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681. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
SImple, there was so much wrong with Rifles, that they still aren't properly balanced with regard to dmg/clip, dmg/ammo, clips per ammo etc. Damage application and range needed to get fixed first.
- by CCP Rattati - at 2014.11.20 03:10:00
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682. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
I just want to keep the dps/range consistent so reducing range would need more dps. Reducing chargeup will help dps actually. The other ideas are all fine to consider, I just need more time to evaluate how the last changes are reflected in the d...
- by CCP Rattati - at 2014.11.20 02:49:00
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683. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? With Extenders granting ...
- by CCP Rattati - at 2014.11.19 23:32:00
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684. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender sta...
- by CCP Rattati - at 2014.11.19 16:51:00
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685. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender stacking is also under the scope
- by CCP Rattati - at 2014.11.19 16:32:00
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686. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Kain Spero wrote: If this is implemented I do think that should modify KinCats to buff strafe speed. or myofibs ;)
- by CCP Rattati - at 2014.11.19 16:31:00
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687. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a ...
- by CCP Rattati - at 2014.11.19 16:12:00
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688. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: CCP Rattati wrote: Fox Gaden wrote: John Psi wrote: It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should b...
- by CCP Rattati - at 2014.11.18 15:51:00
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689. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Fox Gaden wrote: John Psi wrote: It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to cower in a corner once all their equipment ...
- by CCP Rattati - at 2014.11.18 15:02:00
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690. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Aeon Amadi wrote: Varoth Drac wrote: Only problem I have is the scout restrictions. Generally spawn in an advanced scout with cloak and drop 2 flux uplinks. Then on next spawn I spawn with an adv scout with remotes and cloak. Now, I am ok ...
- by CCP Rattati - at 2014.11.18 15:01:00
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691. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Dear Players Based on a lot of feedback, both from CPM, Community and previous CCP designs, one of the things we are able to conjure up is the much wanted Equipment Bandwidth feature. * We want to fix Equipment spam to increase framerate * We ...
- by CCP Rattati - at 2014.11.18 12:48:00
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692. [Request] API support via Taxes to measure player contribution - in Feedback/Requests [original thread]
We have been exploring something like this for a month now, in the Shanghai studio. Nothing to be shared at this time, but the words Corp Roster Management and API were used.
- by CCP Rattati - at 2014.11.17 23:38:00
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693. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Fox Gaden wrote: It is awesome that you made this work. It is a great improvement to the foundation of how scanning works. I am sure this will be messy when released. We are bound to miss something in the planning and find something is complet...
- by CCP Rattati - at 2014.11.17 14:14:00
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694. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone" "I have great ideas but noone li...
- by CCP Rattati - at 2014.11.17 13:25:00
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695. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Kuruld Sengar wrote: I'm really liking this idea,but I was wondering. Do the dropsuit ewar skills apply to the base value without starting the stacking penalty process, or do the dropsuit skills count as an additional penalized modifier? Ski...
- by CCP Rattati - at 2014.11.17 09:08:00
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696. Regarding officer suits: - in Feedback/Requests [original thread]
They are supposed to be incredibly rare.
- by CCP Rattati - at 2014.11.17 08:45:00
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697. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Thanks for the feedback everyone
- by CCP Rattati - at 2014.11.17 08:32:00
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698. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Idea discussed long and hard, implemented with a lot of feedback from the Community, thanks everyone.
- by CCP Rattati - at 2014.11.17 08:31:00
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699. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
This is now the go to thread for feedback on APEX fittings https://forums.dust514.com/default.aspx?g=posts&t=180806
- by CCP Rattati - at 2014.11.17 08:30:00
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700. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
We will collect feedback from this for the next balancing iteration. And yes, ARR is still not where we want it.
- by CCP Rattati - at 2014.11.17 08:29:00
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