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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3778
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Posted - 2014.03.09 04:22:00 -
[331] - Quote
They haven't really announced many Amarr weapons. So, we kinda knew as of Fanfest last year that they didn't have any Amarr weapons on the drawing board aside from the Heavy Weapon (still unannounced). They haven't introduced everything they did show then either (Minmatar Precision Rifle, for example). So, who knows when another Amarr weapon will surface.
Dren and Templar equipment stats, wrong since release.
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iKILLu osborne
Heavy Reign inc. Freek Alliance
0
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Posted - 2014.03.09 09:52:00 -
[332] - Quote
why you messing with damage mods no more one hit kills with charged scrambler rifle -_- |
iKILLu osborne
Heavy Reign inc. Freek Alliance
0
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Posted - 2014.03.09 10:37:00 -
[333] - Quote
better at least remove stacking penalty if not a lot ppl jus use shield extenders |
Cal Predine
StarKnight Security
59
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Posted - 2014.03.09 11:40:00 -
[334] - Quote
Always great to see new options added, and the artwork is great - looking forward to trying them out.
Glad to see the Rail Rifle and Combat Rifle being dialled back - especially the Combat Rifle (who'd have thought it? A new Minmatard weapon which renders its peers pretty much irrelevant! Who'd have thought indeed ... ). I'm a little bewildered by the Assault Rifle being toned down further, though. I've certainly stopped using them completely now, as they are no longer remotely competitive. I could have possibly understood the proposal if the changes stopped short of the Tactical variants, which (anti-exploit RoF changes aside) have already been nerfed into the ground then nerfed again, before finally being rendered utterly obsolete by the introduction of other long-range weapons with high RoF - time will tell if anyone ever bothers with these again.
The thing I find really remarkable about these changes is that, yet again, there is *nothing* about elevating Dust's performance to the standard of "competent shooter" and dealing with the invulnerability of high-ping players... I'm sure you're very much aware of these problems by now, though (you could scarcely not be), so I'm sure we can all look forward to a separate dev blog dedicated in its entirety to this issue closer to release date, eh?
PS3 Slim -
Hybrid hard drive with 8GB SSD -
South Coast UK -
Virgin media cable BB, 20Mbps down, 2Mbps up.
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DeathhtaeD
Dust-Cloud
51
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Posted - 2014.03.09 12:32:00 -
[335] - Quote
Could somenone pls explain how the new proficiency is going to work out.? Is it going to be two branches to skill into; Shield and Armor?
I-¦m a heavy, and have Proto HMG and proficiency 4. Is there a point to save up for proficiency 5 anymore? Damn I feel stupid, when I dont understand this stuff...
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Nulldust
Codex Troopers
6
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Posted - 2014.03.09 14:23:00 -
[336] - Quote
DeathhtaeD wrote:Is it going to be two branches to skill into; Shield and Armor? No.
Quote:I-¦m a heavy, and have Proto HMG and proficiency 4. Check the damage profile of weapons here. For HMG, it's:
shield -5% armor +10%
HMG proficiency 4 adds 12% to both shield and armor. After 1.8, just armor. HMG damage profile at proficiency 4 before 1.8 is:
shield -5% +12% = +7% armor +10% +12% = +22%
After 1.8, it's:
shield -5% +0% = -5% armor +10% +12% = +22% |
Master Smurf
Nos Nothi
188
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Posted - 2014.03.09 14:46:00 -
[337] - Quote
DeathhtaeD wrote:Could somenone pls explain how the new proficiency is going to work out.? Is it going to be two branches to skill into; Shield and Armor? I-¦m a heavy, and have Proto HMG and proficiency 4. Is there a point to save up for proficiency 5 anymore? Damn I feel stupid, when I dont understand this stuff...
The skill is being changed from 3% damage per level (ie 3% to the overall damage your HMG does to both shield and armor) to 3% damage per level to what your HMG is stronger at which is armor. So your HMG will be vs shield.
Currently your HMG does 12% more damage vs armor and shield After 1.8 your HMG will do 12% more damage to only armor
IMHO I wouldnt go to Pro Lv5; the HMG is not being nerfed while all the other rifles are. It is already an extremely deadly weapon
Note: I am assuming the value of the proficiency is still 3% as CCP doesnt state a number, only that the skill will be changing.
"Shine bright like a diamond"
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DeathhtaeD
Dust-Cloud
51
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Posted - 2014.03.09 17:55:00 -
[338] - Quote
THANKS Master Smurf & Nulldust..!
Nice to get some friendly answers. Though I-¦ve been here since closed beta, I feel like a noob when it comes to this regulation stuff.
I just love this game, it got lots potential to be one of the best games in this genre. The best is that it changes all the time, with all the next patches coming out. And to just jump in and play occasionally 2-3 times a week and have a blast of time, squading up with different friends, is my time off, in this world...
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Brian LaFleur
RETR0 PR0 GAMERS
23
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Posted - 2014.03.10 06:48:00 -
[339] - Quote
Looks like someone is butt hurt. I remember shooting your ass with my HMG. Hahahah that stupid CR is no more. I warned all you CR n00bs and now Im happy. Deal with it.[/quote]
That's funny cuz I have f&cking idea who you are.[/quote]
You want a cookie ? You dust mercs are really smart when it comes to names but we'll see how you do when it comes to tactics. Take care SVER n00b.[/quote]
SMDH.... Look, just because I may have cost you in access of 40 million ISK doesn't excuse the fact that you're a flavor of the month, rail rifle using pGé¼ssy. Now I understand you have very little natural talent, and even fewer points of I.Q. But to blindly insult someone who you don't even know when they haven't insulted you speaks volumes of your character. My insults were directed towards CCP as they continue to insult us with an imbalanced, poorly coded game. If you're a CCP Dev, then I understand completely. If you're not, well, I guess you've shown everyone on the forums what you really are. Good luck to you. You'll need it. =ƒÿë
Petals within petals, tadpole;
The truth lies beneath an opulence of illusion.
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Shaira Ilv Enna-Ress
Maphia Clan Corporation
25
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Posted - 2014.03.10 14:20:00 -
[340] - Quote
Cat Merc wrote:Uhh... You might want to look at the speed. It's also unsustainable, as it has no regen/very poor regen come 1.8. Repair hives are unreliable (can get destroyed, are limited in numers, etc') and their clusters and HP are getting nerfed. Logi support requires team work, and killing the logi means killing the armor tanker.
You asked for 1000eHP, not for speed, regen, support and so on. Sure it's not a fit I'd ever use.
Dwelling on the past
Struggling for the future
~ A Burning Life ~
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CCP Logibro
C C P C C P Alliance
5783
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Posted - 2014.03.10 20:07:00 -
[341] - Quote
Couple of things to add
The Weapon skills for the new weapons have the following bonuses per level
MagSec: 5% reduction to kick Bolt Pistol: 5% reduction to kick Ion Pistol: 5% reduction in charge time
The Ion Pistol also has a Sharpshooter skill that reduces dispersion by 5% per level.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5170
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Posted - 2014.03.10 20:15:00 -
[342] - Quote
CCP Logibro wrote:Couple of things to add
The Weapon skills for the new weapons have the following bonuses per level
MagSec: 5% reduction to kick Bolt Pistol: 5% reduction to kick Ion Pistol: 5% reduction in charge time
The Ion Pistol also has a Sharpshooter skill that reduces dispersion by 5% per level.
a) How much dispersion can a pistol with 20m optimal honestly have..? O.o; b) On the subject of charge/overheat, can we get a skill that reduces the seize up time since this is, after-all, a close quarters weapon with little room for error?
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7317
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Posted - 2014.03.10 20:18:00 -
[343] - Quote
Shaira Ilv Enna-Ress wrote:Cat Merc wrote:Uhh... You might want to look at the speed. It's also unsustainable, as it has no regen/very poor regen come 1.8. Repair hives are unreliable (can get destroyed, are limited in numers, etc') and their clusters and HP are getting nerfed. Logi support requires team work, and killing the logi means killing the armor tanker. You asked for 1000eHP, not for speed, regen, support and so on. Sure it's not a fit I'd ever use. I asked for 1000 armor, not eHP.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7317
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Posted - 2014.03.10 20:19:00 -
[344] - Quote
Aeon Amadi wrote:CCP Logibro wrote:Couple of things to add
The Weapon skills for the new weapons have the following bonuses per level
MagSec: 5% reduction to kick Bolt Pistol: 5% reduction to kick Ion Pistol: 5% reduction in charge time
The Ion Pistol also has a Sharpshooter skill that reduces dispersion by 5% per level. a) How much dispersion can a pistol with 20m optimal honestly have..? O.o; b) On the subject of charge/overheat, can we get a skill that reduces the seize up time since this is, after-all, a close quarters weapon with little room for error? Aeon, considering how **** the Ion Pistol is, I won't be surprised if it's dispersion ended up matching the TAC AR.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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jerrmy12 kahoalii
Pradox XVI Proficiency V.
425
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Posted - 2014.03.10 20:23:00 -
[345] - Quote
CCP Logibro wrote:Couple of things to add
The Weapon skills for the new weapons have the following bonuses per level
MagSec: 5% reduction to kick Bolt Pistol: 5% reduction to kick Ion Pistol: 5% reduction in charge time
The Ion Pistol also has a Sharpshooter skill that reduces dispersion by 5% per level. Cool Bolt pistol, is it best used for scouts and alpha damage? I cant think right atm
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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Beren Hurin
Onslaught Inc RISE of LEGION
2168
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Posted - 2014.03.10 20:37:00 -
[346] - Quote
Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. |
jerrmy12 kahoalii
Pradox XVI Proficiency V.
426
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Posted - 2014.03.10 20:39:00 -
[347] - Quote
Beren Hurin wrote:Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. If you cant switch weapons, why bother off scouts?
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
796
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Posted - 2014.03.10 20:44:00 -
[348] - Quote
CCP Logibro wrote:Couple of things to add
The Weapon skills for the new weapons have the following bonuses per level
MagSec: 5% reduction to kick Bolt Pistol: 5% reduction to kick Ion Pistol: 5% reduction in charge time
The Ion Pistol also has a Sharpshooter skill that reduces dispersion by 5% per level.
I appreciate the info! +1
Curious...is the spool time on that MagSec .3sec as per the original release? If so, is the RR getting an increase to spool time to match it?
"Endless money forms the sinews of War." - Cicero
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5170
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Posted - 2014.03.10 21:17:00 -
[349] - Quote
Beren Hurin wrote:Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize.
3.5 seconds?!?!
To hell with that, I'm not even going to put SP into it if that's the case.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
268
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Posted - 2014.03.10 21:27:00 -
[350] - Quote
Aeon Amadi wrote:Beren Hurin wrote:Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. 3.5 seconds?!?! To hell with that, I'm not even going to put SP into it if that's the case. wowwwwwwwww are u kidding me CCP stop abusing moronic player who will waste sp to ion pistol and get ****** score
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Beren Hurin
Onslaught Inc RISE of LEGION
2168
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Posted - 2014.03.10 21:31:00 -
[351] - Quote
Aeon Amadi wrote:Beren Hurin wrote:Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. 3.5 seconds?!?! To hell with that, I'm not even going to put SP into it if that's the case. Logibro said he had to try pretty hard to overheat the thing. My guess is that this can happen if you hold the charge for too long. I did the math and at max skills charged shot dps approximately = rapid fire dps. So this goes along with the ammo conservation idea. |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
268
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Posted - 2014.03.10 21:32:00 -
[352] - Quote
heyyyyyy ccp will u change the shityy ass amarr scout bonus skill they suk dik come on are u stupid i will pay hundred millions $ for replacing ur **** brain off ur for better one.
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Beren Hurin
Onslaught Inc RISE of LEGION
2168
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Posted - 2014.03.10 21:35:00 -
[353] - Quote
Faquira Bleuetta wrote:heyyyyyy ccp will u change the shityy ass amarr scout bonus skill they suk dik come on are u stupid i will pay hundred millions $ for replacing ur **** brain off ur for better one.
I found some old posts from wolfman back in 1.5 where they were looking at strafe speeds. Initial designs had different strafe ratios for different suits. Basically it was possible that some scout would be better starters than others. I'm holding out for this as a under the radar mechanic. |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5171
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Posted - 2014.03.10 21:52:00 -
[354] - Quote
Beren Hurin wrote:Aeon Amadi wrote:Beren Hurin wrote:Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. 3.5 seconds?!?! To hell with that, I'm not even going to put SP into it if that's the case. Logibro said he had to try pretty hard to overheat the thing. My guess is that this can happen if you hold the charge for too long. I did the math and at max skills charged shot dps approximately = rapid fire dps. So this goes along with the ammo conservation idea. So if you compare those heat stats to the scrambler rifle, it has about a 6 s cooldown and 6-7 second overheat. It seems really hard to overheat the thing.
But it overheats whenever you fire a charged shot... So, why bother with 50 damage rounds when you can just use a Scrambler Pistol and just aim for the head..?
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Beren Hurin
Onslaught Inc RISE of LEGION
2169
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Posted - 2014.03.10 22:13:00 -
[355] - Quote
Aeon Amadi wrote:Beren Hurin wrote:Aeon Amadi wrote:Beren Hurin wrote:Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. 3.5 seconds?!?! To hell with that, I'm not even going to put SP into it if that's the case. Logibro said he had to try pretty hard to overheat the thing. My guess is that this can happen if you hold the charge for too long. I did the math and at max skills charged shot dps approximately = rapid fire dps. So this goes along with the ammo conservation idea. So if you compare those heat stats to the scrambler rifle, it has about a 6 s cooldown and 6-7 second overheat. It seems really hard to overheat the thing. But it overheats whenever you fire a charged shot... So, why bother with 50 damage rounds when you can just use a Scrambler Pistol and just aim for the head..? I think the devblog was poorly worded. I think it's like a scrambler rifle where a charged shot will cause x amount of heat, but not necessarily overheat it. Its possible that unlike scrambler rifle, the heat charge could begin once you've fully charged the weapon causing overheat if you hold it TOO long, but I would echo everyone's disappointment if the operation bonus made the weapon easier to overheat.
*Edit* well shoot, looks like i'm wrong here. It seems that it does seize after all charged shots via Logibro. |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5171
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Posted - 2014.03.10 22:40:00 -
[356] - Quote
Beren Hurin wrote:Aeon Amadi wrote:Beren Hurin wrote:Aeon Amadi wrote:Beren Hurin wrote:Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. 3.5 seconds?!?! To hell with that, I'm not even going to put SP into it if that's the case. Logibro said he had to try pretty hard to overheat the thing. My guess is that this can happen if you hold the charge for too long. I did the math and at max skills charged shot dps approximately = rapid fire dps. So this goes along with the ammo conservation idea. So if you compare those heat stats to the scrambler rifle, it has about a 6 s cooldown and 6-7 second overheat. It seems really hard to overheat the thing. But it overheats whenever you fire a charged shot... So, why bother with 50 damage rounds when you can just use a Scrambler Pistol and just aim for the head..? I think the devblog was poorly worded. I think it's like a scrambler rifle where a charged shot will cause x amount of heat, but not necessarily overheat it. Its possible that unlike scrambler rifle, the heat charge could begin once you've fully charged the weapon causing overheat if you hold it TOO long, but I would echo everyone's disappointment if the operation bonus made the weapon easier to overheat. *Edit* well shoot, looks like i'm wrong here. It seems that it does seize after all charged shots via Logibro.
Yup. And that's why almost all dedicated Gallente players are convinced that CCP hates Gallente xD
Nothin' but skill shot.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Bendtner92
Imperfects Negative-Feedback
1843
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Posted - 2014.03.10 22:50:00 -
[357] - Quote
Aeon Amadi wrote:Yup. And that's why almost all dedicated Gallente players are convinced that CCP hates Gallente xD
Nothin' but skill shot. Also don't forget you can't hold the charge, so yeah, the Ion Pistol really looks extremely UP.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Celus Ivara
DUST University Ivy League
177
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Posted - 2014.03.11 04:50:00 -
[358] - Quote
CCP Logibro wrote:Couple of things to add
The Weapon skills for the new weapons have the following bonuses per level
MagSec: 5% reduction to kick Bolt Pistol: 5% reduction to kick Ion Pistol: 5% reduction in charge time
The Ion Pistol also has a Sharpshooter skill that reduces dispersion by 5% per level. The Ion Pistol has a Sharpshooter skill? You sure you don't mean the MagSec?
Supporting Kevall Longstride, CEO of DUST University, for CPM1
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Oxskull Duncarino
0uter.Heaven
480
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Posted - 2014.03.11 11:55:00 -
[359] - Quote
CCP Logibro wrote:Couple of things to add
The Weapon skills for the new weapons have the following bonuses per level
MagSec: 5% reduction to kick Bolt Pistol: 5% reduction to kick Ion Pistol: 5% reduction in charge time
The Ion Pistol also has a Sharpshooter skill that reduces dispersion by 5% per level. I'm looking forward to everything coming in 1.8, with the weapons, the suits, the PC and FW changes all sounding great, but here's something that's been bugging me for a long time. If ye are going to keep having this sharpshooter skill only apply to a small group of weapons to give more accurate hipfire, then any weapon without it should be noticeable less useful without it. Correct me if I'm wrong but it doesn't affect ADSing. Otherwise it is just another SP sink.
In my view all non laser weapons should have it as the separate skill that it is at the moment for a few weapons. It is after all a clone's acquired skill in controlling the recoil on a weapon being fired from the hip, to my knowledge. I'll wait for 1.8 to see how everything hopefully falls into place, but regardless, please consider introducing it for all relevant weapons, or remove the skill altogether with changes to other skills to reflect this change.
Maybe I'm wrong on it affecting only hipfire, but I notice no difference in ADS accuracy between my fully kitted 30+ SP character and my alt with no skills in the AR at all. Maybe it's just that my aim sucks that much that the difference isn't noticeable for me |
Eo v Prime
United Pwnage Service RISE of LEGION
8
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Posted - 2014.03.11 20:01:00 -
[360] - Quote
sry haven't read all of those 18 pages.. (in fact only 6) and i write veeery few posts...
Dot get we wrong there is a lot of great stuff in 1.8. REALLY great stuff. LR buff, new weapons, better ttk ect.
BUT:
I agree to those who rant about:
-MassDrive buff -Overpowered sidearm (mind the spiral) -complex dmg Mod nerf (rly necessery, but too much ... way over the top)
Those are 3 bad changes but the worst of all and this and it is reallly problematic:
SR -9% RR -14%
What the f* ?
Scram Rifle was (and will be) THE OP weapon!
If you would nerf them both -14% it wouldn't be optimal but not worse then now. but the whole TTK change seems to be another buff for the SR.
We dont need and dont want this!
Eo
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