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4941. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Shouper of BHD wrote: the Railgun needs a buff, not the FG a nerf. I got a long post explaining but that would be skipped over by 60% of the forum participetns (as I`ve learned from experience) so only if you up for reading it. God forbid ...
- by Breakin Stuff - at 2013.01.27 05:22:00
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4942. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Omnipotent lilmamaj wrote: The solution is getting good and not dying. you are living proof that the world is not getting any smarter. Your troll post gets a 1/10 from being so very unoriginal and tired that I heard it playing multiplayer q...
- by Breakin Stuff - at 2013.01.27 05:18:00
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4943. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
I lose 70k+ per heavy fit I lose. and that's with the type 1, with an MH-82 (not the aur one) HMG. I have nothing above level 3, most of my stuff is standard. I'm expecting the price to continue jumping sharply, especially as I upgrade suits. I ...
- by Breakin Stuff - at 2013.01.27 05:02:00
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4944. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Posting in another transparent "nerf HMGs" thread #45214. I do of course think that when a heavy is supported properly and using a better-than-basic HMG the militia lemmings who stand still/charge/insist that they're master chief and try to club ...
- by Breakin Stuff - at 2013.01.27 04:38:00
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4945. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: I actually enjoy the controls, here's a tip on staying alive though, Fit the damn Ariel prop mod. Good god it does the job. However, since DS's are supposed to have a logistical role in repping they do need a lil' buf...
- by Breakin Stuff - at 2013.01.27 04:33:00
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4946. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: As a vehicle operator, I have no problem with the forge gun's damage. It might even be too low given how easily I dealt with that forge operator that took on my Sica last night. My issue is their range. This can ...
- by Breakin Stuff - at 2013.01.27 04:14:00
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4947. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
You have to know exactly what angle to clip a derpship to send it into a tailspin now. High angle high deflection, and WHOOPS! And militia forgeguns are balanced to kill Militia tanks and militia derpships in no more than four shots depending on ...
- by Breakin Stuff - at 2013.01.27 04:12:00
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4948. the nerf thread process of thought. - in Feedback/Requests [original thread]
Sleepy Zan wrote: not really but I wish you a successful like harvest most people can't string a coherent thought together when they demand nerfs. This is what they sound like. No numbers, no evidence, just mindless ranting. At least y...
- by Breakin Stuff - at 2013.01.26 09:57:00
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4949. the nerf thread process of thought. - in Feedback/Requests [original thread]
What's that? Can I figure out how to use it without getting killed over and over? If No: Do other people who use it rip my balls off and feed them to me? If Yes: Weapon is OP, nerf it. What's that? Can I figure out how to used it without gett...
- by Breakin Stuff - at 2013.01.26 09:51:00
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4950. LvL 5 Assault Riffles are too weak. - in Feedback/Requests [original thread]
Tiel Syysch wrote: Because people are ignorant and assume it's doing something different. This quote has been brought to you by the corp that not only wants the AR to be the best possible weapon in every situation ever, but wants your co...
- by Breakin Stuff - at 2013.01.26 08:22:00
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4951. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
nerfing forgeguns isn't the answer. I do not in any way object to making railgun splash bigger. That would be a decent compromise. I'm a forgegunner and i approve of the idea of buffing tank rails over nerfing the forge guns. Shield tanks will s...
- by Breakin Stuff - at 2013.01.26 08:06:00
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4952. vote to whether HMG is op or not - in Feedback/Requests [original thread]
Necrodermis wrote: it's too cheap for what it does. a heavy has a ton of health and only costs a fraction, along with the guns. make them represent the cost of their roll on the battlefield. they are walking tanks they should cost the same. ...
- by Breakin Stuff - at 2013.01.26 08:00:00
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4953. Dust 514: Impressions of a FPS player. (Beta feedback/discussion) - in Feedback/Requests [original thread]
Amazing, a post about first impressions that doesn't make me want to troll you... Much. Cynical Driver wrote: I tried EVE, and while I respected it's level of customization (skills,) I found it to be far too tedious. Getting start...
- by Breakin Stuff - at 2013.01.25 08:37:00
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4954. REQUEST FOR: VEHICLE LOCKING SYSTEMS - in Feedback/Requests [original thread]
Calroon DeVil wrote: Yea so hardcore, yet no friendly fire. Boohoo. At least be consistent on design choices. ohh, believe me. We've been waiting for a while for CCP to remove the training wheels as they promised they would
- by Breakin Stuff - at 2013.01.24 19:27:00
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4955. REQUEST FOR: VEHICLE LOCKING SYSTEMS - in Feedback/Requests [original thread]
Oh God I almost forgot. Red dots can hack your precious tank and take it for themselves. Seen it done once or twice.
- by Breakin Stuff - at 2013.01.24 10:23:00
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4956. Mobile resupply modules for dropships - in Feedback/Requests [original thread]
One of the problems on the field is resupply and refit, obviously largely dealt with by nanohives. But all the same, why not give dropship drivers a capacity to do a drop-resupply on a combat area? Dropship comes down over infantry, drops the tro...
- by Breakin Stuff - at 2013.01.24 10:15:00
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4957. Drop Ships and WP's - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: I know its been mentioned before buuuut, It would be nice if dropships could get WP's either, 1) Spawning at there fitted mobile 2) Per man dropped either or would be cool try both. and a WP bonus if the drop happe...
- by Breakin Stuff - at 2013.01.24 10:09:00
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4958. REQUEST FOR: VEHICLE LOCKING SYSTEMS - in Feedback/Requests [original thread]
Ok I promised myself I wouldn't do this, but i guess i lied to myself. Listen up kids, this is a game for grownups, and people who are ready to move beyond the standard operating procedures of your normal FPS games. This is your first and only ...
- by Breakin Stuff - at 2013.01.24 10:02:00
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4959. SP, AURUM, and an idea - in Feedback/Requests [original thread]
trim your quotes please. makes them easier to read and respond to. keep relevant points that you intend to respond to. Basically, methinks you are overthinking the setup right now. unlike in a Blizz game where your XP progress visibly moves and y...
- by Breakin Stuff - at 2013.01.24 09:40:00
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4960. HAV turrets - in Feedback/Requests [original thread]
Zero Harpuia wrote: Sir Meode wrote: Instead of asking CCP to change what already exists why not ask for a variation? If you want a HAV that needs a seperate gunner to driver why not request that aswell as having a solo HAV? If you were to...
- by Breakin Stuff - at 2013.01.24 09:25:00
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