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81. Return of the hit detection issues. - in Technical Support/Bugs [original thread]
Chunky Munkey wrote: Let me be clear; I do not think this is a cheating issue. I think it is a technical issue that a select few people are benefitting enormously from. Hi Chunky, I'm not sure where you're located, but I suspect it's UK? Why...
- by Cal Predine - at 2013.01.04 09:51:00
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82. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
Cal Predine wrote: ...ping times whenever I've tested then have been just fine... It seems this comment of mine was actually rather flawed.. In frustration at consistently unplayable performance, I set up my PC to make a persistent ping test...
- by Cal Predine - at 2013.01.04 09:31:00
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83. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
Network problems are out in force on the new build: teleporting across the field
enemy characters not moving smoothly at close range.
enemy characters vanishing/ reappearing at longer range when viewed through a scoped weapon (could be a...
- by Cal Predine - at 2013.01.03 14:00:00
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84. Framerate issues in Chromosome - in Feedback/Requests [original thread]
I can't believe no-one started this thread already, maybe my search-fu has let me down? Anyway, here are my observations after a few days of (fairly hard-core) Chromosome playing... The big framerate drop problems (where my screen would freeze...
- by Cal Predine - at 2012.12.22 21:58:00
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85. [Suggestion] Regards to MTACs - in Feedback/Requests [original thread]
Some great pictures there - thanks for sharing the link! But I'll confess to being rather surprised - that's certainly not the impression of MTACs I picked up from EVE fiction!
- by Cal Predine - at 2012.12.22 21:00:00
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86. [Request] Vehicle locking system - in Feedback/Requests [original thread]
Agreed. Given how easy it is to just call in a free LAV, I'm constantly amazed at the rush to hijack team-mate's vehicles the second they hit the ground, or the second the driver gets out. Not that I object to assisting team mates with assets, bu...
- by Cal Predine - at 2012.12.22 20:55:00
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87. [Feedback] submachineguns are now broken - in Feedback/Requests [original thread]
I think you hit the proverbial nail on the head in your original post... Higgs flagrantfool wrote: ...I don't know what the heck you guys did to the submachinegun hit detection mechanics since this last build... Hit detection problems have ...
- by Cal Predine - at 2012.12.22 20:46:00
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88. End-game scoreboard never shows up. - in Technical Support/Bugs [original thread]
And it's only fair for me to say - experience so far is that Chromosome has made this problem go away! Good job guys!
- by Cal Predine - at 2012.12.20 19:14:00
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89. Request - Cool Sniper Request- Stutter Sniper - in Feedback/Requests [original thread]
I'm curious, how would this weapon differ from a high-damage burst assault rifle with longer range and a scope? Or possibly we could think of it as a bit like a tactical assault rifle with higher damage, longer range, burst-fire (rather than semi-...
- by Cal Predine - at 2012.12.20 13:03:00
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90. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
Although the original poster wrote for humour/ irony (and maybe just a touch of anger) rather than a straight analysis, I have to agree with many of his points. It's only fair to first acknowledge that there's some pretty nice stuff in this build:...
- by Cal Predine - at 2012.12.20 12:14:00
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91. Some sort of Auto balance - in Feedback/Requests [original thread]
NovaShadowStorm wrote: I'm frankly not quite sure how you'd manage to pull this off but really in the matches I play in there are always the same group of people since regions don't cross over except for events and such. Agreed. This has be...
- by Cal Predine - at 2012.12.20 11:41:00
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92. [request/feedback] new iron sight for assult rifles, current is too fat - in Feedback/Requests [original thread]
Agreed - while I appreciate that there's now a better division between semi- and fully-automatic assault rifles, the iron sight could really use some work. All the reasons stated above, about the sight largely (or even completely) obscuring your t...
- by Cal Predine - at 2012.12.20 11:00:00
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93. End-game scoreboard never shows up. - in Technical Support/Bugs [original thread]
I just made a discovery on this... My main character, which I play almost exclusively, first had this problem a few weeks back, and it now happens with 100% consistency - I can press "X" at the end of every match, and the scoreboard never loads b...
- by Cal Predine - at 2012.12.02 10:24:00
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94. INB4FORGENERF - in General Discussions [original thread]
I'm guessing that this thread was started by a vehicle aficionado, but here's my Isk 0.02 anyway... Paran Tadec wrote: My point is the forge is too good at everything, and not bad at anything.. I can chip in here, since I actually *use* a f...
- by Cal Predine - at 2012.12.02 09:54:00
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95. Experiencing low FPS in Codex? Post here! - in Technical Support/Bugs [original thread]
I've been taking rather a break from Dust testing for a while, looking forward to next release. However, I played a fair bit today, and I'm sad to report two new instances of the very heavy framerate slowdown I first reported here . TL;DR - fr...
- by Cal Predine - at 2012.11.25 21:21:00
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96. enemy in the MCC - in Technical Support/Bugs [original thread]
Happened to me once - I spawned inside the MCC (the *enemy* MCC as it turns out), and in my rush to return to combat didn't notice the red-zone warning until I was falling to the planet below. I can be observant like that sometimes I distinctly...
- by Cal Predine - at 2012.11.18 15:24:00
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97. A truly immortal immortal - in Technical Support/Bugs [original thread]
Sinboto Simmons wrote: yesterday I was with my squad and I noticed a hostile hacking the objective a bit off from me (B) there were three hostiles there and one guy was hacking so I drop an uplink and check what suit he has it's a militia suite...
- by Cal Predine - at 2012.11.18 14:17:00
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98. Ambush map changes 31st Oct - in Feedback/Requests [original thread]
Noc Tempre wrote: Purchase SSD
Install SSD
???
No more map issues!
Well, yes - that certainly seems to be cutting away the root of the problem, and don't think I've not considered doing exactly that, but I can't help think...
- by Cal Predine - at 2012.11.06 18:14:00
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99. Ambush map changes 31st Oct - in Feedback/Requests [original thread]
Reimus Klinsman wrote: Out of all the time I've played this Patch I've only encountered crippling lag twice.. So yeah, its not bad on all machines and that could present a problem for CCPs QA team. I wouldn't be surprised if they had to buy all...
- by Cal Predine - at 2012.11.06 17:48:00
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100. Ambush map changes 31st Oct - in Feedback/Requests [original thread]
I've been one of the many long-term posters about the framerate/ lag problems which are quite clearly killing the game for most testers, so (although I just don't find Ambush an entertaining game mode) I thought I'd check out the new streaming cha...
- by Cal Predine - at 2012.11.02 10:57:00
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