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4021. On actually balancing ADS - in Feedback/Requests [original thread]
Please, there is no AV gunner who only spends 1m sp to gun down your stupid dropships. You skill hulls we skill dropsuits, you skill weapons we do too. You skill weapon upgrades so do we. You skill shields and modules we do too. You skill armor? ...
- by Breakin Stuff - at 2014.09.12 12:11:00
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4022. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Oh yay OHK vs. Sentinel will be a thing then. At least I'll be able to fire back at you now. Will the old tracer contrail be making a return? The hit indicator on the hud sucks horrendously for helping spot attackers.
- by Breakin Stuff - at 2014.09.12 10:15:00
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4023. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Meee One wrote: Negating reps is a bad thing. Unless they buff rep tools to counter SG and burst,they will probably stay FOTM. No sir. For every tool there must be a hard counter. The hard counter to the burst HMG attacking your sentinel ...
- by Breakin Stuff - at 2014.09.12 10:07:00
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4024. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
I use the AR only on maps like the orbital artillery and gallente lab maps. It does phenomenally well tgere but chokes on more open maps. Its kinda like how the PLC seems more CQC AV.
- by Breakin Stuff - at 2014.09.12 07:04:00
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4025. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
Your number two would be a tier. But more the point one dropsuit in each class will provide more options for ccp to add To suit variety, such as taking the lower tiers and repurposing them to roles. Example: The current standard sentinel could ...
- by Breakin Stuff - at 2014.09.12 07:01:00
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4026. Caldari heavy HF delta CPU/PG balancing pass (proposal) - in Feedback/Requests [original thread]
Bricktanking shieldd sentinels doesnt end well.
- by Breakin Stuff - at 2014.09.12 06:52:00
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4027. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
Roger Cordill wrote: Breakin Stuff wrote: The suits should never have been tiered. Modules? Yes. Weapons? Yes. Not the dropsuits or vehicle hulls. module and especially weapon balance is problematic due to tiers. there's not enough ...
- by Breakin Stuff - at 2014.09.11 21:28:00
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4028. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Kaeru Nayiri wrote: I will state again, that I disagree with lowering the price of the assault dropship. Bringing one into a fight is a decision made based on the fight. We all need to be ground infantry first, pilots ...
- by Breakin Stuff - at 2014.09.11 20:38:00
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4029. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Python Fit: STD Afterburner; ADV Heavy Extender; STD Heavy Extender; PRO PG Extension; ADV AT-1 Missile. 3244 shields/960 armour. CBR-7 (No Proficiency): Kills on the 5th volley (10.45 seconds plus travel time) W...
- by Breakin Stuff - at 2014.09.11 20:29:00
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4030. make all suits and hulls cost the same price - in Feedback/Requests [original thread]
Pokey Dravon wrote: xAckie wrote: Cause everyone stops running militia or standard suits Seeiousy: how do you or everyone not get that? I would rather play with or against people in decent gear. It's still an rpg in that you need to in...
- by Breakin Stuff - at 2014.09.11 20:21:00
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4031. Dropsuits - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: Dust User wrote: Once again, a heavy with a light weapon is useless so who cares. There is that. Except for commandos. Those are comedy gold. Killed a guy in his tank with my Standard Plasm...
- by Breakin Stuff - at 2014.09.11 20:19:00
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4032. Dropsuits - in Feedback/Requests [original thread]
Dust User wrote: Once again, a heavy with a light weapon is useless so who cares. There is that. Except for commandos. Those are comedy gold.
- by Breakin Stuff - at 2014.09.11 19:53:00
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4033. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
The suits should never have been tiered. Modules? Yes. Weapons? Yes. Not the dropsuits or vehicle hulls.
- by Breakin Stuff - at 2014.09.11 19:51:00
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4034. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Fox Gaden wrote: Breakin Stuff wrote: Actually reversing the dispersion pattern from a normal HMG might be good. It can't start as loose as the regular one or it's not going to be worth anything beyond shotgun range. But decreasing efficienc...
- by Breakin Stuff - at 2014.09.11 19:33:00
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4035. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Actually reversing the dispersion pattern from a normal HMG might be good. It can't start as loose as the regular one or it's not going to be worth anything beyond shotgun range. But decreasing efficiency in favor of alpha seems fair sa a tradeoff.
- by Breakin Stuff - at 2014.09.11 18:00:00
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4036. Dropsuits - in Feedback/Requests [original thread]
Commandos are heavies with two light weapons. Theyre about as tanky as a good assault. The caldari ones have fast shield regen. And I have bad news: if they take light weapons away from sentinels and heavy frames they will simply swap to a damage...
- by Breakin Stuff - at 2014.09.11 16:12:00
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4037. Instead of making swarms faster... - in Feedback/Requests [original thread]
Making ADS slower means forge guns will always win. Speeding swarms is the better solution.
- by Breakin Stuff - at 2014.09.11 16:06:00
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4038. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
Hey kerosini the only forge gun effective at shooting ADS down (without help) ias the assault forge. The barrel never stabilized and the final destination of your shot wobbles like a drunk. It's the only forge capable of pulling the triple shot n...
- by Breakin Stuff - at 2014.09.11 16:01:00
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4039. Myo stim idea: Reduce jump stamina usage? - in Feedback/Requests [original thread]
CommanderBolt wrote: Breakin Stuff wrote: Right, because enabling more bunny-hopping dumbassery is a great idea. To be fair apart from escaping or 'dropping in' with a shotgun on a mercs face..... jumping in a fire fight is generally a ba...
- by Breakin Stuff - at 2014.09.11 11:56:00
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4040. Myo stim idea: Reduce jump stamina usage? - in Feedback/Requests [original thread]
Right, because enabling more bunny-hopping dumbassery is a great idea.
- by Breakin Stuff - at 2014.09.11 10:18:00
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