:00
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58. Announcement:Dev Blog: Skill System Changes in Uprising Update - in Announcement and Events [original thread]
You know, I'm kind of OK with all this... Yes, I'd like to keep my Officer salvage, and I can't really see a reason to take those away, even if they do get re-specced. They're random drops, and I can't use half of them anyway - it's not as if I ch...
- by Cal Predine - at 2013.04.21 08:49:00
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59. near 0 framerate lag on 5pt map - in Technical Support/Bugs [original thread]
All valid points, folks. However. Ports have been variously forwarded, triggered, and entire PS3 DMZ'd. Tests have been repeated on 3 different routers (as far as the functions of the different routers allow - my Netgear and Cisco routers allow tr...
- by Cal Predine - at 2013.04.16 19:12:00
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60. near 0 framerate lag on 5pt map - in Technical Support/Bugs [original thread]
Not just me then? I mean, it's always suffered framerate drops, but after swapping to a hybrid HDD/SSD* they went away. I was aware the problems were still there, but I'd reported them pretty thoroughly already, and wanted to move past them to te...
- by Cal Predine - at 2013.04.12 18:32:00
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