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4521. After 2 month break... feedback - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: +1. Especially to the bit about the snails pace progression. Seriously, it takes several matches to level up even the most basic skill to level 1 - it takes hundreds for the longer skills. And even as if that wasn't eno...
- by Breakin Stuff - at 2013.12.26 19:46:00
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4522. After 2 month break... feedback - in Feedback/Requests [original thread]
I've been offline for two months and have come back to test our favorite game once again. As promised I have gutted my quota of HAVs and am really rusty or I'd have gotten the rest of you pissant tankers as well. But on a more serious note: No I ...
- by Breakin Stuff - at 2013.12.26 11:01:00
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4523. Swarm Launcher Respec - in Feedback/Requests [original thread]
Crowd Control Productions
- by Breakin Stuff - at 2013.12.25 01:53:00
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4524. Request: One hit kill weapon for AV infantry to use against vehicles - in Feedback/Requests [original thread]
I must reiterate, NO! I want CCP to make AV versus tanks to be a godawful fight that is anyone's game potentially based on skill. I do not want easy mode. I also do not want supercaps 2.0 which is what tanks seem to be ATM.
- by Breakin Stuff - at 2013.12.24 21:55:00
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4525. Request: Alternative it a barge/EVE strike - in Feedback/Requests [original thread]
Meee One wrote: I request that we have more strike options such as: -A continuous laser from one designated point to another a short distance away (giant laser rifle) -Missle bombardment. -Sound wave bombardment Each having their own advantage...
- by Breakin Stuff - at 2013.12.24 10:04:00
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4526. Request: One hit kill weapon for AV infantry to use against vehicles - in Feedback/Requests [original thread]
Meee One wrote: REs are a one hit kill guaranteed in infantry vs infantry battles. Why not have something that 1 shots vehicles? Goddammit no. This coming from a dedicated AV gunner. No. No Finger of God OHK weapons on tanks damn you. i...
- by Breakin Stuff - at 2013.12.24 09:38:00
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4527. The role of AV gunners Vs Vehicles - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Keep the vehicle limit. Increase player count. 32 vs 32 battles allows for more flexible deployment of mercenaries. 4 dedicated AV mercs are a lot less noticeable when they constitute an eighth of your team, instead of a...
- by Breakin Stuff - at 2013.12.24 09:32:00
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4528. The role of AV gunners Vs Vehicles - in Feedback/Requests [original thread]
My basis for this whole thing is the chromosome AV (read: Forge Gun) vs HAV balance. This was my assessment of solo tankhunting: You could kill a militia tank (Sica/Soma) with militia/standard weapons, but it was hard. Killing them with advanced ...
- by Breakin Stuff - at 2013.12.24 09:20:00
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4529. The role of AV gunners Vs Vehicles - in Feedback/Requests [original thread]
Alright, I've been watching the debate going on, and bluntly it's not a debate. It's pretty much "No, YOU!" back and forth endlessly. The tank drivers have a few points, but bluntly not many. Mostly their arguments are predicated on "Haha the sh...
- by Breakin Stuff - at 2013.12.24 08:59:00
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4530. The role of AV gunners Vs Vehicles - in Feedback/Requests [original thread]
reserved
- by Breakin Stuff - at 2013.12.24 08:59:00
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4531. Stop FG self damage - in Feedback/Requests [original thread]
kickin six wrote: Yeah I guess you're right. Same thing happens with grenades not going over the wall. I'll try to be more aware until they nerf it so bad I switch to bow and arrows. Catch up. You're behind the power curve. Bows and Arrows g...
- by Breakin Stuff - at 2013.12.23 04:35:00
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4532. Stealth HMG change not a good one. - in Feedback/Requests [original thread]
The hmg does not benefit from aim assist. Its not a weapon that aim assist engages for. Same with the forge.
- by Breakin Stuff - at 2013.12.21 03:26:00
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4533. [Request] Remove invulnerability when switching suits at a Depot - in Feedback/Requests [original thread]
Actually since you're stripping your armor and replacing it I think it should pull your shields and armor to 0/0 for a total time of three seconds while it strips and rebuilds your suit. If someone kills you mid-swap you lose both suits.
- by Breakin Stuff - at 2013.11.09 07:45:00
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4534. Shield and armor - in Feedback/Requests [original thread]
Galvan Nized wrote: Cat Merc wrote: Oh excuse me for being a slow ****** for having the same eHP as you and half the regen, so I could have more damage. Yay trade offs. P.S: Nobody uses complex plates, they are expensive CPU/PG wise and aren...
- by Breakin Stuff - at 2013.11.07 02:31:00
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4535. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
OMG QUICK! NERF THE ONLY WEAPON THAT CAN EVENLY MATCH THE AR!!! AR 514 IS THREATENED! MAKE IT STAHP! Another nerf thread translated into the bare-bones basic concept it embodies by yours truly. No need to thank me. P.S. Shot a guy out of his L...
- by Breakin Stuff - at 2013.10.09 06:13:00
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4536. swarms (surface to air missiles) - in Feedback/Requests [original thread]
medomai grey wrote: Fracker is used as a replacement for ****** in Battlestar Galactica. He probably used it so he wouldn't get censored and yes he did spell it right. Apparently this guy is smarter than most of the forumgoers. +1
- by Breakin Stuff - at 2013.10.04 08:26:00
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4537. swarms (surface to air missiles) - in Feedback/Requests [original thread]
Smooth Assassin wrote: Apparently your spelling just backfired. Nope. It's spelled exactly as intended.
- by Breakin Stuff - at 2013.10.04 07:19:00
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4538. swarms (surface to air missiles) - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Breakin Stuff wrote: Are you perhaps the englishman Englishmen prefer to pretend doesn't exist? Who are you talking to? the ****** who's posting on two characters and calling me a hick.
- by Breakin Stuff - at 2013.10.02 20:21:00
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4539. swarms (surface to air missiles) - in Feedback/Requests [original thread]
ebronian flacktoider wrote: Breakin Stuff wrote: Minmatar Mercenary 07132221 wrote: Can anyone explain to me how 1 swarm from a militia swarm launcher dealt 149,332 damage without any hacking going on? Also they are surface to air missile...
- by Breakin Stuff - at 2013.10.02 08:59:00
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4540. the true reason why the assault rifle is balanced with the other guns.. - in Feedback/Requests [original thread]
Draco Cerberus wrote: At least with a murder taxi there was solid logic behind the nerf request, with lower damage potential than the SCR and HMG there really is no room to complain. Yes because that lower POTENTIAL means it's totally right...
- by Breakin Stuff - at 2013.10.02 07:02:00
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