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1681. Feedback - Matchmaking - in Feedback/Requests [original thread]
Welcome to DUST. I recommend staying out of close combat areas until you get the ropes. Fatties with HMGs lurk in the close combat areas because long range is their bane.
- by Breakin Stuff - at 2015.02.10 16:46:00
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1682. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Arkena Wyrnspire wrote: Piercing Serenity wrote: Lol, easy Aeon. This isn't an anti vehicle thread Every thread can be an anti-vehicle thread if you try hard enough! I kinda want to go into a GD thread and make i...
- by Breakin Stuff - at 2015.02.10 16:38:00
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1683. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Aeon, just ignore Spkr, responding to him only enables his toxicity. Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help wit...
- by Breakin Stuff - at 2015.02.10 16:25:00
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1684. Warbarge Components - in Feedback/Requests [original thread]
What if we tied component generation as a per-battle thing with the mobile factory providing a multiplier?
- by Breakin Stuff - at 2015.02.10 12:43:00
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1685. To add to Vehicle Overhaul - in Feedback/Requests [original thread]
True Adamance wrote: Apocalyptic Destroyer wrote: No extra small turrets ! Just the two we have now plus the pilots ! :-) Odd. If you don't mind me saying I always figured the ADS was lacking fire power which is why it was never really a...
- by Breakin Stuff - at 2015.02.10 12:35:00
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1686. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
John Psi wrote: 10/10 thread Dammit I was going to wait for it to achieve 11/10 before I said anything.
- by Breakin Stuff - at 2015.02.10 12:30:00
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1687. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
iKILLu osborne wrote: my question would be, why when i jump out of my ds (shot down or not) i commit suicide, i understand the ds crushed me mid air, what i'm wanting to know is why in the fukk doesn't my character jump out the other side that ...
- by Breakin Stuff - at 2015.02.10 10:20:00
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1688. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
When the dropship hits zero the pilot should be killed and the vehicle start to crash. Overflow damage past zero should be applied to passengers evenly as they attemp to bail out of a dying bird. This isn't a hard dilemma guys. Bird destroyed, p...
- by Breakin Stuff - at 2015.02.10 10:19:00
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1689. Diminishing Returns - Addressing Tier Issues - in Feedback/Requests [original thread]
It's easier to balance from the top down. If you set the absolute top limit and work down it sucks a lot less.
- by Breakin Stuff - at 2015.02.09 22:15:00
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1690. Will Vehicles Ever be Tiered? - in Feedback/Requests [original thread]
Pokey Dravon wrote: DUST Fiend wrote: Pokey Dravon wrote: True, but there are so many things that need to be fixed across the board that Ratatti had to make a judgement call on priorities unfortunately, and someone had to be first, may it...
- by Breakin Stuff - at 2015.02.09 18:04:00
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1691. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: Breakin Stuff wrote: Spkr4theDead wrote: We just want the SP and ISK investment to be worth it. Our experience makes us hard to kill. There's a difference. I agree. I believe that SP dumped into a given fit should be a...
- by Breakin Stuff - at 2015.02.09 16:36:00
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1692. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: We just want the SP and ISK investment to be worth it. Our experience makes us hard to kill. There's a difference. I agree. I believe that SP dumped into a given fit should be as valuable as the same amount of SP dumped ...
- by Breakin Stuff - at 2015.02.09 16:19:00
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1693. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Not to mention I want to avoid the argument that "Oh I spent X amount of SP more than you so I should be X amount harder to kill". as though that argument didn't get old the second time it was trotted out.
- by Breakin Stuff - at 2015.02.09 16:03:00
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1694. Super Points - in Feedback/Requests [original thread]
IVIaster LUKE wrote: tritan abbattere wrote: I would Imagine FF would not count for Super points to prevent boosting as well. Also i can't think of a better name for 'Super points' other then Super points xD Sponge Bob bonus. Thug ...
- by Breakin Stuff - at 2015.02.09 15:57:00
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1695. [Suggestion] Cleaning up junk, tiercide, and memory usage - in Feedback/Requests [original thread]
Starlight Burner wrote: You can go **** yourself CCP if you think I'm going to standby and let that happen. I would love to see you try to stop them if they decide it's what's going to happen.
- by Breakin Stuff - at 2015.02.09 15:37:00
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1696. Orbital Spawns. - in Feedback/Requests [original thread]
100 warpoints for a personal, orbital spawn anywhere on the map.
- by Breakin Stuff - at 2015.02.09 15:14:00
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1697. [IDEA]Simple Trading - in Feedback/Requests [original thread]
why can't you crib the trade window in EVE with double confirmation check? someone changes what's in the trade window? your confirmation terminates. done. Steal from EVE the tools we want whenever you can.
- by Breakin Stuff - at 2015.02.09 15:08:00
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1698. Daily Strongbox key - in Feedback/Requests [original thread]
CCP Rattati wrote: [ I'm going to add a fast scout with hacking modules - "Recon" to starter fits, that should help a bit. all my hack missions get done by loading scouts at the beginning of a match. Doesn't matter what kind of scout. I ju...
- by Breakin Stuff - at 2015.02.09 15:03:00
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1699. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
the problem with "keeping it in the hands of specialists" is newbies get hosed, and it discourages players that want a specific HAV class to run on the side. I'll admit. I want a DHAV. Because I find the idea of rolling around the battlefield in ...
- by Breakin Stuff - at 2015.02.09 15:01:00
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1700. Orbital Spawns. - in Feedback/Requests [original thread]
CCP Rattati wrote: we have had this in internal playtest, it gets old fairly quickly and you start thinking, why can't I just spawn on the earth. I like it as a once per battle thing, maybe with a special module or suit, to claim objectives. ...
- by Breakin Stuff - at 2015.02.09 14:59:00
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