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61. Dear random menu popping-up... it's not me, it's you... - in Technical Support/Bugs [original thread]
Smoky Fingers wrote: Actually OP its not the games fault. Its actually a design flaw in which the Left analog stick comes in contact with the ds3's button ribbon. take a look DS3 button ribbon dropping the ds3 can easily depostion this rib...
- by Cal Predine - at 2013.03.08 16:31:00
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62. Pay and fundraising in Dust - the Corporation as employer - in Feedback/Requests [original thread]
Corporations in Eve mirror just about every aspect of real-world companies, except one... You have to pay to work for them. Yeah, bizarre. There's currently a great thread raging on about whether, and how, eve-style taxation should be introdu...
- by Cal Predine - at 2013.03.02 14:50:00
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63. Please do not add PvE. - in Feedback/Requests [original thread]
Come on guys, play nice... It's a very Eve things to complain bitterly about every game change which doesn't fluff your own personal gameplay style, and personally I'd rather see that stay in eve (since I don't think we'll see it die out there.)....
- by Cal Predine - at 2013.03.02 13:59:00
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64. Corporations Dust and EVE - in General Discussions [original thread]
With respect Cortez, you're making a few unfounded or unsupportable assumptions here. Cortez The Killer wrote: For a mission running corp or a mining corp taxes might initially seem like charity to a new player in Eve. I'll get to how it *may...
- by Cal Predine - at 2013.02.28 20:11:00
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65. Corporations Dust and EVE - in General Discussions [original thread]
Wow, I'm amazed... From the sound of it, this will not be a popular statement, but am I the only one who thinks the taxation system in Eve is (at best) fundamentally flawed? Allow me to explain... In the real world, we go out to work for "the man...
- by Cal Predine - at 2013.02.28 08:41:00
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66. So when can we filter by region? Tired of dealing with cross-country lag/problems. - in Feedback/Requests [original thread]
+1 for this - been campaigning for a while myself, but not even an acknowledgement of the issues yet. Must confess I've never seen grenades vanish before, though! Just... weird! Much as I'd like to see the whole world playing together, the fact t...
- by Cal Predine - at 2013.02.24 11:36:00
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67. Ongoing network problems in Chromosome - in Technical Support/Bugs [original thread]
Cal Predine wrote: Just wanted to point out that (despite a few decent experiences) these problems are still very much in evidence. While the Reykjavik game show is on, I took advantage of the ability to select my own server (rather than subje...
- by Cal Predine - at 2013.02.10 14:00:00
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68. BUG: Game pulls up Player list, overhead map, or "call in a vehicle" ... - in Technical Support/Bugs [original thread]
Shep Lando wrote: Welcome to a Beta. I'll agree to the point that this game has stayed pretty Beta feeling for a while now though, which could do some damage long term. I'm going to contest that this bug is hardware related, as L1 functions as...
- by Cal Predine - at 2013.02.10 13:49:00
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69. BUG: Game pulls up Player list, overhead map, or "call in a vehicle" ... - in Technical Support/Bugs [original thread]
Just to note this is still happening, perhaps not as regularly as it used to, but it's still costing me a steady trickle of clones. Now, I bought a bunch of Aurum, and I think that anything you enjoy is worth paying for, so I fully understand and...
- by Cal Predine - at 2013.02.09 14:16:00
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70. Ongoing network problems in Chromosome - in Technical Support/Bugs [original thread]
Just wanted to point out that (despite a few decent experiences) these problems are still very much in evidence. While the Reykjavik game show is on, I took advantage of the ability to select my own server (rather than subject myself to the dubio...
- by Cal Predine - at 2013.02.09 13:45:00
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71. Ongoing network problems in Chromosome - in Technical Support/Bugs [original thread]
And again on the 18th... Completely different experience on joining Dust tonight... I'm not going to claim it was all kittens and rainbows, there were some small freezes and a few instances of the usual damage-dealing problems, but entirely playa...
- by Cal Predine - at 2013.01.19 16:12:00
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72. Ongoing network problems in Chromosome - in Technical Support/Bugs [original thread]
Had hoped to post this on 17th, but... well, couldn't! I joined 6 games tonight, sort of . First game started as a barely playable experience, and degenerated over the few minutes I was in the match, until I was booted back to my MQ. Second and ...
- by Cal Predine - at 2013.01.19 15:54:00
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73. Ongoing network problems in Chromosome - in Technical Support/Bugs [original thread]
Sadly, the network problems observed soon after the release of Chromosome continue... As a result I've been testing increasingly less and less just lately - it's frustrating to exist solely to pad more fortunate players' killboards on what has b...
- by Cal Predine - at 2013.01.16 20:49:00
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74. BUG: Game pulls up Player list, overhead map, or "call in a vehicle" ... - in Technical Support/Bugs [original thread]
Infuriating isn't it? I've dubbed it the Windows Paperclip bug... Janse danced left and right, desperately trying to throw his attacker's aim off long enough to find cover. As the sand around his feet exploded in geysers of dust, settling oddly ...
- by Cal Predine - at 2013.01.13 14:20:00
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75. Micro Freezes - in Technical Support/Bugs [original thread]
If the match-making is working properly, you could well have British players with you on the US server - Dust traffic from UK to the EU server in Amsterdam appears to be routed via Texas for some reason, so the US server (almost 5,000 miles away) ...
- by Cal Predine - at 2013.01.11 19:48:00
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76. [Request] Tactical Sniper more catered for CQC - in Feedback/Requests [original thread]
FTwelve wrote: The current tactical sniper rifle in my opinion still fires to slow for this type of fighting. I always hear complaints of snipers just camping, but obviously low scout armor and slow firing limits the role of the sniper. I sug...
- by Cal Predine - at 2013.01.10 18:59:00
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77. Request: priority seating - in Feedback/Requests [original thread]
Certainly something needs doing with vehicle-jacking, and frankly this suggestion has more merit than mine. Let's hope the devs implement it.
- by Cal Predine - at 2013.01.10 18:21:00
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78. Snipefest - in General Discussions [original thread]
NovaShadowStorm wrote: ...Peoples problem isn't with snipers truly it's that so many people go as snipers because they don't want to risk dying that is the real issue. Absolutely spot on. So-called snipers (most of which aren't worthy of th...
- by Cal Predine - at 2013.01.05 14:15:00
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79. TACNET Skills - in Feedback/Requests [original thread]
Janse stopped at the edge of the clearing. TACNET showed no hostiles in range, and the suit readouts confirmed that the scanner module he had studied so hard to install was extending its electronic fingers, searching for any hint of another drops...
- by Cal Predine - at 2013.01.05 13:47:00
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80. Return of the hit detection issues. - in Technical Support/Bugs [original thread]
Grimmiers wrote: The only hit detection problems I've ran across that have really bugged me are the melee attacks missing all the time. Interesting stuff, altough the problem does seem more apparent "close-in", so a melee attack will logicall...
- by Cal Predine - at 2013.01.04 11:44:00
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