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4161. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Gelan Corbaine wrote: Gabriella Grey wrote: manboar thunder fist wrote: 200m in the redline is incredibly viable on certain maps like the Dom pipe road compound map in the city I agree with you on this if there was a way for scouts to ...
- by Breakin Stuff - at 2014.09.03 17:57:00
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4162. Request for Rattati - in Feedback/Requests [original thread]
Gabriella Grey wrote: TAR comparing them to the scrambler rifle is fine but there is some things that need to be looked into. First the make-up of how the guns operate. The TAR has no seizure rate or needs a cool down, The TAR cannot cha...
- by Breakin Stuff - at 2014.09.03 17:55:00
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4163. WP for damage dealt to dropsuits. Similar to WP for Damage to vehicl... - in Feedback/Requests [original thread]
while I agree with you in principle, and yes Heavies are a distraction, a well-operated heavy dropsuit can collect their tally of warpoints rathr handily, especially in coordinated squads. It's not quite the "All or nothing" AV vs. V situation we...
- by Breakin Stuff - at 2014.09.03 17:50:00
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4164. [Feedback] Rewards System, serious question - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Pace yourself more, Breakin'. It's good financial thinking! I play this game because i love making tanks explode, and watching dropships burn and crash is sublime. I'm not in it for the ISK per se, but having something...
- by Breakin Stuff - at 2014.09.03 15:16:00
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4165. [Feedback] Rewards System, serious question - in Feedback/Requests [original thread]
It has more to do with the fact that CCP put lock timers on PC and then make you pony up 40 mil in order to play that keeps most players out. Oh let's not forget... Locking the districts for over a year. There isn't a high barrier of entry for m...
- by Breakin Stuff - at 2014.09.03 15:14:00
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4166. [Feedback] Rewards System, serious question - in Feedback/Requests [original thread]
Jack 3enimble wrote: Breakin Stuff wrote: Jack 3enimble wrote: Sitting at 200 mil+ and run adv suits at the minimum and proto aswell. I still make money Pretty sure you're the exception, not the rule. I'm pretty sure there are mor...
- by Breakin Stuff - at 2014.09.03 14:02:00
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4167. [Feedback] Rewards System, serious question - in Feedback/Requests [original thread]
Jack 3enimble wrote: Sitting at 200 mil+ and run adv suits at the minimum and proto aswell. I still make money Pretty sure you're the exception, not the rule.
- by Breakin Stuff - at 2014.09.03 13:40:00
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4168. Request for Rattati - in Feedback/Requests [original thread]
Jin no kami wrote: This is gonna make gal assault op if they implement these buffs =ƒÿ+=ƒÿ+=ƒÿ+=ƒÿ+=ƒÿ+=ƒÿ+=ƒÿ+ doubt it
- by Breakin Stuff - at 2014.09.03 13:18:00
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4169. [Feedback] Rewards System, serious question - in Feedback/Requests [original thread]
There is none, as far as I can tell. I have spent the last three weeks expending inventory without purchasing anything more than what I need to make a fit to expend extraneous items. ISK gained in three weeks? 11.6 million-ish. In exchange I ha...
- by Breakin Stuff - at 2014.09.03 13:12:00
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4170. Request for Rattati - in Feedback/Requests [original thread]
actually, now that I think about it, I have this problem on all of the fast-fire automatics to a greater or lesser extent, from the asscram to the HMG
- by Breakin Stuff - at 2014.09.03 12:01:00
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4171. Request for Rattati - in Feedback/Requests [original thread]
honestly my worst issue is for some reason the weapon isn't APPLYING the damage the way a lot of other weapons do. It's like you wind up hitbox glitching or something. this is especially noticable with scouts who strafe right through a line of inc...
- by Breakin Stuff - at 2014.09.03 11:51:00
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4172. Request for Rattati - in Feedback/Requests [original thread]
CCP Rattati wrote: Watching the TAR vs Scrambler video and poring over the rifle data, we propose these small tweaks. In most cases, the Gallente rifle family just has overall the worst comparative kick and dispersion so we want to bring them c...
- by Breakin Stuff - at 2014.09.03 11:03:00
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4173. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
manboar thunder fist wrote: 200m in the redline is incredibly viable on certain maps like the Dom pipe road compound map in the city 200m is too short for a sniper rifle. WAAAAAY too short.
- by Breakin Stuff - at 2014.09.03 07:26:00
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4174. Request for Rattati - in Feedback/Requests [original thread]
the other consideration is the scrambler rifle is an alpha weapon, not a DPS weapon. Usually higher damage means slower rate of fire
- by Breakin Stuff - at 2014.09.03 06:21:00
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4175. [suggestion] Assault HMG balance - in Feedback/Requests [original thread]
zzZaXxx wrote: Yeah tighter dispersion is definitely going to need to be the biggest change. They should up the damage too because right now it's not quite effective enough up close. That shouldn't be altered drastically, but the dispersion doe...
- by Breakin Stuff - at 2014.09.03 05:26:00
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4176. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Kin Cat wrote: anyway will a sniper have less range than a forge gun now? technically giving them more damage SHOULD help fill the void from OBs not getting dropped on reds camping on buildings, but if it's under 300 meters they will be easy p...
- by Breakin Stuff - at 2014.09.03 05:16:00
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4177. Alright CCP this is how the AR should be buffed - in Feedback/Requests [original thread]
BL4CKST4R wrote: The duvolle needs 36.3693 damage per shot 847.968 rate of fire To give us a DPS figure of 514 your welcome I hate you so very much right now
- by Breakin Stuff - at 2014.09.02 21:53:00
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4178. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Fizzer XCIV wrote: JDEZ09 wrote: If ScR rof is to be adjested... Rof: 600-650 is a way better start at balancing this. People are throwing out numbers like 400-500. Those are clearly QQers trying to nerf it into the ground while running 100...
- by Breakin Stuff - at 2014.09.02 21:46:00
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4179. raiseing or removeing Rep-tool cap - in Feedback/Requests [original thread]
yup. hits cap faster, which resets the cap clock earlier which means more warpoints.
- by Breakin Stuff - at 2014.09.02 21:43:00
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4180. Request for Rattati - in Feedback/Requests [original thread]
Funny, I just did a one-minute drill spamming the trigger of a mouse (easier than a controller) at the rate I pull the trigger in DUST while aiming. 292 clicks, approximately 5 clicks/shots per second. HOW is dropping the scram below 500 "Too mu...
- by Breakin Stuff - at 2014.09.02 21:04:00
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