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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Exmaple Core
Ancient Exiles
1037
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Posted - 2013.09.04 00:17:00 -
[1] - Quote
Nothing wrong with it being a bad tank map, tho i was hoping we could get a decent tank map for once in uprising. Steer clear tanks, you will get destroyed in seconds from all angels and theres nothing you can do about it |
Shattered Mirage
The Enclave Syndicate Dark Taboo
158
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Posted - 2013.09.04 00:17:00 -
[2] - Quote
That was the point of this map... |
Lurchasaurus
SVER True Blood Public Disorder.
1395
|
Posted - 2013.09.04 00:18:00 -
[3] - Quote
i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. |
Nguruthos IX
Vagina Bombers
1359
|
Posted - 2013.09.04 00:19:00 -
[4] - Quote
Exmaple Core wrote:Nothing wrong with it being a bad tank map, tho i was hoping we could get a decent tank map for once in uprising. Steer clear tanks, you will get destroyed in seconds from all angels and theres nothing you can do about it
angels trollolol |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1537
|
Posted - 2013.09.04 00:19:00 -
[5] - Quote
Exmaple Core wrote:Nothing wrong with it being a bad tank map, tho i was hoping we could get a decent tank map for once in uprising. Steer clear tanks, you will get destroyed in seconds from all angels and theres nothing you can do about it That's a damn shame because I wanted to be useful in urban warfare.... |
calvin b
Molon Labe. RISE of LEGION
454
|
Posted - 2013.09.04 00:19:00 -
[6] - Quote
Ya I watched a Tank try and make its way thru the map. Half way it was recycled and we all lived happily ever after. |
Abbadon De Luc
Ancient Legion
1
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Posted - 2013.09.04 00:20:00 -
[7] - Quote
* Dreams of the day 6v6 tanks only comes* |
Exmaple Core
Ancient Exiles
1037
|
Posted - 2013.09.04 00:21:00 -
[8] - Quote
Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds |
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CCP LogicLoop
C C P C C P Alliance
617
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Posted - 2013.09.04 00:28:00 -
[9] - Quote
Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds
The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled. |
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Tebu Gan
CrimeWave Syndicate
65
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Posted - 2013.09.04 00:33:00 -
[10] - Quote
I like the map, tanks gotta try harder. Lost 4 tanks on it, and it was worth it. Wouldn't have been had our team owned the zone. |
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Lurchasaurus
SVER True Blood Public Disorder.
1397
|
Posted - 2013.09.04 00:35:00 -
[11] - Quote
CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled.
HA I KNEW IT
and i already found them (sweet spot and made two more of my own)
first two matches were on new sockets and i must say, knowing that they are infantry friendly, these maps are stellar!
Cant wait to play on em again |
Exmaple Core
Ancient Exiles
1037
|
Posted - 2013.09.04 00:35:00 -
[12] - Quote
CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled.
I approve of the map, its a great map and i like the idea that it is meant to beat up vehicles, it does it well. Tho playing on the map and checking out how theres hidden compartments for infaintry to queeze in and theres 2 levels to view everything, i would imagine that even a skilled tanker would have promblems staying there if any single, dedicated AV specialist wanted him gone. Or a single person with AV grenades striking from the hidden apartments or above on the upper level, dont need LOS to throw them. not sure what the sweet spot is but im certain it is a trap for a tank, hed be pretty boned staying in one spot.
All in all solid map, deffenetly does a good job keeping the vehicals out, cant even get ran over! i like that part. Just sucks AV got buffed, our tanks suck and now the maps are constructively being designed to kill tanks too...? so overkill. clearly you guys hate vehicals, alot. like, alota lot lot lot |
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CCP LogicLoop
C C P C C P Alliance
623
|
Posted - 2013.09.04 00:38:00 -
[13] - Quote
Exmaple Core wrote:CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled. I approve of the map, its a great map and i like the idea that it is meant to beat up vehicles, it does it well. Tho playing on the map and checking out how theres hidden compartments for infaintry to queeze in and theres 2 levels to view everything, i would imagine that even a skilled tanker would have promblems staying there if any single, dedicated AV specialist wanted him gone. Or a single person with AV grenades striking from the hidden apartments or above on the upper level, dont need LOS to throw them. not sure what the sweet spot is but im certain it is a trap for a tank, hed be pretty boned staying in one spot. All in all solid map, deffenetly does a good job keeping the vehicals out, cant even get ran over! i like that part. Just sucks AV got buffed, our tanks suck and now the maps are constructively being designed to kill tanks too...? so overkill. clearly you guys hate vehicals, alot. like, alota lot lot lot
A tank holding the point I talk about, "team work" and "skilled" are important words in that comment. hehe
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Exmaple Core
Ancient Exiles
1037
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Posted - 2013.09.04 00:41:00 -
[14] - Quote
CCP LogicLoop wrote:Exmaple Core wrote:CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled. I approve of the map, its a great map and i like the idea that it is meant to beat up vehicles, it does it well. Tho playing on the map and checking out how theres hidden compartments for infaintry to queeze in and theres 2 levels to view everything, i would imagine that even a skilled tanker would have promblems staying there if any single, dedicated AV specialist wanted him gone. Or a single person with AV grenades striking from the hidden apartments or above on the upper level, dont need LOS to throw them. not sure what the sweet spot is but im certain it is a trap for a tank, hed be pretty boned staying in one spot. All in all solid map, deffenetly does a good job keeping the vehicals out, cant even get ran over! i like that part. Just sucks AV got buffed, our tanks suck and now the maps are constructively being designed to kill tanks too...? so overkill. clearly you guys hate vehicals, alot. like, alota lot lot lot A tank holding the point I talk about, "team work" and "skilled" are important words in that comment. hehe yeah i can see that working out if the team holds well. All thats left to do is convince the blu berrys to work with you so you can be useful and stay alive 5 squadmates will still make it difficult but i think achiveable, pending on the amount av laying on the upper levels. overall i like the map, keep up the goodwork. hoping 1.5 will turn this map around a tad bit for the ppl who do not have 16 mill sp invested into tanks like i do |
Aleksander Black
Immortal Retribution
65
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Posted - 2013.09.04 00:45:00 -
[15] - Quote
Lurchasaurus wrote:CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled. HA I KNEW IT and i already found them (sweet spot and made two more of my own) first two matches were on new sockets and i must say, knowing that they are infantry friendly, these maps are stellar! Cant wait to play on em again
Where they are...? Can't bother to lose 4 tanks trying to figure out and I'm too busy while on foot to look for them. Could you please tell us? I'll give you a cookie. |
Iron Wolf Saber
Den of Swords
7972
|
Posted - 2013.09.04 00:47:00 -
[16] - Quote
Traditionally tanks suck at urban warfare. |
Lurchasaurus
SVER True Blood Public Disorder.
1400
|
Posted - 2013.09.04 00:47:00 -
[17] - Quote
Aleksander Black wrote:Where they are...? Can't bother to lose 4 tanks trying to figure out and I'm too busy while on foot to look for them. Could you please tell us? I'll give you a cookie.
cant speak for the newer players, but most of the worthwhile vets keep fittings, escape routes, firing lanes, etc. as tricks of the trade. I know i sure do lol, and it has served me well. |
Lurchasaurus
SVER True Blood Public Disorder.
1400
|
Posted - 2013.09.04 00:48:00 -
[18] - Quote
Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare.
traditionally tanks use their gun to take the urban out of warfare |
Anarchide
Greedy Bastards
553
|
Posted - 2013.09.04 00:48:00 -
[19] - Quote
That map rocks! |
Exmaple Core
Ancient Exiles
1039
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Posted - 2013.09.04 00:50:00 -
[20] - Quote
Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare bam. Traditionally, ill give you a like for this come back. But instead here, have my butt ;) |
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Exmaple Core
Ancient Exiles
1039
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Posted - 2013.09.04 00:51:00 -
[21] - Quote
Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare.
yep, nothing wrong with that. Just locking for a map tanks dont suck at.... |
Aleksander Black
Immortal Retribution
66
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Posted - 2013.09.04 00:52:00 -
[22] - Quote
Lurchasaurus wrote:Aleksander Black wrote:Where they are...? Can't bother to lose 4 tanks trying to figure out and I'm too busy while on foot to look for them. Could you please tell us? I'll give you a cookie. cant speak for the newer players, but most of the worthwhile vets keep fittings, escape routes, firing lanes, etc. as tricks of the trade. I know i sure do lol, and it has served me well.
Fair enough, was worth trying. I thank you anyway.
Any of these days gotta try my Maddy inside those walls. Not gonna be pretty. For me, lol. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
274
|
Posted - 2013.09.04 01:01:00 -
[23] - Quote
i wonder of this map is friendly to re users.. |
Exmaple Core
Ancient Exiles
1041
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Posted - 2013.09.04 01:02:00 -
[24] - Quote
CLONE117 wrote:i wonder of this map is friendly to re users.. hell yes. plenty of twists and turns to make traps in |
Lurchasaurus
SVER True Blood Public Disorder.
1412
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Posted - 2013.09.04 01:02:00 -
[25] - Quote
Exmaple Core wrote:Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare bam. Traditionally, ill give you a like for this come back. But instead here, have my butt ;)
woah |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
382
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Posted - 2013.09.04 01:07:00 -
[26] - Quote
Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare.
unless they can level the buildings around themselves to remove cover for infantry >.< WELL I CAN DREAM?! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1539
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Posted - 2013.09.04 01:11:00 -
[27] - Quote
Lurchasaurus wrote:CCP LogicLoop wrote:Exmaple Core wrote:Lurchasaurus wrote:i want to say that my scanner takes care of that issue, and all in all dismiss your post, but then i realize swarms still dont render and have twice the dps as before. well the swarms isent the promblem, i was exploring the map earlier and saw theres slits in the walls small enough for tanks to have trouble shooting AV but AV have fine shots, the corners are extreemly tight and AV can pounce before the tank can turn the corner or draw LOS, elivated areas everywere for AV its just perfect for AV specialist, tanks are so boned on this map. Theres nothing wrong with a map designed to kill tanks, there should be a few but all the maps are bad tank maps.... this is just the worse one. gluck freinds The design direction for the Research Facility was more infantry friendly, and vehicles to be at a disadvantage. There is a sweet spot for tanks if you can find it and hold it. You would need "team work" though to ensure keeping it. And you could potentially secure two hack points from incursions on the roads if you are skilled. HA I KNEW IT and i already found them (sweet spot and made two more of my own) first two matches were on new sockets and i must say, knowing that they are infantry friendly, these maps are stellar! Cant wait to play on em again Yo from one tanker to another that cannot log in to th game yet.... message me where they at. ISK for you! |
Exmaple Core
Ancient Exiles
1044
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Posted - 2013.09.04 01:20:00 -
[28] - Quote
Lurchasaurus wrote:Exmaple Core wrote:Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare bam. Traditionally, ill give you a like for this come back. But instead here, have my butt ;) woah you like it. f ag |
Flux Raeder
WarRavens League of Infamy
195
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Posted - 2013.09.04 01:30:00 -
[29] - Quote
Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare
Until someone sneaks up and slaps a couple of packs of C4 on your ass :) Also, IEDs and RPGs are much more useful in urban environments, traditionally that is, I guess in here it would be proxies and forgeguns with AV nades being like ridiculously accurate and unstable C4? |
Lurchasaurus
SVER True Blood Public Disorder.
1426
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Posted - 2013.09.04 01:32:00 -
[30] - Quote
Flux Raeder wrote:Lurchasaurus wrote:Iron Wolf Saber wrote:Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare Until someone sneaks up and slaps a couple of packs of C4 on your ass :) Also, IEDs and RPGs are much more useful in urban environments, traditionally that is, I guess in here it would be proxies and forgeguns with AV nades being like ridiculously accurate and unstable C4?
lol because its a shaped charge that you throw and always have land in the right direction |
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