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121. Official Codex feedback thread - in Feedback/Requests [original thread]
Lots of good stuff in here guys... New maps are great,
I love the new lighting and atmospheric effects you've added to represent different stars and planetary types.
The greater use of vertical space with the long ladders is great for sn...
- by Cal Predine - at 2012.10.07 21:01:00
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122. Request: Space battles - in Feedback/Requests [original thread]
Brumae Verres wrote: Ooo, interesting. In EVE fighters are considered a large unmanned combat drone. What if fighters were piloted by dust mercs? Would make carriers in general more popular in fleets EVE Fighters are in fact manned - you ca...
- by Cal Predine - at 2012.09.21 18:48:00
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123. Extreme lag - in Technical Support/Bugs [original thread]
Jack haflinger wrote: Yes, I agree. For me it is nearly unplayable since the last hotfix :( Well that's interesting... after updating with the hotfix, I tested for an hour or so just before downtime and the game was far less laggy for me, an...
- by Cal Predine - at 2012.09.16 09:00:00
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124. And another 1v1 ambush match - in Technical Support/Bugs [original thread]
This really doesn't surprise me Baalash. Although I've never seen matches with only 1v1 players, I *do* regularly get put in ambush match after ambush match (almost always on the same small urban map) now that we're unable to state a preference fo...
- by Cal Predine - at 2012.08.29 14:42:00
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125. bug- consitently falling through map - in Technical Support/Bugs [original thread]
Same problem here - game started, called in LAV, hopped in and pressed down to check the map when I felt the controller vibrate. That will have been the LAV hitting the "sub-floor"... Wish I could post the nice pictures I took without breaking the...
- by Cal Predine - at 2012.08.27 19:56:00
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126. [BUG] Flux grenades Failure rate - in Technical Support/Bugs [original thread]
Also seen grenade failures - not flux grenades, seen it on your regular militia grenades - failing to explode (or at least failing to play the explosion effects) in a very large percentage of uses - certainly more than 50% of the time. In some few...
- by Cal Predine - at 2012.08.19 20:09:00
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127. I'd rather just pay $60 for Dust - in Feedback/Requests [original thread]
Raynor Ragna wrote: Currently AUR weapons are better than ISK items and that needs to end. Better is a bit of a general term for the AUR-bought equipment. It's true that they offer a higher performance item sooner than could be achieved vi...
- by Cal Predine - at 2012.08.16 22:26:00
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128. CANT AFFORD TO BUY ANYTHING - in Feedback/Requests [original thread]
Well, I'm glad to see the prices go up - as mercenaries we should be fighting the economic war as well as the ground/ aerial/ information wars etc. hopefully this trend will eventually stop the kiddies spawning endless chains of dropships as perso...
- by Cal Predine - at 2012.08.16 22:01:00
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129. Match making - in Feedback/Requests [original thread]
Well this is odd - al I see in the battle selection screen is a note advising me to use the quick game feature. All well and good as a test feature, but that takes away any option to choose between ambush or skirmish games, or play a specific regi...
- by Cal Predine - at 2012.08.15 21:51:00
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130. REMOVE ALL REMOTE EXPLOSIVES! - in General Discussions [original thread]
Tricky topic, and rightly so. A lot of the remote explosive hatred comes (justly) from their being used as grenades. If someone had just used a grenade to kill them (you know - use a grenade as a grenade), I'd suggest people wouldn't have the p...
- by Cal Predine - at 2012.08.06 12:40:00
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131. Truely adapting or dying - in General Discussions [original thread]
Lurchasaurus wrote: I havent hit any walls, but you quickly learn that each different weapon/vehicle has a certain play style associated with it for maximum effectiveness. A lot of the QQ in the forums about weapons is due to incompetent playe...
- by Cal Predine - at 2012.08.06 11:27:00
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132. Vehicle spawn request - in Feedback/Requests [original thread]
Th3rdSun wrote: Can we please get some sort of indication on the ground,like a cross hair or just a glowing dot,to let us know exactly where vehicles are being dropped in,to prevent them from landing on our heads,especially in the spawn? Wel...
- by Cal Predine - at 2012.08.06 11:07:00
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133. Customization - in General Discussions [original thread]
Richard Blackburn wrote: I was wondering what are customization should be like for our dropsuits. I think that it should be based on Warhammer 40K space marines. They allow you to color,add design,and change every tiny piece on the armor. Anyon...
- by Cal Predine - at 2012.07.27 21:45:00
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134. Request (Team work points) - in Feedback/Requests [original thread]
Yeah, I agree that awards for teamwork are absolutely necessary if Dust is ever going to be more than a psuedo single-player blam-fest for the pick-up gamer, but I think the idea can be taken much further. Being active in the area of a (friendly)...
- by Cal Predine - at 2012.07.14 15:32:00
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135. map icons?! - in Technical Support/Bugs [original thread]
Yeah, it's become quite common the last few days... Was I ever confused when my map cursor turned into a CRU icon - was wondering if I'd somehow accessed the commander mode we've been promised
- by Cal Predine - at 2012.07.14 11:32:00
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136. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
I'm all behind this feature being available - anything which can increase immersion is great by me (I was there, it was real ). I agree with other posters that it makes sense for it to be optional, though - I like the "camera shake" feature in EV...
- by Cal Predine - at 2012.06.30 07:52:00
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