Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
1941. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I bring this up because you're rather frequently crossing the line into personal attack. This is neither constructive and it's against the ToS. Learn how to talk to your peers. Because you are not above anyone posting on this board. And further,...
- by Breakin Stuff - at 2015.01.26 14:43:00
|
1942. AV feedback - in Feedback/Requests [original thread]
If it's hardcoded then it cannot be hotfixed.
- by Breakin Stuff - at 2015.01.26 14:24:00
|
1943. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Also, if you run turrets at 2000 DPS and then use a module to allow you to consistently hit infantry I fail to see how this will not cause issues.
- by Breakin Stuff - at 2015.01.26 14:23:00
|
1944. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Tesfa Alem wrote: Lazer Fo Cused wrote: 1. Tesfa has proven why its a bad idea for infantry to talk about vehicle related subjects - Really i dont think you could have been anymore wrong and just proves that you dont...
- by Breakin Stuff - at 2015.01.26 14:21:00
|
1945. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Madrugars suffer from massive fitting failures. The gunnlogi fitting is very generous and allows solid fits. Even to the point of rendering many turrets and AV options moot.
- by Breakin Stuff - at 2015.01.26 12:57:00
|
1946. AV feedback - in Feedback/Requests [original thread]
I think you're missing my intent on the swarms. I'm not advocating a blanket nerf. I'm advocating a rethink on how we use their existing mechanics. I think we can do better than giving a three second kill window overall. Unfortunately any attem...
- by Breakin Stuff - at 2015.01.26 12:54:00
|
1947. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
DeathwindRising wrote: MINA Longstrike wrote: ^one adv damage mod and catching someone between cycles or shooting at any armor tank. what level turret? and youre fitting this on a gunnlogi or maddy? either way youre only good for a single...
- by Breakin Stuff - at 2015.01.26 12:48:00
|
1948. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
shaman oga wrote: Breakin Stuff wrote: One of the oft-repeated complaints I keep hearing from HAV drivers is that tank vs. Tank engagements end too quickly. The gold standard seems to be who pulls the trigger with doubled damage mods first ...
- by Breakin Stuff - at 2015.01.26 12:42:00
|
1949. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
One of the oft-repeated complaints I keep hearing from HAV drivers is that tank vs. Tank engagements end too quickly. The gold standard seems to be who pulls the trigger with doubled damage mods first wins. I'm iffy but honestly if they want lon...
- by Breakin Stuff - at 2015.01.26 11:07:00
|
1950. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
Reload and recharge would be my recommendation. Or charge and recoil.
- by Breakin Stuff - at 2015.01.26 11:03:00
|
1951. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
shaman oga wrote: H0riz0n Unlimit wrote: Splah damage for particle accelerator and particle cannon? Not a huge one but just enough to 2-shot ak0 sentinels without a doible hit ( useless comment) It's 2 meters at 234HP, you will have an har...
- by Breakin Stuff - at 2015.01.26 11:01:00
|
1952. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I should probably post my reasoning here: Infantry AAV and large turrets pretty much have the same function. I believe that the turrets should be more advantageous for killing tanks though, so I believe keeping their overall DPS ahead of infantry...
- by Breakin Stuff - at 2015.01.26 10:57:00
|
1953. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Alright I looked at your initial there. My first thought is that, unless you intend for EHP capaccapacityi to be based off the current Gunnlogi these turrets for AV will cause nosebleedingly short fights. 2000 DPS is mind-numbingly short duratio...
- by Breakin Stuff - at 2015.01.26 10:30:00
|
1954. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: Is it possible that we'll also see some semblance of racial parity from this too? If no one else does I'm already theorycrafting large turrets for racial parity. Once we have the hulls finalized and the turrets we have...
- by Breakin Stuff - at 2015.01.26 09:12:00
|
1955. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
How are you supposed to raid a non-land holding corp? Where? That's the point, non land holding corps don't have a location you can pin down and attack. Not only that it would easily allow landholders to attack and suppress new corps to keep the...
- by Breakin Stuff - at 2015.01.26 09:09:00
|
1956. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Try this combination in a proto gallente assault. Complex ferroscale complex reactive x2 complex kincat x2 Complex damage mod x3 Tweak to fit your playstyle and enjoy the screams.
- by Breakin Stuff - at 2015.01.26 08:55:00
|
1957. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Also I have a baseline setup for turrets in mind Rattati. Will post the spreadsheet for them when I convert the numbers to your tables. I also would like to help build the missing racial turrets. What phase is the introduction of minmatar ans am...
- by Breakin Stuff - at 2015.01.26 08:44:00
|
1958. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Believe it or not smalls need a checkup. Not a nerf though. Small rails are ineffectual for the most part, small blblasters are borderline worthless. Small missiles, however, are not in a bad place. They work well on a dropship. The only real pro...
- by Breakin Stuff - at 2015.01.26 08:41:00
|
1959. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Rattati would you like me to do number builds for the scrambler lance, plasma mortar, autocannon and arc cannon adapted to 1.10 AV DPS standards that I had in my chrome build spreadsheet? It's an easy ...
- by Breakin Stuff - at 2015.01.26 08:36:00
|
1960. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Breakin Stuff wrote: I need the rate of fire stats actually, but this will help All flaylocks 125 ROF There is only one breach, it has 54.55 ROF. All NK: 66.67 ROF Thanks to you guys who found this. I appreciate th...
- by Breakin Stuff - at 2015.01.26 06:45:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |