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661. Fix State Assault Rail Rifle Damage - in Feedback/Requests [original thread]
thanks for letting us know, will review and fix
- by CCP Rattati - at 2014.11.27 13:51:00
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662. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Could we start with masteries, just as skills necessary to fit these Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check) then you could check your maste...
- by CCP Rattati - at 2014.11.27 06:56:00
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663. New heavy weapons? - in Feedback/Requests [original thread]
My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon...
- by CCP Rattati - at 2014.11.27 06:49:00
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664. Updating the frontline starter fittings - in Feedback/Requests [original thread]
stickied, and thanks, it's one of those things you always mean to do, then...
- by CCP Rattati - at 2014.11.26 14:45:00
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665. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
stickied for future reference
- by CCP Rattati - at 2014.11.26 07:54:00
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666. strafe penalties on HP mods - in Feedback/Requests [original thread]
Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Using a mass calculation (substituting HP for mass), the sentinel simply move...
- by CCP Rattati - at 2014.11.25 08:28:00
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667. Please fix W/L leaderboard. - in Feedback/Requests [original thread]
I would rather expose this data to 3rd party developers and someone will make a great leaderboard web page that can be filtered etc
- by CCP Rattati - at 2014.11.25 03:47:00
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668. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
BL4CKST4R wrote: Is the sheet supposed to be blank? Yes :), I haven't had time to accept sharing requests yet.
- by CCP Rattati - at 2014.11.24 14:42:00
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669. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
we could make a PRO basic fit, and then solemnly swear to use that result as an incentive to fix it?
- by CCP Rattati - at 2014.11.24 14:26:00
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670. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
DeathwindRising wrote: well one issue im having is how to include certain options at the lower tier suits. for example the new APEX fit all include ewar modules. theres no way to fit those on a STD suit without completely breaking it. a STD ...
- by CCP Rattati - at 2014.11.24 12:53:00
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671. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Regis Blackbird wrote: This will be a massive undertaking (as you say), although I see the benefits. It will be difficult (or even impossible) to fit all gear with the same tier as the suite. I.e. PRO suite with all PRO gear. As a side-note:...
- by CCP Rattati - at 2014.11.24 12:31:00
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672. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Cat Merc wrote: What level core skills should we expect to require? 1 for STD, 3 for ADV and 5 for PRO? Sounds like a solid plan!
- by CCP Rattati - at 2014.11.24 10:14:00
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673. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Dear Players, once again, I come asking for assistance. What we are thinking is to assist New Players while progressing and picking skills without getting lost in the wonderful world of minmaxed fittings. The idea is that one new Marketplace ca...
- by CCP Rattati - at 2014.11.24 09:55:00
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674. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
Dear Players I am not sure everyone knows about the map feedback section, so just bringing some attention to it. https://forums.dust514.com/default.aspx?g=forum&c=235 Specifically, Supply Depots out of reach, red line exploits and Objec...
- by CCP Rattati - at 2014.11.24 09:20:00
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675. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
I think we should just remove the Depot and see what happens.
- by CCP Rattati - at 2014.11.23 04:30:00
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676. [REQUEST] Quality of Life Changes for Dust - in Feedback/Requests [original thread]
Piercing Serenity wrote: Hey CCP Rattati, I'm not sure if these ideas are on your radar or working list for Hotfix Echo, but I wanted to point out some of the low-hanging fruit the community would appreciate: Dropsuit Armor Repair HUD m...
- by CCP Rattati - at 2014.11.21 11:57:00
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677. Game Design Question For CCP Rattati - in Feedback/Requests [original thread]
When we redesigned the Sentinel and Assault PG/CPU, it was based on the average cost of the same tiered modules and the count of those slots. That was the foundation, and then we tweaked it from there. If you are using low capacity modules, lower...
- by CCP Rattati - at 2014.11.20 23:39:00
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678. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
DeathwindRising wrote: Zatara Rought wrote: MINA Longstrike wrote: 1) No the rail wasn't 'too good' in cqc. A person could defend themselves with it or attack others but that's the *point* of a service rifle. 2) The quadrupled kick ruin...
- by CCP Rattati - at 2014.11.20 23:30:00
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679. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor.
- by CCP Rattati - at 2014.11.20 07:43:00
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680. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
Dear Players, we want to make skilling into and using high tier Equipment more rewarding. All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Sca...
- by CCP Rattati - at 2014.11.20 07:32:00
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