Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tregar Kerrigan
Subdreddit Test Alliance Please Ignore
36
|
Posted - 2013.01.23 05:40:00 -
[1] - Quote
Coming into the beta today, I went to the market to look for weapon mods, and found the damage enhancers, the gyros from EVE if you will. A raw increase in damage is nice and all, but I would rather use that slot for something more like and EVE tracking enhancer, increasing accuracy rating and effective range, even if it is at the expense of clip size/reload speed. |
Val'herik Dorn
CrimeWave Syndicate
264
|
Posted - 2013.01.23 06:23:00 -
[2] - Quote
hmm this idea intrigues me so a plus one your +1 cherry it would seem for you sir |
I-Shayz-I
ZionTCD Legacy Rising
172
|
Posted - 2013.01.23 08:52:00 -
[3] - Quote
More modules will come in the future, but it's sad to think that they forgot some of the most obvious ones.
How about a movement speed bonus (instead of sprinting) or a module that increases the effectiveness of my equipment such as my repair tool?
Or heck, what about a mod for explosions/explosion resistance? |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2013.01.23 14:25:00 -
[4] - Quote
I-Shayz-I wrote:More modules will come in the future, but it's sad to think that they forgot some of the most obvious ones.
How about a movement speed bonus (instead of sprinting) or a module that increases the effectiveness of my equipment such as my repair tool?
Or heck, what about a mod for explosions/explosion resistance? I want a mod that halves hybrid damage :) |
Sampson David
Planetary Response Organisation Test Friends Please Ignore
6
|
Posted - 2013.01.23 18:59:00 -
[5] - Quote
Increasing effective range and accuracy is done through skill books not passive mods. You need to level up your weapon of choice operation and the associated sharpshooter skills. You also don't have to sacrifice clip size or reload speed since these are skills that can be leveled as well. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2013.01.23 21:44:00 -
[6] - Quote
I'd love one that lessens AR kick, that's for sure. It'd be worth a mid |
Thranx1231
CowTek
90
|
Posted - 2013.01.23 21:48:00 -
[7] - Quote
BursegSardaukar wrote:I'd love one that lessens AR kick, that's for sure. It'd be worth a mid You are aware that this is what the AR skill does now, right?
5% bonus to AR dispersion and kick per level; from the skill page. |
Takron Nistrom
ROGUE SPADES
83
|
Posted - 2013.01.23 21:57:00 -
[8] - Quote
Sampson David wrote:Increasing effective range and accuracy is done through skill books not passive mods. You need to level up your weapon of choice operation and the associated sharpshooter skills. You also don't have to sacrifice clip size or reload speed since these are skills that can be leveled as well.
Don't know if you play eve but there are mods that do that (Tracking Computers), as well as skills. Seems the same would hold true for dust seeing as it's the same universe. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.23 21:58:00 -
[9] - Quote
I really don't see your point.
The FPS portion of the game lets you use KB/M or a controller. So which ever way you prefer to aim is currently supported.
If you don't put the dot on the object no skill bonus in the world is gonna work. You missed. If the dot isn't orange the target is not in range of is hidden and you are sighting off of TacNet information. All the guns use some kind of dot for precise aiming, excepting the Rail Guns, Forge Guns and some ARs whose scopes are currently bugged. The AR Scopes are being looked into so they don't really apply to this conversation.
The standard AR Operations decreases dispersal (make it more accurate) and kick (making it more accurate from the hip). The Light Weapon Sharpshooter gives 5% increased range per level.
All that add up to 25% more range and 25% less dispersal and 25% less kick which appears very much like more accuracy to me.
It might help to tell us if you are having problems with a particular weapon. The current skills are tied to the biggest limiting factor for a particular weapon which is a reasonable target overall. |
Sampson David
Planetary Response Organisation Test Friends Please Ignore
6
|
Posted - 2013.01.23 22:50:00 -
[10] - Quote
Takron Nistrom wrote:Sampson David wrote:Increasing effective range and accuracy is done through skill books not passive mods. You need to level up your weapon of choice operation and the associated sharpshooter skills. You also don't have to sacrifice clip size or reload speed since these are skills that can be leveled as well. Don't know if you play eve but there are mods that do that (Tracking Computers), as well as skills. Seems the same would hold true for dust seeing as it's the same universe.
Yeah i don't play EVE but aware a lot of things that are available in there. those tracking enhancers and stuff can be found under turret upgrades. I just wasn't sure if he was aware that skill books exist for that since he said he was new to DUST
|
|
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.01.23 23:14:00 -
[11] - Quote
EvE has modules to increase optimal range, turn speed, max range, rate of rire. These modules would make nice alternatives to more damage mods. The optimal range mod in eve is supposed to do this by improving aim, so the dust version reducing dispersion would be a good conversion.
EvE has skills, mods, rigs, and boosters(expensive and isk only, last minutes, has penalties to other stats)to change weapon stats.
Dust has skills, mods, and future weapon customization system. It would be nice if all the weapon mods didn't add damage for more variety in fits. I would like a rof or range mod instead sometimes. |
Tregar Kerrigan
Subdreddit Test Alliance Please Ignore
36
|
Posted - 2013.01.23 23:41:00 -
[12] - Quote
KalOfTheRathi wrote:I really don't see your point.
The FPS portion of the game lets you use KB/M or a controller. So which ever way you prefer to aim is currently supported.
If you don't put the dot on the object no skill bonus in the world is gonna work. You missed. If the dot isn't orange the target is not in range of is hidden and you are sighting off of TacNet information. All the guns use some kind of dot for precise aiming, excepting the Rail Guns, Forge Guns and some ARs whose scopes are currently bugged. The AR Scopes are being looked into so they don't really apply to this conversation.
The standard AR Operations decreases dispersal (make it more accurate) and kick (making it more accurate from the hip). The Light Weapon Sharpshooter gives 5% increased range per level.
All that add up to 25% more range and 25% less dispersal and 25% less kick which appears very much like more accuracy to me.
It might help to tell us if you are having problems with a particular weapon. The current skills are tied to the biggest limiting factor for a particular weapon which is a reasonable target overall. Specifically I was burst firing at a target in the 100-200m range, which I would consider decent range for an assault rifle, and in the entire clip not a single bullet hit. Yes my skills are bad, and coming from EVE I know that the best way to get better is through skills, however modules usually give a bonus equivalent to a level 4 skill. I am wondering why there is no such mod for accuracy, while there is for pure damage. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.23 23:43:00 -
[13] - Quote
The biggest problem with that is how it would affect balance, and just as importantly, how it would effect the guns. We went through a build with accidentally perfectly accurate ARs once, and it was upsetting to say the least. Also, accurate HMG would have a more condensed cone? What about the AR? Less kick, or less deviation? Accuracy is a rather blanket term in a non-numbers game. |
Tregar Kerrigan
Subdreddit Test Alliance Please Ignore
36
|
Posted - 2013.01.23 23:58:00 -
[14] - Quote
Zero Harpuia wrote:The biggest problem with that is how it would affect balance, and just as importantly, how it would effect the guns. We went through a build with accidentally perfectly accurate ARs once, and it was upsetting to say the least. Also, accurate HMG would have a more condensed cone? What about the AR? Less kick, or less deviation? Accuracy is a rather blanket term in a non-numbers game. I was thinking primarily reducing deviation from where I am aiming, so I have a better chance of hitting with my crosshair directly on the target, but a worse chance if it isn't on the target. So far the kick hasn't been a problem, and with skills to decrease it I don;t think it will be a huge factor for me, though I could so it being bad for other people. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.24 02:20:00 -
[15] - Quote
EVE tracking enhancers are necessary because you do not actually aim your weapons. In Dust, it is up to you to handle the part of it. Better mobility, skill in your weapon to reduce sway for Snipers, etc.. plus, there is already an aim assist feature which I'm fairly certain I'm not using, but I've never checked.
Not remotely concerned with the lack of this sort of thing. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.24 02:27:00 -
[16] - Quote
Tracking enhancers would mitigate recoil and tighten your crosshairs so shot deviation and cone of fire is tightened. primarily a visual reference not a mod that corrects for the fact that some of you scrubs couldnt shoot yourselves.
Anything more than that is pointless and stupid.
But an interesting idea. not great, not horrible, but interesting. lets toss the idea of how this would work without being auto aimbot assistance. |
Tregar Kerrigan
Subdreddit Test Alliance Please Ignore
36
|
Posted - 2013.01.24 03:10:00 -
[17] - Quote
Breakin Stuff wrote:Tracking enhancers would mitigate recoil and tighten your crosshairs so shot deviation and cone of fire is tightened. primarily a visual reference not a mod that corrects for the fact that some of you scrubs couldnt shoot yourselves.
Anything more than that is pointless and stupid.
But an interesting idea. not great, not horrible, but interesting. lets toss the idea of how this would work without being auto aimbot assistance.
This is exactly what I was thinking. In fact, because firing cone would be smaller, it would be harder to hit a target you weren't aiming at directly. It could also have something for snipers in decreasing the amount of time before your scope settles
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |