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bamboo x
Pawns and Kings
3
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Posted - 2013.10.09 04:11:00 -
[1] - Quote
There's no excuse for an advanced scrambler rifle OHKOing and advanced logi suit with advanced shields and armor. Here I am, I've invested just as much SP as they have, and it makes my GEK look like a piece of trash.
Facts
- It's too accurate to be so powerful
- It's way better than all the other light weapons
- A fully charged headshot from an advanced scrambler rifle tore through 100 shields and 500 armor with one hit.
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
273
|
Posted - 2013.10.09 04:16:00 -
[2] - Quote
bamboo x wrote:There's no excuse for an advanced scrambler rifle OHKOing and advanced logi suit with advanced shields and armor. Here I am, I've invested just as much SP as they have, and it makes my GEK look like a piece of trash. Facts
- It's too accurate to be so powerful
- It's way better than all the other light weapons
- A fully charged headshot from an advanced scrambler rifle tore through 100 shields and 500 armor with one hit.
headshot multiplier is a plus representing skill, which is a much better mechanic than high dps/range spray and pray of the AR.
I don't use the scrambler rifle but I main the scrambler pistol. And as a scout its not scram rifles I fear, but .2 second death of a swipe scan across the map from the AR.
You can't dodge the AR at all, ScramR you can. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
267
|
Posted - 2013.10.09 04:20:00 -
[3] - Quote
Wait till you get shot by the imperial scrambler. |
ShinyJay
REAPERS REPUBLIC
110
|
Posted - 2013.10.09 04:23:00 -
[4] - Quote
did you account for what the head shot multiplier is? if damage mods were used? prof skill lvl? plus the x2 damage (or whatever the charge multiplier is) a charge shot does? take all that into consideration before spouting nonsense. |
Meeko Fent
DUST University Ivy League
1092
|
Posted - 2013.10.09 04:29:00 -
[5] - Quote
Elaborate on point two.
It's a prenerf Tac with a overheat that kicks in at around 10 shots, and when it OH, it locks the gun up for 5 seconds and deals 75 damage per OH.
You miss 4 of the 10 shots, and you overheat, you die.
You can't melee, you can't switch guns, nothing.
The OH mechanic leaves it balanced for its precision and potential paper DPS.
Figured these might eventually come up, but it's quite balanced. |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
601
|
Posted - 2013.10.09 04:42:00 -
[6] - Quote
bamboo x wrote:that's's no excuse for an advanced scrambler rifle OHKOing and advanced logi suit with advanced shields and armor. Here I am, I've invested just as much SP as they have, and it makes my GEK look like a piece of trash. Facts
- It's too accurate to be so powerful
- It's way better than all the other light weapons
- A fully charged headshot from an advanced scrambler rifle tore through 100 shields and 500 armor with one hit.
Its not the gun thats accurate its the person controlling it No its not u could have killed him if u threw a grenade and took out his armor And a little tip u should never stay still if ur not trying to get killed in action |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6493
|
Posted - 2013.10.09 04:46:00 -
[7] - Quote
Here is why you are wrong: Damage isn't everything, weapons with lower damage like the AR can also gain very high damage per second because of their rate of fire. In the time it takes to charge, an AR could have dealt enough damage to kill you anyway. Charge shots pretty much putting all your shots in one basket; if you miss, then the time you took to change was a waste of time, and that wasted time can make the difference between life or death. It also cost way more PG/CPU then other similar weapons. The Scrambler rifle also overheats after ONLY about 15 quickly fired shots, and you can't run or switch weapons until it cools down. |
bamboo x
Pawns and Kings
4
|
Posted - 2013.10.09 04:54:00 -
[8] - Quote
I was shooting him in the head with my GEK, and that didn't stop him from annihilating me with his insanely powerful equivalent to a Semi-Automatic Sniper Rifle that can fire ungodly yellow beams of death at you. It's basically like the Golden Gun of Dust.
As a scout, you really shouldn't fear anything that's not a Tactical Assault Rifle from long distance. Which brings up another scrambler rifle issue: the range.
And switching to a sidearm if you've fired the scrambler too rapidly shouldn't be that hard.
Look guys
The only other advanced weapons that can OHKO you like that are Forge, Plasma cannon, and Sniper. And they all have a balance between power and drawbacks.
Scrambler rifles remind me of the time I used Action Replay codes on Metroid Prime Hunters DS, and made it so I could hold down the button and fire infinite sniper rifle bullets. |
Bojo The Mighty
Zanzibar Concept
2158
|
Posted - 2013.10.09 04:55:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:Here is why you are wrong:
Damage isn't everything, weapons with lower damage like the AR can also gain very high damage per second because of their high rate of fire. The scrambler rifle has high damage, but its damage per second is limited by how fast you can tap with a human finger.
In the time it takes to charge, an AR could have dealt enough damage to kill you anyway. Charge shots pretty much putting all your shots in one basket; if you miss, then the time you took to change was a waste of time, and that wasted time can make the difference between life or death.
It also cost way more PG/CPU then other similar weapons.
The Scrambler rifle also overheats after ONLY about 15 quickly fired shots, and you can't run or switch weapons until it cools down.
In closing, your opinion is wrong. This
I have AR + 3 levels proficiency. Now the Tac AR is sub par to the Scrambler Rifle, I can agree there but it should be. You have no idea how annoying the overheat is to me. Yes I monitor it but accidents will happen and when you do you are screwed. A scout unable to sprint nor take out their sidearm is as good as dead not to mention the feedback damage.
You are approaching the Scrambler from a paper perspective. Wars are not fought on paper good sir. The Scrambler rifle requires precision and vigilance, none of which are required for the AR. The Scrambler rewards those two traits while the AR rewards merely anything. |
Bojo The Mighty
Zanzibar Concept
2158
|
Posted - 2013.10.09 05:00:00 -
[10] - Quote
bamboo x wrote: The only other advanced weapons that can OHKO you like that are Forge, Plasma cannon, and Sniper. And they all have a balance between power and drawbacks. [/b][/i]
List a few more
Shotgun, Scrambler Pistol, and Nova Knives |
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fawkuima juggalo
Hollowed Kings
71
|
Posted - 2013.10.09 05:02:00 -
[11] - Quote
you, are REALLY lucky im not a troll.
the whole point to a scrambler is for the head shots it specificly caters to those who get headshots the most often. ITS MAIN PURPOSE in the game is to have MAD headshot damage. the scram is really not all that great it definatly DOES NOT need to be nerfed.... and it scares the **** out of me when people wana swing the nerf bat. so dont do it all willy nilly till you know your facts..... dps, matched with the rate of over heat probablity during an encounter..... welll just go try it and then tell me it needs a nerf.
-1 |
bamboo x
Pawns and Kings
4
|
Posted - 2013.10.09 05:07:00 -
[12] - Quote
Bojo The Mighty wrote:bamboo x wrote: The only other advanced weapons that can OHKO you like that are Forge, Plasma cannon, and Sniper. And they all have a balance between power and drawbacks. [/b][/i]
List a few more Shotgun, Scrambler Pistol, and Nova Knives
I feel bad for you if you've been OHKOed by a scrambler pistol, bro. |
1st Lieutenant Tiberius
0uter.Heaven
189
|
Posted - 2013.10.09 05:14:00 -
[13] - Quote
bamboo x wrote:Bojo The Mighty wrote:bamboo x wrote: The only other advanced weapons that can OHKO you like that are Forge, Plasma cannon, and Sniper. And they all have a balance between power and drawbacks. [/b][/i]
List a few more Shotgun, Scrambler Pistol, and Nova Knives I feel bad for you if you've been OHKOed by a scrambler pistol, bro.
Then perhaps we've never met.
Also, try using the SR if you think its so OP. Go ahead and see how well you do.
better yet, take me on and see how that turns out. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6494
|
Posted - 2013.10.09 05:15:00 -
[14] - Quote
bamboo x wrote:I was shooting him in the head with my GEK, and that didn't stop him from annihilating me with his insanely powerful equivalent to a Semi-Automatic Sniper Rifle that can fire ungodly yellow beams of death at you. It's basically like the Golden Gun of Dust.
As a scout, you really shouldn't fear anything that's not a Tactical Assault Rifle from long distance. Which brings up another scrambler rifle issue: the range.
And switching to a sidearm if you've fired the scrambler too rapidly shouldn't be that hard.
Look guys
The only other advanced weapons that can OHKO you like that are Forge, Plasma cannon, and Sniper. And they all have a balance between power and drawbacks.
Scrambler rifles remind me of the time I used Action Replay codes on Metroid Prime Hunters DS, and made it so I could hold down the button and fire infinite sniper rifle bullets.
Funny you should bring up the tactical AR in your rampage of wrong. I posted this in a different thread, but its kind of relavent.
KAGEHOSHI Horned Wolf wrote:"The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on." https://forums.dust514.com/default.aspx?g=posts&m=870299#post870299 from CCP Remnant. Confirms the tactical AR is basically a Gallente scrambler rifle. Now consider this: Scramblers are lasers. Lasers have the 2nd highest range, 2nd to only railguns. ARs are blasters (including the tactical AR). Blasters are the lowest range weapons. Given all this info, you would expect the scrambler rifle to have longer range than the tac AR, but somehow its the opposite. Tactical AR has more range despite being a mimic of the scrambler rifle using shorter range weapon, and you're complaining it it has too much range? LOL
And where are you getting this notion that counts shouldn't fear anything but a tactical AR from range? last I checked, that was not in the scout suit description. The scrambler rifle DOES have drawbacks, like I already explained to you last post. The quick overheating after firing only 15 quick shots (and like 5 shots if you did a charge shot); this means you have to be VERY precise with your shots. It also has very high PG/CPU costs.
You CANNOT switch to a sidearm if you overheat. You also cannot run. You can only jump and walk until it cools down.
The scrambler rifle is not "ungodly", Amarr technology is "godly"; they are a God-obsessed theocratic society.
I'm pretty sure your "infinite sniper rifle bullets" wasn' cut short by overheating after 15 shots. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6494
|
Posted - 2013.10.09 05:17:00 -
[15] - Quote
1st Lieutenant Tiberius wrote:bamboo x wrote:Bojo The Mighty wrote:bamboo x wrote: The only other advanced weapons that can OHKO you like that are Forge, Plasma cannon, and Sniper. And they all have a balance between power and drawbacks. [/b][/i]
List a few more Shotgun, Scrambler Pistol, and Nova Knives I feel bad for you if you've been OHKOed by a scrambler pistol, bro. Then perhaps we've never met. Also, try using the SR if you think its so OP. Go ahead and see how well you do. better yet, take me on and see how that turns out. I want to watch, record it if he says yes. |
1st Lieutenant Tiberius
0uter.Heaven
189
|
Posted - 2013.10.09 05:24:00 -
[16] - Quote
Kagehoshi is absolutely correct
the Scrambler Rifle has DRAWBACKS to account for its precision and damage.
compared to the AR, where the only drawback is that you have to reload after 60 rounds.
But im not saying nerf the AR, in fact dont nerf anything, the balance is perfect as is. ARs will always be great, versatile, powerful weapons but skilled players will be able to use other weapons like the Scrambler rifle to counter them.
To OP please be less ignorant before making nerf posts willy nilly, you obviously do not know what you're talking about. and again go skill into the scrambler rifle and try it out, I will queue into a match against you and personally murder you with a GEK just to prove you wrong.
Peace |
1st Lieutenant Tiberius
0uter.Heaven
189
|
Posted - 2013.10.09 05:25:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:1st Lieutenant Tiberius wrote:bamboo x wrote:Bojo The Mighty wrote:bamboo x wrote: The only other advanced weapons that can OHKO you like that are Forge, Plasma cannon, and Sniper. And they all have a balance between power and drawbacks. [/b][/i]
List a few more Shotgun, Scrambler Pistol, and Nova Knives I feel bad for you if you've been OHKOed by a scrambler pistol, bro. Then perhaps we've never met. Also, try using the SR if you think its so OP. Go ahead and see how well you do. better yet, take me on and see how that turns out. I want to watch, record it if he says yes.
If he recognizes me from random pub games, I doubt he will say yes |
The-Errorist
Mannar Focused Warfare Gallente Federation
274
|
Posted - 2013.10.09 05:26:00 -
[18] - Quote
You really should make a scrambler rifle account and see how wrong you are. You need to experience for yourself how and why what you're saying is completely inaccurate. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2729
|
Posted - 2013.10.09 05:27:00 -
[19] - Quote
bamboo x wrote:There's no excuse for an advanced scrambler rifle OHKOing and advanced logi suit with advanced shields and armor. Here I am, I've invested just as much SP as they have, and it makes my GEK look like a piece of trash. Facts
- It's too accurate to be so powerful
- It's way better than all the other light weapons
- A fully charged headshot from an advanced scrambler rifle tore through 100 shields and 500 armor with one hit.
You Minmatar renegade SOB, there is nothing wrong with the SCR, do you know how it works? Have you used it? Don't know if you miss with the charged shot you not only leave a tracer behind but have only a limited number of remaining shots, 7 or so to kill your target?
Don't you know how it suffers against Armour? Don't you know that charge shot is more inaccurate than the regular shot?
Your GEK is a piece of trash but will always win in a fight against Amarrians up close and personal, while the laser tech weapon that this gun is will always or more often than not benefit a player at a longer range.
If you are shield tanking a minmatar suit then there is not issue since the ScR was made specifically to deal with Shield Based Suits, if you assume your 5x Shield extenders will save you, thinks again, the ScR did a way with the days of the goddamn CalLogi.
You also have insane speed on your suits, enough to weave through shots, especially blaster turrets.
Unlike your filthy matari weapons the Amarrian tech requires and rewards accuracy with high DPS.
What are you complaining about? The ScR is one of the few balanced weapons in this game. |
Heathen Bastard
The Bastard Brigade
657
|
Posted - 2013.10.09 05:44:00 -
[20] - Quote
bamboo x wrote:Bojo The Mighty wrote:bamboo x wrote: The only other advanced weapons that can OHKO you like that are Forge, Plasma cannon, and Sniper. And they all have a balance between power and drawbacks. [/b][/i]
List a few more Shotgun, Scrambler Pistol, and Nova Knives I feel bad for you if you've been OHKOed by a scrambler pistol, bro.
standard breach with 1 complex mod 120x1.1x4.5=594 single shot to the head.
against shields: 772 against armor: 415.8
I two shot most heavies. and send scouts scrambling with chest shots when I'm being lazy. |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6497
|
Posted - 2013.10.09 05:45:00 -
[21] - Quote
To the OP, I think I may have been way too harsh; I don't know if I really was, but feels like I was since I typed with anger. I'm sorry. You're still wrong though, and my points still stand. |
1st Lieutenant Tiberius
0uter.Heaven
189
|
Posted - 2013.10.09 05:49:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:To the OP, I think I may have been way too harsh; I don't know if I really was, but feels like I was since I typed with anger. I'm sorry. You're still wrong though, and my points still stand.
I know what you mean Kage, but I cannot tolerate ignorance.
And in all honesty, the OP was ignorant in making his claims and so called "facts"
|
Kal Kronos
L.O.T.I.S.
49
|
Posted - 2013.10.09 05:53:00 -
[23] - Quote
Meh, I find it annoying that the gun is better at sub machine range than its intended. Its so good in that range I agree that the gun needs a rework, higher alpha and lower rof would work. I only get killed by the thing when hip fire spammed from inside 20M. I'll let you in on a little secret that will help you out against people that use the gun just like the old tac ar though. Here's the secret, never ADS when they come at you. Strafe and burst fire whatever gun you're using, after they blow their OP spam load and if you survive gun them down. Problem is with AA your chances of surviving are slim, but this will help you win more than you would have before. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
44
|
Posted - 2013.10.09 06:01:00 -
[24] - Quote
Bojo The Mighty wrote:KAGEHOSHI Horned Wolf wrote:Here is why you are wrong:
Damage isn't everything, weapons with lower damage like the AR can also gain very high damage per second because of their high rate of fire. The scrambler rifle has high damage, but its damage per second is limited by how fast you can tap with a human finger.
In the time it takes to charge, an AR could have dealt enough damage to kill you anyway. Charge shots pretty much putting all your shots in one basket; if you miss, then the time you took to change was a waste of time, and that wasted time can make the difference between life or death.
It also cost way more PG/CPU then other similar weapons.
The Scrambler rifle also overheats after ONLY about 15 quickly fired shots, and you can't run or switch weapons until it cools down.
In closing, your opinion is wrong. This I have AR + 3 levels proficiency. Now the Tac AR is sub par to the Scrambler Rifle, I can agree there but it should be. You have no idea how annoying the overheat is to me. Yes I monitor it but accidents will happen and when you do you are screwed. A scout unable to sprint nor take out their sidearm is as good as dead not to mention the feedback damage. You are approaching the Scrambler from a paper perspective. Wars are not fought on paper good sir. The Scrambler rifle requires precision and vigilance, none of which are required for the AR. The Scrambler rewards those two traits while the AR rewards merely anything.
But but i just want to move the thumb stick back and forth with out any effort and just holding the R1. Aiming? who needs that . Also i see you have not played the fun paper card game war |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3731
|
Posted - 2013.10.09 06:08:00 -
[25] - Quote
ITT: Another moron who has no idea what he's talking about. |
1st Lieutenant Tiberius
0uter.Heaven
190
|
Posted - 2013.10.09 06:10:00 -
[26] - Quote
Kal Kronos wrote:Meh, I find it annoying that the gun is better at sub machine range than its intended. Its so good in that range I agree that the gun needs a rework, higher alpha and lower rof would work. I only get killed by the thing when hip fire spammed from inside 20M. I'll let you in on a little secret that will help you out against people that use the gun just like the old tac ar though. Here's the secret, never ADS when they come at you. Strafe and burst fire whatever gun you're using, after they blow their OP spam load and if you survive gun them down. Problem is with AA your chances of surviving are slim, but this will help you win more than you would have before.
Regardless of your opinions on the weapon itself you have presented and perfected a counter to a particular weapon, this is miles better than what the OP and other people are doing (and by other people I mean the droves of NERF AR whiners around)
Learn to Counter, in this game you shouldnt die the same way twice (except if you died from explosions, theres only one way to die from it and thats BOOM) learn from your mistakes and adapt to the ever changing battleground |
Breakin Stuff
Goonfeet Top Men.
1372
|
Posted - 2013.10.09 06:13:00 -
[27] - Quote
OMG QUICK! NERF THE ONLY WEAPON THAT CAN EVENLY MATCH THE AR!!!
AR 514 IS THREATENED! MAKE IT STAHP!
Another nerf thread translated into the bare-bones basic concept it embodies by yours truly.
No need to thank me.
P.S. Shot a guy out of his LAV seat with a Bloodgrail Imperial scrambler. it was an OHK. He sat still and waited for his buddy, so I charged, then blapped his head off.
It's really no different than a headshot from a proper sniper rifle, honestly. BLAP! DEAD! |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
673
|
Posted - 2013.10.09 12:05:00 -
[28] - Quote
The Scrambler Rifle is an amazing weapon that really rewards players with decent aim and a tactical approach, who rather think and flank their opponents instead of push on the first line.
The inconsistent volume of fire (it's semi-automatic and it overheats quickly) makes it useless for suppression, but the charge mechanic makes it extremely powerful for position-war situations. Only Sniper Rifles are more efficient at picking isolated targets (Laser Rfiles are specifically suited for this as well, but there is not a clear winner between SCR and LR, they both works very good at their own optimal range).
This is truly one of the most lethal weapons in the right hands, but these players are a minority. These characteristics, along the high DPS, make it the potential best 1v1 mid-range killer, but quite uncomfortable in CQC and especially against multiple targets.
Verdict: A lovely weapon which works splendidly well for its intended role and rewards intelligent and skilled players, but takes a noticeable amount of time to get used to it and really leaves you exposed if you let your enemies come to you. Not Overpowered. |
1st Lieutenant Tiberius
0uter.Heaven
193
|
Posted - 2013.10.09 12:17:00 -
[29] - Quote
Keri Starlight wrote:The Scrambler Rifle is an amazing weapon that really rewards players with decent aim and a tactical approach, who rather think and flank their opponents instead of push on the first line.
The inconsistent volume of fire (it's semi-automatic and it overheats quickly) makes it useless for suppression, but the charge mechanic makes it extremely powerful for position-war situations. Only Sniper Rifles are more efficient at picking isolated targets (Laser Rfiles are specifically suited for this as well, but there is not a clear winner between SCR and LR, they both works very good at their own optimal range).
This is truly one of the most lethal weapons in the right hands, but these players are a minority. These characteristics, along the high DPS, make it the potential best 1v1 mid-range killer, but quite uncomfortable in CQC and especially against multiple targets.
Verdict: A lovely weapon which works splendidly well for its intended role and rewards intelligent and skilled players, but takes a noticeable amount of time to get used to it and really leaves you exposed if you let your enemies come to you. Not Overpowered.
1+ Beautiful summary |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
675
|
Posted - 2013.10.09 12:17:00 -
[30] - Quote
1st Lieutenant Tiberius wrote:Keri Starlight wrote:The Scrambler Rifle is an amazing weapon that really rewards players with decent aim and a tactical approach, who rather think and flank their opponents instead of push on the first line.
The inconsistent volume of fire (it's semi-automatic and it overheats quickly) makes it useless for suppression, but the charge mechanic makes it extremely powerful for position-war situations. Only Sniper Rifles are more efficient at picking isolated targets (Laser Rfiles are specifically suited for this as well, but there is not a clear winner between SCR and LR, they both works very good at their own optimal range).
This is truly one of the most lethal weapons in the right hands, but these players are a minority. These characteristics, along the high DPS, make it the potential best 1v1 mid-range killer, but quite uncomfortable in CQC and especially against multiple targets.
Verdict: A lovely weapon which works splendidly well for its intended role and rewards intelligent and skilled players, but takes a noticeable amount of time to get used to it and really leaves you exposed if you let your enemies come to you. Not Overpowered. 1+ Beautiful summary
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