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4961. SP, AURUM, and an idea - in Feedback/Requests [original thread]
Zero Harpuia wrote: My idea was more along the lines of less time for more gain, but then a sharp decrease once your time is up. Same general SP, but not a huge imposition, just taking an hour or so to max out rather than being forced to spend...
- by Breakin Stuff - at 2013.01.24 08:53:00
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4962. HAV turrets - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Then perhaps it could be a completely different variation altogether. The current ones could be light tanks; a variant with a separately controlled main turret could be a heavy tank- as the name suggests, it would be ...
- by Breakin Stuff - at 2013.01.24 08:42:00
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4963. SP, AURUM, and an idea - in Feedback/Requests [original thread]
You have failed to draw the attention of spreadsheets online crowd (EVE) and need to do a proper spreadsheet and indicate this in the title. WARNING: Knee-Jerk reaction of most EVE players is to rage when WoW is mentioned in reference for includi...
- by Breakin Stuff - at 2013.01.24 08:25:00
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4964. new player suggestion for month 6+ - in Feedback/Requests [original thread]
I hope the weekly cap with a raised soft cap comes to be... However, I suggest after the game goes live for at least 6 months new players automatically gain +50% SP gains for 30 days after a time to mitigate some of the pubstomping that will inev...
- by Breakin Stuff - at 2013.01.24 02:53:00
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4965. Why no accuracy mods? - in Feedback/Requests [original thread]
Tracking enhancers would mitigate recoil and tighten your crosshairs so shot deviation and cone of fire is tightened. primarily a visual reference not a mod that corrects for the fact that some of you scrubs couldnt shoot yourselves. Anything mor...
- by Breakin Stuff - at 2013.01.24 02:27:00
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4966. HAV turrets - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Who said tanks are OP? And you've spent too much of this thread assuming that drivers are never blueberries, but gunners always are. Have I ever told you about the time I hopped into the small blaster of a random blue...
- by Breakin Stuff - at 2013.01.24 00:23:00
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4967. HAV turrets - in Feedback/Requests [original thread]
how are tanks Overpowered? a forge gun equivalent to the tank pretty much 2-4 shot kills it. Oh wait, are U mad your AV grenades don't instapop the caldari tanks? Swap to Flux nades, they strip shields like a boss. The HAVs have been nerfed t...
- by Breakin Stuff - at 2013.01.23 19:19:00
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4968. HAV turrets - in Feedback/Requests [original thread]
You are aware that tanks utilize two bluedots to man secondary turrets, for support roles, right? You're basically demanding a third gunner. it's not necessary You have a coaxial gun (sort of) on the turret controlled by another gunner, and ther...
- by Breakin Stuff - at 2013.01.23 09:31:00
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4969. Proposed Heavy Nerfs - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Tectonious Falcon wrote: HMG optimal range needs to be slightly smaller. Max range can stay the same. Faster heat build up. Problem solved. ^ Attention Pre-Nerf heavies. This was the answer, you all failed. Ge...
- by Breakin Stuff - at 2013.01.23 09:19:00
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4970. BPO Items Should be removed entirely - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Breakin Stuff wrote: ehhhhhh... so long as CCP has us in training wheels and all we do is a sov shift to FW I agree. If CCP provides the proper incentives, EVE players will shower us with cheap equipment with which ...
- by Breakin Stuff - at 2013.01.23 09:16:00
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4971. HAV turrets - in Feedback/Requests [original thread]
Zero Harpuia wrote: There's a lot of Derp in that thar post. because the HAV has a critical weakness if you force it to use a gunner. that's one less set of boots on the ground looking to intercept me before I put a shot through it's glaci...
- by Breakin Stuff - at 2013.01.23 08:43:00
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4972. HAV turrets - in Feedback/Requests [original thread]
Zero Harpuia wrote: Fine, but if you are JUSTIFIED in bringing in a tank on your lonesome, the lone AV specialist who kills you is equally just, deal? Also, if HAVs are meant to be your little solo 'rock out' then why do so many HAV users pu...
- by Breakin Stuff - at 2013.01.23 08:09:00
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4973. Proposed Heavy Nerfs - in Feedback/Requests [original thread]
Bendtner92 wrote: Barnabas Wrex wrote: Lets look back at MAG for those of us that played it. In MAG the HMG's were more powerful, had bigger clips, and were pretty damn accurate. The reason why many, if not most people didn't use them is bec...
- by Breakin Stuff - at 2013.01.23 07:59:00
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4974. BPO Items Should be removed entirely - in Feedback/Requests [original thread]
Garrett Blacknova wrote: irrelevant Not important to me. Not trolling yet. Quote: Although in saying that, it would be nice to see an in-between blueprint type that functions like EVE BPOs, so you have to spend material resources (and a ...
- by Breakin Stuff - at 2013.01.23 07:56:00
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4975. Explosive Damage Resistance Skill/Mods are an IMPERATIVE now!!!! - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Grenade spamming is totally out of control. I've never seen a shooter where guys automatically chuck grenades while they're getting fired at this strips precious defenses so your AR can peel them like a grape. We're not ...
- by Breakin Stuff - at 2013.01.23 07:48:00
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4976. BPO Items Should be removed entirely - in Feedback/Requests [original thread]
Val'herik Dorn wrote: garr i want to start making stuff for all the little merkins! I tried this already.
- by Breakin Stuff - at 2013.01.23 02:14:00
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4977. BPO Items Should be removed entirely - in Feedback/Requests [original thread]
Val'herik Dorn wrote: if you happen to play eve as i do you might have noticed that infantry gear BPOS are already on the market... except they have no bill of materials or skill requirements... or anything else that makes BPOS work. -.- you...
- by Breakin Stuff - at 2013.01.23 02:08:00
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4978. BPO Items Should be removed entirely - in Feedback/Requests [original thread]
Reimus Klinsman wrote: Val'herik Dorn wrote: because CCP has to make money and the more people that buy that gear the more they make it is not an ideal situation but nonetheless the situation we find ourselves in. Something tells me they...
- by Breakin Stuff - at 2013.01.23 01:55:00
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4979. HAV turrets - in Feedback/Requests [original thread]
Zero Harpuia wrote: Breakin Stuff wrote: Scheneighnay McBob wrote: I sortof understand what you're saying, but I don't understand what this has to do with the thread. i was posting in the wrong window. So I suggest you edit what i was...
- by Breakin Stuff - at 2013.01.23 01:49:00
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4980. HAV turrets - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I sortof understand what you're saying, but I don't understand what this has to do with the thread. i was posting in the wrong window. So I suggest you edit what i was saying to sound as Derp as possible. have fun ...
- by Breakin Stuff - at 2013.01.23 01:26:00
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