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761. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
A common definition of Pay-to-Win is "items of greater quality can only be bought for real money". This scenario does not violate that principle. On the ISK generation, I believe that the community has asked for a way to make ISK losses in FW mor...
- by CCP Rattati - at 2014.11.03 06:23:00
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762. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
Matlab, my all time favorite software I am more than willing to try further reductions of swarm radius. I would even want ADS pilots to be able to outrun/last them without AB. Those who want an easier way out and lose a slot can use the AB, but...
- by CCP Rattati - at 2014.11.02 12:50:00
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763. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Leadfoot10 wrote: Which may be exactly what was intended by this nerf. Make it more of a niche weapon and drive down usage. Fox Gaden wrote: The RR was OP in the sense that it was the best weapon in the least skilled hands. It was too easy...
- by CCP Rattati - at 2014.11.02 01:58:00
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764. Please include a delay when exiting and entering LAVs - in Feedback/Requests [original thread]
We can but we don't want to due to the bad user experience, the player would just be in a limbo, and the vehicle might be driving away. I am asking the team to evaluate a method based on max speed of the LAV to be able to enter and exit. Having t...
- by CCP Rattati - at 2014.11.01 03:02:00
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765. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Planetary conquest analysis up next week.
- by CCP Rattati - at 2014.11.01 02:57:00
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766. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Rynx Sinfar wrote: Thanks for posting this and as someone who has not logged into the game in quite some time I am very eager to see more. That said I'm gonna make fun of you a bit. First, for the Kills chart... come on man, that axis . Sec...
- by CCP Rattati - at 2014.10.31 14:20:00
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767. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
You are correct that kills and spawns go hand in hand, i am just underlining a few facts 1) even though players migrate over to RR, there is no dilution of efficiency as might be expected 2) the trajectory of RR kills and spawns is alarming and ...
- by CCP Rattati - at 2014.10.31 13:05:00
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768. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: After studying the comments, the next course of action is to first of all do what was intended. Something in the hierarchical structure didn't work as intended, so ARR kick went up and charge was to ...
- by CCP Rattati - at 2014.10.31 08:38:00
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769. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Leadfoot10 wrote: Thanks for all you do, but please troll someone else. I'm offering my opinion to try to help you and this game -- and responses like this certainly aren't reinforcing this behavior. I certainly appreciate good feedback, bu...
- by CCP Rattati - at 2014.10.31 08:34:00
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770. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Leadfoot10 wrote: el OPERATOR wrote: Nerf scouts. Just based off the stats comparisons. Since the statistic that led to the RR hipfire nerf was usage (the K/S was not that much out of line), and the usage disparity for scout suits appears...
- by CCP Rattati - at 2014.10.31 05:48:00
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771. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Vell0cet wrote: CCP Rattati wrote: Leadfoot10 wrote: Rhetorical Question: How can one hope to balance weapons if the one in charge of balancing them has a never used the gun? Numbers are certainly important, but there's nothing like lo...
- by CCP Rattati - at 2014.10.31 05:26:00
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772. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
Leadfoot10 wrote: Rhetorical Question: How can one hope to balance weapons if the one in charge of balancing them has a never used the gun? Numbers are certainly important, but there's nothing like looking down the sight and firing it. Th...
- by CCP Rattati - at 2014.10.31 04:51:00
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773. [Feedback] ADS sensitivity is too high on the Laser Rifle - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Grr messing with my LR.... What I would like to know is why we don't do any damage to vehicle shields I mean shields are shields right? You are probably not causing enough damage to interrupt shield recharge. It's...
- by CCP Rattati - at 2014.10.31 03:13:00
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774. [Feedback] ADS sensitivity is too high on the Laser Rifle - in Feedback/Requests [original thread]
sounds good, I think it is easy to change
- by CCP Rattati - at 2014.10.31 02:32:00
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775. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
After studying the comments, the next course of action is to first of all do what was intended. Something in the hierarchical structure didn't work as intended, so ARR kick went up and charge was to be increased on the RR. So next available balanc...
- by CCP Rattati - at 2014.10.31 02:31:00
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776. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: The swarm changes are not noticeable. Afterburning straight up is still a better tactic than actually performing evasive maneuvers, unfortunately. The Rail Incubus, however, has been vastly improved. It is once again...
- by CCP Rattati - at 2014.10.31 00:33:00
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777. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread]
Bright Cloud wrote: Maybe add another skill at the end of the skilltree? Something like this progression: Operation>Proficency>Fitting optimisation>Expertise Expertise could be used for stuff like bigger clip size by 5% per lvl or so...
- by CCP Rattati - at 2014.10.30 15:04:00
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778. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: CCP Rattati wrote: Excellent. Thanks for the feedback. Have you experienced a change in Swarm efficiency, now that we nerfed their turn radius by another 10%? Heat fix has made the Railgun Incubus more useful, can...
- by CCP Rattati - at 2014.10.30 11:30:00
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779. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
I have never played with the ARR before, just tried it out properly in a few matches, really can't deal with the chargeup. Anecdotally, it felt like a kicky breach, taking down most suits in 3-5 shots. I usually don't fire more than 8 shots ever i...
- by CCP Rattati - at 2014.10.30 11:15:00
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780. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Hello CCP, The incubus feels a lot more reliable with that overheat fix. That being said, it still feels like it steel needs a bump to the bonus from 3 to 5%. That would make it feel a bit more reliable and not make it ove...
- by CCP Rattati - at 2014.10.30 11:09:00
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