Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 66 post(s) |
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1736
|
Posted - 2015.02.09 12:55:00 -
[961] - Quote
Will there be a vehicle skill tree respec like there was for dropsuits in 1.8 since we are literally getting everything changed.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7025
|
Posted - 2015.02.09 13:00:00 -
[962] - Quote
Sir Dukey wrote:Will there be a vehicle skill tree respec like there was for dropsuits in 1.8 since we are literally getting everything changed.
Can we not start that argument In this thread?
My gut would say yes but since we are no longer dependent upon the devs deciding to give a mass refund it's not certain.
We did not have pay-for respecs when the dropsuit parity hit.
AV
|
Tesfa Alem
Death by Disassociation
833
|
Posted - 2015.02.09 13:03:00 -
[963] - Quote
Sir Dukey wrote:Will there be a vehicle skill tree respec like there was for dropsuits in 1.8 since we are literally getting everything changed.
Good question but i doubt it. The hull are only additions to HAV operation, which every tanker has already specced into level 1 already. Don't understand why 1 point in the skill tree needs to be respeced.
It sort of makes more sense for the turrets, but since infanty didn't get a respec once rifles / dropsuits were changed wholesale i cant see why turrets would be exempt.
Redline for Thee, but no Redline for Me.
|
Spkr4theDead
Red Star.
2890
|
Posted - 2015.02.09 13:09:00 -
[964] - Quote
CCP Rattati wrote:Don't worry too much about the skills, I was theorycrafting and making sure the formulas worked.
I do still want it to be difficult, and more difficult than a single proto dropsuit, for sure. We have specializations for each race to worry about, commando and sentinel for arguments' sake, then there's turrets and core skills. Of course that's more SP than a single dropsuit. We also have the ADS and Saga II, for lack of the logi LAV, so let's call those the assault and scout for arguments' sake.
Assuming the tank operation is 4x and 8x:
So that's what, 8 PRO suits? More SP if you want the base tank operation to need to be level 5 for PRO tanks.
Then there's core skills, and most of them should be useful. Shield, armor, PG and CPU 5%, etc.
Then there's turrets, and I'm really hoping the small fragmented won't be its own tree.
I don't have enough SP to get everything to level 5. I'm going to have to make due with 3s here and there, until I get at least 90mil SP.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Spkr4theDead
Red Star.
2890
|
Posted - 2015.02.09 13:12:00 -
[965] - Quote
DarthJT5 wrote:CCP Rattati wrote:Don't worry too much about the skills, I was theorycrafting and making sure the formulas worked.
I do still want it to be difficult, and more difficult than a single proto dropsuit, for sure. I only have 1 question about the skills. Are we going off the sa,e system we have right now where HAV operation unlocks both racial vehicles when you level it up, or the old system where you did HAV operation< Racial HAV operation< specialized racial HAV operatio. The old system was much better IMO. Dropsuit operation = unlocks access to all dropsuit skills: 1x = HAV operation unlocks access to all tank skills: 1x.
Absolutely no need to change that.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Spkr4theDead
Red Star.
2890
|
Posted - 2015.02.09 13:23:00 -
[966] - Quote
Doc DDD wrote:I like it the way it is, if it was up to me I would make it 20 times to keep the scrubs out. If that was the case, nobody would bother with them, because you're looking at what, 12mil for that book to 5?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Spkr4theDead
Red Star.
2890
|
Posted - 2015.02.09 13:27:00 -
[967] - Quote
Doc DDD wrote:With the new skill cap I like the 12x, will keep the level 5 specialist tanks for the first couple months in the hhands of those really interested in investing the time ( which really isn't that long when you can get 1 mil sp a week if you cap + passive )
I am guessing electronics and engineering will also serve a purpose and need to be leveled.
Seriously, even playing a couple games a day until this update comes out will probably bank you enough to level pretty high into everyrhing.
Regular Havs will still have thier place with 7 slots.
I am still hoping that instead of nerfing shields ( the only tank build that can survive 2 proto AV infantry for 10 seconds before death is eminent if the pilot doesn't find cover deep in the redline) that armor hardners have thier % reduction increased at the cost of duration so they have a fighting chance. Even if armor hardeners were at 30% damage reduction at current duration there would be more parity with the immediate armor reps. Right now armor hardners are not useful on tanks. Armor tanks aren't useful at all unless you have very extensive experience in a tank.
Armor needs to be brought up to the level that shield is at, rather than knocking down shield to be at the level armor is at. That gives us two broken, useless tanks instead of just one. If you bring armor up, that gives us two okay tanks, and armor can actually put up a fight against shield.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Spkr4theDead
Red Star.
2890
|
Posted - 2015.02.09 13:33:00 -
[968] - Quote
Tesfa Alem wrote:If the biweekly spkr vs the world derail has gotten out of our system I'd like to focus back on the skill tree and the spreadsheet
@ Rattati I believe the general player consensus is that HAV skill point investment should reflect the infantry skill point investsment. 6x then 8x rather than 3x, 6x 10x 12x.
The only difference in HAV and SHAV is prefit turrets. I can't see a reason not to combine both in a single skill tree, and have he two types in the market instead of a double SP sink for the same vehicle. From what i can tell there will be no unique bonus applied to either the HAV or SHAV to differentiate the two. The only bonus is not having griefers leap into your tank.
It doesn't make much sense anymore to have two skill books for one hull. Its more akin to asking breaking suff to spec into proto caldari heavy twice to either use a forge gun, or use a forge gun and a side arm.
You are alreadly removing turret fiting options for tanks, effectivley doubling the ISK sink for tankers. I will have to buy two unique gunlogis, one with turrets, one without. No need to have a massive SP sink as well. I'll reply to this with the skill breakdown when I get home from work.
I'll suffer the thousand notifications until then.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Doc DDD
TeamPlayers Negative-Feedback
313
|
Posted - 2015.02.09 14:43:00 -
[969] - Quote
Spkr4theDead wrote:Tesfa Alem wrote:If the biweekly spkr vs the world derail has gotten out of our system I'd like to focus back on the skill tree and the spreadsheet
@ Rattati I believe the general player consensus is that HAV skill point investment should reflect the infantry skill point investsment. 6x then 8x rather than 3x, 6x 10x 12x.
The only difference in HAV and SHAV is prefit turrets. I can't see a reason not to combine both in a single skill tree, and have he two types in the market instead of a double SP sink for the same vehicle. From what i can tell there will be no unique bonus applied to either the HAV or SHAV to differentiate the two. The only bonus is not having griefers leap into your tank.
It doesn't make much sense anymore to have two skill books for one hull. Its more akin to asking breaking suff to spec into proto caldari heavy twice to either use a forge gun, or use a forge gun and a side arm.
You are alreadly removing turret fiting options for tanks, effectivley doubling the ISK sink for tankers. I will have to buy two unique gunlogis, one with turrets, one without. No need to have a massive SP sink as well. I'll reply to this with the skill breakdown when I get home from work. I'll suffer the thousand notifications until then.
Yeah I guess I am not part if the consensus, I think tanks should cost more than dropsuits to spec into to keep specialist tanks in the hands of specialists. You might see a few peopke that put a point or two in a python or incubus, but getting level 5 is a mountain to climb for serious ads pilots that enjoy watching there investments pop when a commando locks on. HAVS will still be more than competitive without specializing, especially if AV infantry is ever rebalanced at any point. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7027
|
Posted - 2015.02.09 15:01:00 -
[970] - Quote
the problem with "keeping it in the hands of specialists" is newbies get hosed, and it discourages players that want a specific HAV class to run on the side.
I'll admit. I want a DHAV. Because I find the idea of rolling around the battlefield in a murder bus hunting enemy vehicles while having to avoid infantry attack hilarious.
I also think exploding is funny. Doesn't matter who, even me. I like things that explode.
AV
|
|
Tesfa Alem
Death by Disassociation
833
|
Posted - 2015.02.09 15:31:00 -
[971] - Quote
Doc DDD wrote:
Yeah I guess I am not part if the consensus, I think tanks should cost more than dropsuits to spec into to keep specialist tanks in the hands of specialists. You might see a few peopke that put a point or two in a python or incubus, but getting level 5 is a mountain to climb for serious ads pilots that enjoy watching there investments pop when a commando locks on. HAVS will still be more than competitive without specializing, especially if AV infantry is ever rebalanced at any point.
Didn't mean to speak for you there, but that was the consensus as I was seeing it. Given the relative few that check this thread out as often as possible, I also think working out the finer details of SP requirements should be in a seperate thread. Just to get fresh attention / feedback from a wider group, the kind who are more likley to check out a new feedback thread from rattati and not feel overwhelmed by sifting through 40+ pages of a thread that been here for quite a while now.
Redline for Thee, but no Redline for Me.
|
Spkr4theDead
Red Star.
2890
|
Posted - 2015.02.09 15:59:00 -
[972] - Quote
Doc DDD wrote:Spkr4theDead wrote:Tesfa Alem wrote:If the biweekly spkr vs the world derail has gotten out of our system I'd like to focus back on the skill tree and the spreadsheet
@ Rattati I believe the general player consensus is that HAV skill point investment should reflect the infantry skill point investsment. 6x then 8x rather than 3x, 6x 10x 12x.
The only difference in HAV and SHAV is prefit turrets. I can't see a reason not to combine both in a single skill tree, and have he two types in the market instead of a double SP sink for the same vehicle. From what i can tell there will be no unique bonus applied to either the HAV or SHAV to differentiate the two. The only bonus is not having griefers leap into your tank.
It doesn't make much sense anymore to have two skill books for one hull. Its more akin to asking breaking suff to spec into proto caldari heavy twice to either use a forge gun, or use a forge gun and a side arm.
You are alreadly removing turret fiting options for tanks, effectivley doubling the ISK sink for tankers. I will have to buy two unique gunlogis, one with turrets, one without. No need to have a massive SP sink as well. I'll reply to this with the skill breakdown when I get home from work. I'll suffer the thousand notifications until then. Yeah I guess I am not part if the consensus, I think tanks should cost more than dropsuits to spec into to keep specialist tanks in the hands of specialists. You might see a few peopke that put a point or two in a python or incubus, but getting level 5 is a mountain to climb for serious ads pilots that enjoy watching there investments pop when a commando locks on. HAVS will still be more than competitive without specializing, especially if AV infantry is ever rebalanced at any point. It'll cost too much if the multiplier is too high, and I doubt AV will ever be rebalanced.
It needs to be easy to destroy us. My Python easily countered by MLT swarms. I also lost another to a pair of forge guns and a swarm. Teamwork in action, though the way infantry are on here, they resolutely believe it should take only one person to take out a tank. Funny thing is, I can easily destroy some random that doesn't know what they're doing, using AV, yet they complain they can't take out people like that.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4876
|
Posted - 2015.02.09 16:01:00 -
[973] - Quote
Breakin Stuff wrote:the problem with "keeping it in the hands of specialists" is newbies get hosed, and it discourages players that want a specific HAV class to run on the side.
I'll admit. I want a DHAV. Because I find the idea of rolling around the battlefield in a murder bus hunting enemy vehicles while having to avoid infantry attack hilarious.
I also think exploding is funny. Doesn't matter who, even me. I like things that explode.
I agree. Getting into a specialist HAV from a Generic HAV should feel similar to going from a Frame Dropsuit to a Specialist Dropsuit. Making Specialist HAVs arbitrarily harder to spec into simply because "We want to keep the scrubs out" is just not a good design. Specialist HAVs should take work to train into, but should not feel like they're reserved for vets with excessive amounts of SP. Not to mention I want to avoid the argument that "Oh I spent X amount of SP more than you so I should be X amount harder to kill".
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7031
|
Posted - 2015.02.09 16:03:00 -
[974] - Quote
Pokey Dravon wrote:Not to mention I want to avoid the argument that "Oh I spent X amount of SP more than you so I should be X amount harder to kill".
as though that argument didn't get old the second time it was trotted out.
AV
|
Spkr4theDead
Red Star.
2890
|
Posted - 2015.02.09 16:13:00 -
[975] - Quote
Pokey Dravon wrote:Breakin Stuff wrote:the problem with "keeping it in the hands of specialists" is newbies get hosed, and it discourages players that want a specific HAV class to run on the side.
I'll admit. I want a DHAV. Because I find the idea of rolling around the battlefield in a murder bus hunting enemy vehicles while having to avoid infantry attack hilarious.
I also think exploding is funny. Doesn't matter who, even me. I like things that explode. I agree. Getting into a specialist HAV from a Generic HAV should feel similar to going from a Frame Dropsuit to a Specialist Dropsuit. Making Specialist HAVs arbitrarily harder to spec into simply because "We want to keep the scrubs out" is just not a good design. Specialist HAVs should take work to train into, but should not feel like they're reserved for vets with excessive amounts of SP. Not to mention I want to avoid the argument that "Oh I spent X amount of SP more than you so I should be X amount harder to kill". We just want the SP and ISK investment to be worth it. Our experience makes us hard to kill. There's a difference.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7033
|
Posted - 2015.02.09 16:19:00 -
[976] - Quote
Spkr4theDead wrote: We just want the SP and ISK investment to be worth it. Our experience makes us hard to kill. There's a difference.
I agree. I believe that SP dumped into a given fit should be as valuable as the same amount of SP dumped into any other fit.
Just having a badass tank isn't enough. Most of the people I ripball through are just bads.
But every so often you get that one guy who actually has half a brain and a clue and then it's fun attacking vehicles again. Means something when you dump a good driver's HAV, that kinda thing can completely alter the course of a battle.
Just like having a good logi who isn't merely a WP farming dingbat can make the difference between a phenomenal squad and a dead squad.
AV
|
DarthJT5
Random Gunz RISE of LEGION
253
|
Posted - 2015.02.09 16:28:00 -
[977] - Quote
Breakin Stuff wrote:Spkr4theDead wrote: We just want the SP and ISK investment to be worth it. Our experience makes us hard to kill. There's a difference.
I agree. I believe that SP dumped into a given fit should be as valuable as the same amount of SP dumped into any other fit. Just having a badass tank isn't enough. Most of the people I ripball through are just bads. But every so often you get that one guy who actually has half a brain and a clue and then it's fun attacking vehicles again. Means something when you dump a good driver's HAV, that kinda thing can completely alter the course of a battle. Just like having a good logi who isn't merely a WP farming dingbat can make the difference between a phenomenal squad and a dead squad. I hope to see you in battle some day Breakin. I've only faced 1 or 2 good AV'ers in pubs, and it gets old stomping all the bad ones. (Like the ones who just stand still while they're swarming. Makes them so easy to missile snipe.)
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7033
|
Posted - 2015.02.09 16:36:00 -
[978] - Quote
DarthJT5 wrote:Breakin Stuff wrote:Spkr4theDead wrote: We just want the SP and ISK investment to be worth it. Our experience makes us hard to kill. There's a difference.
I agree. I believe that SP dumped into a given fit should be as valuable as the same amount of SP dumped into any other fit. Just having a badass tank isn't enough. Most of the people I ripball through are just bads. But every so often you get that one guy who actually has half a brain and a clue and then it's fun attacking vehicles again. Means something when you dump a good driver's HAV, that kinda thing can completely alter the course of a battle. Just like having a good logi who isn't merely a WP farming dingbat can make the difference between a phenomenal squad and a dead squad. I hope to see you in battle some day Breakin. I've only faced 1 or 2 good AV'ers in pubs, and it gets old stomping all the bad ones. (Like the ones who just stand still while they're swarming. Makes them so easy to missile snipe.)
I don't wait for tanks to come to me. If you're on a map with me and I realize that you're using an HAV or ADS it's a given you're going to see me attacking shortly after I notice it.
So if you ever see me standing in the middle of the road, not moving, shooting your HAv with an assault rifle or HMG?
It's because I want you to kill me so I can get to hunting you faster.
all BS aside, when fighting vehicles is fun, it's FUN.
But shooting bads is kinda like a guilty pleasure. You know it's not fair, but the fireballs let you roast the marshmallows...
AV
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4880
|
Posted - 2015.02.09 17:14:00 -
[979] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:Breakin Stuff wrote:the problem with "keeping it in the hands of specialists" is newbies get hosed, and it discourages players that want a specific HAV class to run on the side.
I'll admit. I want a DHAV. Because I find the idea of rolling around the battlefield in a murder bus hunting enemy vehicles while having to avoid infantry attack hilarious.
I also think exploding is funny. Doesn't matter who, even me. I like things that explode. I agree. Getting into a specialist HAV from a Generic HAV should feel similar to going from a Frame Dropsuit to a Specialist Dropsuit. Making Specialist HAVs arbitrarily harder to spec into simply because "We want to keep the scrubs out" is just not a good design. Specialist HAVs should take work to train into, but should not feel like they're reserved for vets with excessive amounts of SP. Not to mention I want to avoid the argument that "Oh I spent X amount of SP more than you so I should be X amount harder to kill". We just want the SP and ISK investment to be worth it. Our experience makes us hard to kill. There's a difference.
That's fine, but what I'm trying to avoid is making an overpowered tank and then justifying it with a high SP cost.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Galvatrona
Death Merchants Inc.
3
|
Posted - 2015.02.09 18:32:00 -
[980] - Quote
enough is enough, just put enforcer tanks back in and be done with it.
|
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4881
|
Posted - 2015.02.09 18:33:00 -
[981] - Quote
Galvatrona wrote:enough is enough, just put enforcer tanks back in and be done with it.
@_@ if you had read the thread you would know that is what is effectively being done.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
DarthJT5
Random Gunz RISE of LEGION
254
|
Posted - 2015.02.09 18:33:00 -
[982] - Quote
Galvatrona wrote:enough is enough, just put enforcer tanks back in and be done with it.
Ummmm..... No. What Rattati has planned is much better.
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
|
Spkr4theDead
Red Star.
2891
|
Posted - 2015.02.09 18:52:00 -
[983] - Quote
Pokey Dravon wrote:Spkr4theDead wrote:Pokey Dravon wrote:Breakin Stuff wrote:the problem with "keeping it in the hands of specialists" is newbies get hosed, and it discourages players that want a specific HAV class to run on the side.
I'll admit. I want a DHAV. Because I find the idea of rolling around the battlefield in a murder bus hunting enemy vehicles while having to avoid infantry attack hilarious.
I also think exploding is funny. Doesn't matter who, even me. I like things that explode. I agree. Getting into a specialist HAV from a Generic HAV should feel similar to going from a Frame Dropsuit to a Specialist Dropsuit. Making Specialist HAVs arbitrarily harder to spec into simply because "We want to keep the scrubs out" is just not a good design. Specialist HAVs should take work to train into, but should not feel like they're reserved for vets with excessive amounts of SP. Not to mention I want to avoid the argument that "Oh I spent X amount of SP more than you so I should be X amount harder to kill". We just want the SP and ISK investment to be worth it. Our experience makes us hard to kill. There's a difference. That's fine, but what I'm trying to avoid is making an overpowered tank and then justifying it with a high SP cost. Intelligence is OP.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17038
|
Posted - 2015.02.09 20:15:00 -
[984] - Quote
Galvatrona wrote:enough is enough, just put enforcer tanks back in and be done with it.
Almost could accept that.
The more the discussions go on the more apparent it becomes that I'm not interested in the new designs.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1737
|
Posted - 2015.02.09 21:53:00 -
[985] - Quote
True Adamance wrote:Galvatrona wrote:enough is enough, just put enforcer tanks back in and be done with it.
Almost could accept that. The more the discussions go on the more apparent it becomes that I'm not interested in the new designs.
I'm seriously not even excited for this new stuff. Why? Because it's going to CONTINUE to be arcade like. I hate arcade like tanks.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4892
|
Posted - 2015.02.09 21:59:00 -
[986] - Quote
Sir Dukey wrote:True Adamance wrote:Galvatrona wrote:enough is enough, just put enforcer tanks back in and be done with it.
Almost could accept that. The more the discussions go on the more apparent it becomes that I'm not interested in the new designs. I'm seriously not even excited for this new stuff. Why? Because it's going to CONTINUE to be arcade like. I hate arcade like tanks.
My gripe is more so maintaining the status quo with how hardeners work. I still want tanks fit with more hardeners that last less time. I mean given the 'sample' fittings for what PG/CPU is based off of, I don't foresee Ratatti changing them in any significant way.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Godin Thekiller
The Corporate Raiders
2856
|
Posted - 2015.02.09 23:08:00 -
[987] - Quote
Pokey Dravon wrote:Sir Dukey wrote:True Adamance wrote:Galvatrona wrote:enough is enough, just put enforcer tanks back in and be done with it.
Almost could accept that. The more the discussions go on the more apparent it becomes that I'm not interested in the new designs. I'm seriously not even excited for this new stuff. Why? Because it's going to CONTINUE to be arcade like. I hate arcade like tanks. My gripe is more so maintaining the status quo with how hardeners work. I still want tanks fit with more hardeners that last less time. I mean given the 'sample' fittings for what PG/CPU is based off of, I don't foresee Ratatti changing them in any significant way.
Hardeners haven't changed? What about reps?
click me
Blup Blub Bloop. Translation: Die -_-
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4897
|
Posted - 2015.02.09 23:09:00 -
[988] - Quote
Godin Thekiller wrote:Pokey Dravon wrote:Sir Dukey wrote:True Adamance wrote:Galvatrona wrote:enough is enough, just put enforcer tanks back in and be done with it.
Almost could accept that. The more the discussions go on the more apparent it becomes that I'm not interested in the new designs. I'm seriously not even excited for this new stuff. Why? Because it's going to CONTINUE to be arcade like. I hate arcade like tanks. My gripe is more so maintaining the status quo with how hardeners work. I still want tanks fit with more hardeners that last less time. I mean given the 'sample' fittings for what PG/CPU is based off of, I don't foresee Ratatti changing them in any significant way. Hardeners haven't changed? What about reps?
As far as I can tell, he currently has no plans to change existing modules at this moment aside from perhaps HP modules.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
DarthJT5
Random Gunz RISE of LEGION
255
|
Posted - 2015.02.09 23:24:00 -
[989] - Quote
I think the idea floating around with a cloak-like soft Cooldown would be really nice. That's all I would change about active mods, besides bringing armor hardeners up to 35%
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17056
|
Posted - 2015.02.09 23:45:00 -
[990] - Quote
DarthJT5 wrote:I think the idea floating around with a cloak-like soft Cooldown would be really nice. That's all I would change about active mods, besides bringing armor hardeners up to 35%
Or both to a convergent 30%......
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 :: one page |
First page | Previous page | Next page | Last page |