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4181. Request for Rattati - in Feedback/Requests [original thread]
explain why it's too much of a nerf. You saying it's too much is an utterly dismissal-worthy reason. calling people noobs and scrubs is not evidence that it's too much of a nerf. Provide math or shut up.
- by Breakin Stuff - at 2014.09.02 20:57:00
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4182. [suggestion] Assault HMG balance - in Feedback/Requests [original thread]
sharply reduce the dispersion of the assault HMG. It's problem is not damage per shot, but how many shots are likely to hit. Longer-ranges need tighter dispersion to do sufficient damage. Past that, I don't think upping the damage would be a goo...
- by Breakin Stuff - at 2014.09.02 20:38:00
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4183. Request for Rattati - in Feedback/Requests [original thread]
Alldin Kan wrote: I would just lower the RoF to 530-580, I would also ask for a strong shotgun nerf and a RoF reduction for HMG to 2000. HMG is fine (Except the burst) Shotgun is not the problem, it's the delivery platform. Watch what happen...
- by Breakin Stuff - at 2014.09.02 20:17:00
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4184. Request for Rattati - in Feedback/Requests [original thread]
Im not trolling, you are being reactionary.
- by Breakin Stuff - at 2014.09.02 19:06:00
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4185. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Anmol Singh wrote: CCP Rattati wrote: On the topic of projectile damage profile 1) Shield Sentinels are UP and not popular, only used for AV and Sniper fits 2) Armor tanking is rampant 3) CR is too effective against everything at current pr...
- by Breakin Stuff - at 2014.09.02 16:55:00
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4186. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
Mike De Luca wrote: 400m effective, 500m absolute. Will not completely kill redlining, but will stunt it pretty good and also NOT screw over real snipers who shoot from outside the redline. My personal belief is that any shorter would completel...
- by Breakin Stuff - at 2014.09.02 16:49:00
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4187. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Fox Gaden wrote: CCP Rattati wrote: Add ... Miltia HMG to Market Give the Militia HMG the damage of the Standard HMG and the drawbacks of the Burst HMG, and you will have an HMG that will give new players an idea what the HMG is all about...
- by Breakin Stuff - at 2014.09.02 16:14:00
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4188. Request for Rattati - in Feedback/Requests [original thread]
Commenting on a per-statement basis. Responses in boldface. The fact of the matter is that the weapon's efficiency is considerably higher than the rest of the rifle population. Wasn't expecting to see that, but given the number of times I've be...
- by Breakin Stuff - at 2014.09.02 16:08:00
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4189. Request for Rattati - in Feedback/Requests [original thread]
Stefan Stahl wrote: Two points: - I'd guess that the SCR is extremely unpopular with new players. That means the average KDR with an SCR is going to be that of a veteran player while the KDR of a AR will be an average of both old and new player...
- by Breakin Stuff - at 2014.09.02 15:51:00
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4190. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
the towers are not the problem on ANY map. I can kill snipers in EVERY SINGLE TOWER on every map in the game with a forge gun. So no. Tower sniping is fine because it is well within the range of counterfire. It's certain hills on certain maps th...
- by Breakin Stuff - at 2014.09.02 15:47:00
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4191. [Rattati please glance] Laser damage profile to +15%/-15% - in Feedback/Requests [original thread]
unless Rattati slips and misplaces a decimel point, I doubt the asscram will be more DPS-efficient than the GAR. Slightly better vs. Shield suits, tolerable vs. armor suits.
- by Breakin Stuff - at 2014.09.02 15:41:00
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4192. @Rattati: SCR tweaks - in Feedback/Requests [original thread]
Average shooter will pull 350-400 RPM. Well within the safety zone for oversampling. Id keep it at 520. Just in case we find the one guy who has fingers so fast every girl in town has 'em on speed dial.
- by Breakin Stuff - at 2014.09.02 14:30:00
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4193. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
You worry about him spamming scans. I'll worry about making those tanks into a giant pit where money vanishes forever. People still dont seem to realize that I consider it my personal calling to exterminate all vehicles. There are like three driv...
- by Breakin Stuff - at 2014.09.02 14:26:00
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4194. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Symbioticforks wrote: @ CCP Rattati - Symbiotic's Spreadsheet Check this out when you get time! I wouldn't expect something like that. Expect something like: 250-300m Range 15-20% damage increase Larger headshot mu...
- by Breakin Stuff - at 2014.09.02 14:19:00
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4195. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
Snake Sellors wrote: Sclompton Face-Smasher wrote: Breakin Stuff wrote: Also has no zoom. Most good snipers are heads poking over hills. If a sniper hides In the redline he needs to be reachable from outside the redline by something other...
- by Breakin Stuff - at 2014.09.02 14:09:00
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4196. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Damage reduction + sentinel = horror.
- by Breakin Stuff - at 2014.09.02 11:59:00
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4197. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
Its needed because of Minmatar fragility. They all have less total HP at all levels than all other dropsuit races before fitting. A slight buff to eHP means you wont have to brick min suits as hard and can focus on other things.
- by Breakin Stuff - at 2014.09.02 11:57:00
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4198. [Rattati please glance] Laser damage profile to +15%/-15% - in Feedback/Requests [original thread]
The asscram does less damage proportionally. The regular scram I agree with Slso referring to the templar scram: pubs are filled with militia ISK farmers. Use it on anyone else sometime. Its effective-ish but you aren't going to outshoot another ...
- by Breakin Stuff - at 2014.09.02 11:53:00
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4199. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
Also has no zoom. Most good snipers are heads poking over hills. If a sniper hides In the redline he needs to be reachable from outside the redline by something other than a sniper rifle Id agree with 400m if the laser rifle range is buffed to ma...
- by Breakin Stuff - at 2014.09.02 11:47:00
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4200. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
Snipers should park at 320 effective 320 absolute. Put them within reach of forge guns (and keep forges in their kill range) and rail tanks, and keep them close enough to the redline edge that a scout can haul balls in with a rifle to attempt a k...
- by Breakin Stuff - at 2014.09.02 10:27:00
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