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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2013.01.23 19:23:00 -
[61] - Quote
i wouldn't mind having a seperate gunner seat. so i can focus on moving the damn tank. |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.01.23 23:06:00 -
[62] - Quote
Breakin Stuff wrote:how are tanks Overpowered?
a forge gun equivalent to the tank pretty much 2-4 shot kills it.
Oh wait, are U mad your AV grenades don't instapop the caldari tanks?
Swap to Flux nades, they strip shields like a boss.
The HAVs have been nerfed to hell. they don't need another nerf.
And when I say my LOLroll tank? I mean the cheapseat thing i have the skills for that me and my family make bets on how long it takes someone to pop me. It's a bucket of laughs. I think I lost like eight of them in a row over the course of three battles.
It was a blast. Who said tanks are OP? And you've spent too much of this thread assuming that drivers are never blueberries, but gunners always are. Have I ever told you about the time I hopped into the small blaster of a random blueberry's HAV? The driver (using a large blaster) got 1 or 2 kills before an AVer took it out. I got at least 5, and they didn't even fire a shot by the time I got most of the kills. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.24 00:23:00 -
[63] - Quote
Scheneighnay McBob wrote: Who said tanks are OP? And you've spent too much of this thread assuming that drivers are never blueberries, but gunners always are. Have I ever told you about the time I hopped into the small blaster of a random blueberry's HAV? The driver (using a large blaster) got 1 or 2 kills before an AVer took it out. I got at least 5, and they didn't even fire a shot by the time I got most of the kills.
yet you still have not explained why thiss change should happen beyond it fits your mental model of symmetry somehow.
Not good enough
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Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.01.24 00:29:00 -
[64] - Quote
Breakin Stuff wrote:Scheneighnay McBob wrote: Who said tanks are OP? And you've spent too much of this thread assuming that drivers are never blueberries, but gunners always are. Have I ever told you about the time I hopped into the small blaster of a random blueberry's HAV? The driver (using a large blaster) got 1 or 2 kills before an AVer took it out. I got at least 5, and they didn't even fire a shot by the time I got most of the kills.
yet you still have not explained why thiss change should happen beyond it fits your mental model of symmetry somehow. Not good enough Read the thread. Until you do, your opinion has absolutely no weight. |
Sir Meode
Seraphim Initiative. CRONOS.
318
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Posted - 2013.01.24 00:54:00 -
[65] - Quote
Its my HAV its, my SP that has gone into it, its my ISK buying it, so i want to gun it not some corp member or blueberry. HAV need to be solo controlled to keep them effective, if the gunner and driver weren't working perfectly together it would just be a waste of money because it wouldnt last 2 moment on a battle field.
This is and always has been a BAD idea |
Thor Thunder Fist
Better Hide R Die
79
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Posted - 2013.01.24 00:58:00 -
[66] - Quote
Scheneighnay McBob wrote:Breakin Stuff wrote:Scheneighnay McBob wrote: Who said tanks are OP? And you've spent too much of this thread assuming that drivers are never blueberries, but gunners always are. Have I ever told you about the time I hopped into the small blaster of a random blueberry's HAV? The driver (using a large blaster) got 1 or 2 kills before an AVer took it out. I got at least 5, and they didn't even fire a shot by the time I got most of the kills.
yet you still have not explained why thiss change should happen beyond it fits your mental model of symmetry somehow. Not good enough Read the thread. Until you do, your opinion has absolutely no weight.
I agree with breaking stuff..... I've read the thread over a couple times and all I see is saying LAV's and dropships need more then 1 why don't tank. and I donno bout the rest of the people but I would be asking for a small blaster turret mounted in the front of each unable to me moved but aimed via moments of the vehicle. maybe you should be suggesting that instead of trying to worsen tanks for everyone else. |
Sir Meode
Seraphim Initiative. CRONOS.
318
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Posted - 2013.01.24 01:11:00 -
[67] - Quote
Instead of asking CCP to change what already exists why not ask for a variation?
If you want a HAV that needs a seperate gunner to driver why not request that aswell as having a solo HAV?
If you were to put it to the community I would put money on people wanting it to stay as it is but im sure they wouldnt say no to having the option to have a two man HAV.
The more of a variety the better |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.01.24 02:30:00 -
[68] - Quote
Sir Meode wrote:Instead of asking CCP to change what already exists why not ask for a variation?
If you want a HAV that needs a seperate gunner to driver why not request that aswell as having a solo HAV?
If you were to put it to the community I would put money on people wanting it to stay as it is but im sure they wouldnt say no to having the option to have a two man HAV.
The more of a variety the better Then perhaps it could be a completely different variation altogether. The current ones could be light tanks; a variant with a separately controlled main turret could be a heavy tank- as the name suggests, it would be tougher to encourage the use of them. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
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Posted - 2013.01.24 03:05:00 -
[69] - Quote
Scheneighnay McBob wrote:Sir Meode wrote:Instead of asking CCP to change what already exists why not ask for a variation?
If you want a HAV that needs a seperate gunner to driver why not request that aswell as having a solo HAV?
If you were to put it to the community I would put money on people wanting it to stay as it is but im sure they wouldnt say no to having the option to have a two man HAV.
The more of a variety the better Then perhaps it could be a completely different variation altogether. The current ones could be light tanks; a variant with a separately controlled main turret could be a heavy tank- as the name suggests, it would be tougher to encourage the use of them.
Might be interesting. Maybe cool if they gave the option to replace the small turrets with heavy turrets. HAV would just become death on wheels ^_^.
Zero Harpuia wrote:You haven't given any reason why tanks should be different, the only support is that it is that way, and so it should stay.
Or we could go with this guy. HAV that flies like a dropship, but has the speed and agility of a LAV? Sweeeeet. I'd let even a blueberry gun if I could fly that thing. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.24 08:42:00 -
[70] - Quote
Scheneighnay McBob wrote: Then perhaps it could be a completely different variation altogether. The current ones could be light tanks; a variant with a separately controlled main turret could be a heavy tank- as the name suggests, it would be tougher to encourage the use of them.
This is a much better idea. Especially if CCP makes it so the turret gunners aren't affected as badly by the bounce on terrain, after all, a modern M-1 Abrams has some serious cannon stabilization.
making a class of Juggernaut HAV or something, or a command vehicle of some kind? That could very well take your initial idea and make it better, especially if such things were built to be corp assets like MCCs rather than personal assets. |
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Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.01.24 08:51:00 -
[71] - Quote
Sir Meode wrote:Instead of asking CCP to change what already exists why not ask for a variation?
If you want a HAV that needs a seperate gunner to driver why not request that aswell as having a solo HAV?
If you were to put it to the community I would put money on people wanting it to stay as it is but im sure they wouldnt say no to having the option to have a two man HAV.
The more of a variety the better
It's a decent idea, and it has been proposed before, but there was a roadblock that killed it then that I shall divulge now. If you make what we dubbed the Super Heavy Attack Vehicle(SHAV) stronger than the HAV by the same degree that the HAV is two steps above the LAV, then it's too damn strong. The HAV would need to be weakened, becoming less damaging, less durable, maybe even physically smaller, and faster so that the SHAV would still be stronger and slower by comparison, but not as strong as it would have to be otherwise, ROFLstomping instillation and such. And I'm sure you see exactly what happened from there... |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.24 09:25:00 -
[72] - Quote
Zero Harpuia wrote:Sir Meode wrote:Instead of asking CCP to change what already exists why not ask for a variation?
If you want a HAV that needs a seperate gunner to driver why not request that aswell as having a solo HAV?
If you were to put it to the community I would put money on people wanting it to stay as it is but im sure they wouldnt say no to having the option to have a two man HAV.
The more of a variety the better It's a decent idea, and it has been proposed before, but there was a roadblock that killed it then that I shall divulge now. If you make what we dubbed the Super Heavy Attack Vehicle(SHAV) stronger than the HAV by the same degree that the HAV is two steps above the LAV, then it's too damn strong. The HAV would need to be weakened, becoming less damaging, less durable, maybe even physically smaller, and faster so that the SHAV would still be stronger and slower by comparison, but not as strong as it would have to be otherwise, ROFLstomping instillation and such. And I'm sure you see exactly what happened from there...
Variant HAV, one that has the standard tank, but more firepower. or the tech 2 equivalent of a marauder. bit faster, bit tougher, hits a bit harder. Requires a slightly larger crew and more coordination. |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.01.24 22:45:00 -
[73] - Quote
Updated OP. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.25 20:36:00 -
[74] - Quote
Scheneighnay McBob wrote:Updated OP.
Honestly, I like the idea of not only separating the seats, but adjusting HAVs.
If you think about it, the HAV is pretty tall and fat to be a frontline tank, and we don't yet have the MAV.
My suggestion would be to make the MAV into the default "tank", and the HAV into a "tank destroyer" just like in the early days of tank warfare. You didn't actually have tanks shooting tanks, as the tanks were anti-infantry platforms. Killing tanks was the job of larger and heavier tank destroyers.
This way, the MAV can fix the somewhat schizophrenic balance of the HAV between AI and AV, and allow it to become a dedicated AV monster that seats 4 players. Then the MAV can use a smaller Medium gun for its main gun with less damage and faster rotation, and only one Small turret to make it a 3-seater. It would also be faster and more manueverable.
I know people are in love with the idea of a one-man tank, but if you think about it, wouldn't these changes leave room for the MTAC to be just that?
The way I see it, have the MTAC as a one-man vehicle with strafing ability, but it can only fit Infantry Heavy weapons, thereby meaning that it has to tread carefully when engaging enemy vehicles. Give it the ability to carry two such that it's more flexible as an asset. |
Soldiersaint
Reaper Galactic
6
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Posted - 2013.02.10 23:30:00 -
[75] - Quote
Breakin Stuff wrote:While I firmly believe this change would make it easier for me to murder you in your shiny sagaris marauders, with a militia forge gun (I will kill one of you buttheads one of these days) I must say that this thread's premise is dumb.
By requiring a turret gunner you render the OWNER of the tank largely impotent to defend his very expensive piece of gear. and while I frequently say ISK paid should not translate to niche protection, a 2 million ISK tank should equate to 2 million ISK of tank shock and require another tank or a Heavy who plays like me (for teh trollz) in a proto fit to easily demolish your toys.
this would, in fact, remove a lot of the difficulty because the drivers do not usually consider optimal firing positions for their gunners when engaging. thusly making them easy meat for me to pick off.
so while Heavies need a buff...
this in not the buff you are looking for. this is taking away any fun factor for the drivers of tanks and punishing them for cranking oodles of skills into turret improvements.
besides, it's the future. The driver plugs himself in and controls the main functions of the tank with his mind. he's a mini-capsuleer.
Bad idea is bad and you should be ashamed of yourself. ^^^^^this |
Soldiersaint
Reaper Galactic
6
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Posted - 2013.02.10 23:34:00 -
[76] - Quote
I'm not spending all my points in tanks so I could just drive around in them and do nothing. This is a very bad idea if they do this then they would have to give the tanks 10x more armor to make up for the fact that driver cant control his own turret that took forever to skill up in. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
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Posted - 2013.02.10 23:54:00 -
[77] - Quote
Mavado V Noriega wrote:lol already put down Mobius fo suggesting this dumb idea to drop some logic on u OP what happens when MTACs and Fighters get added? u gonna have 1 person operate the legs of the MTAC and 1 gun or have more than 1 person fly a jet? ppl need to accept that there will be single manned vehicles thats just how it is
tanks already need support as is with either good gunners in the small turrets or ground infantry
ppl need to stop comparing LAVs and Dropships needing 2 ppl to a tank It's suppose to be an ATTACK vehicle, lavs shouldn't require two people to fill that role. |
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