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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Rattati
C C P C C P Alliance
6957
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Posted - 2014.09.12 02:01:00 -
[151] - Quote
Joel II X wrote:CCP Rattati wrote:Right-wing Extremist wrote:Will the Thale's continue to work along the lines of the Garden Variety Sniper Rifle with Charge-caliber damage, Garden Variety clip and improved zoom?
As for the Charge, define "smallest clip and ammo".
I don't use the TacSR now and probably will continue to not do so as lining up a headshot at relatively close range against a dropsuit zig-zagging toward me is outside of my ability. But the proposal seems to accomplish what you set out to do for the TacSR (i.e.: giving it a niche).
I need those first two questions answered before I can be 'okay' with this nerf, though. Thale's will be an improved "normal" sniper rifle, with the same zoom. The Thale's zoom will be removed from the game. Charged Sniper - 3 shot clip, 15 ammo. You can call it a nerf all you want, we think it is a massive buff to headshots and the role. 15 max ammo? That's the only change I disapprove of. Loving every change, but 15 max ammo? C'mon. 18 max ammo, please. That's 6 mags per rifle instead of 5. Also, will the Charge be given more damage per shot/charge than the standard? It doesn't have a much higher headshot percentage, and with the less range, I expect it be used for body shots more often than not (one shot, one kill).
That's literally no problem.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Tech De Ra
Electronic Sports League
798
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Posted - 2014.09.12 07:43:00 -
[152] - Quote
CCP Rattati wrote:Joel II X wrote:CCP Rattati wrote:Right-wing Extremist wrote:Will the Thale's continue to work along the lines of the Garden Variety Sniper Rifle with Charge-caliber damage, Garden Variety clip and improved zoom?
As for the Charge, define "smallest clip and ammo".
I don't use the TacSR now and probably will continue to not do so as lining up a headshot at relatively close range against a dropsuit zig-zagging toward me is outside of my ability. But the proposal seems to accomplish what you set out to do for the TacSR (i.e.: giving it a niche).
I need those first two questions answered before I can be 'okay' with this nerf, though. Thale's will be an improved "normal" sniper rifle, with the same zoom. The Thale's zoom will be removed from the game. Charged Sniper - 3 shot clip, 15 ammo. You can call it a nerf all you want, we think it is a massive buff to headshots and the role. 15 max ammo? That's the only change I disapprove of. Loving every change, but 15 max ammo? C'mon. 18 max ammo, please. That's 6 mags per rifle instead of 5. Also, will the Charge be given more damage per shot/charge than the standard? It doesn't have a much higher headshot percentage, and with the less range, I expect it be used for body shots more often than not (one shot, one kill). That's literally no problem.
I assume ratatti means to say "yes" to the charge rifle doing more damage to body shots, because its a low DPS rifle with high alpha
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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Symbioticforks
Pure Evil.
832
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Posted - 2014.09.12 07:44:00 -
[153] - Quote
CCP Rattati wrote:
First of all, these are CCP changes, not IWS. I personally made the 3 shot change from the suggested 4 because we are tracking multiple ratios, dmg/clip, head dmg/clip, dps/range and fully modded alphas and comparing against the other snipers. And honestly, a 4-3 clip goes from Fine to Abomination. If you want to OHK a Sentinel, you are trading that alpha for number of shots.
This is all debatable, but let's do it with less drama, and more facts. Not set in stone yet, but will be very soon.
The charge should have more damage per clip, otherwise there would be no charge time. I just think changing the clip size of the charge without a significant base damage increase removes bodyshot sniper rifle play from the game. The standard sniper rifle used to one hit kill on headshots anything except ultra tanked heavies. The return to the original vision is fine, in fact the standard doing 1000-1200 damage on a headshot is great, and allows you to immediately follow up with a body shot for the kill.
What I'm asking for, is the charge sniper rifle with the same headshot multiplier as the standard, and with the clip size of 5.
One major concern is that for PC, you can't go for headshots as a primary means of detterence. Often times they're laggy, in fact any match that has equipment spam or suffers from graphical lag headshots are almost out of the question. Meaning what sniper rifle does one use when it's like this? I would go for something that hits hard, so long as I hit someone. Obviously the charge sniper rifle.
Anyway you get that I'm not happy with the change, I'm sure you see why. If you can find some sort of work around to have the clip size be something more than 3 and not have the charge sniper rifle become come the new Kaalakiota, I would greatly appreciate that. I really don't want to spend the entire match going for headshots, and there isn't a body shot type rifle left if you do this.
Sniping Dust 514 (video series)
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Tech De Ra
Electronic Sports League
798
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Posted - 2014.09.12 07:48:00 -
[154] - Quote
Symbioticforks wrote:
The charge should have more damage per clip
The standard sniper has more damage per clip over a much longer time, the charge has the highest damage per shot
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2735
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Posted - 2014.09.12 10:15:00 -
[155] - Quote
Oh yay OHK vs. Sentinel will be a thing then.
At least I'll be able to fire back at you now.
Will the old tracer contrail be making a return? The hit indicator on the hud sucks horrendously for helping spot attackers. |
Iron Wolf Saber
Den of Swords
16414
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Posted - 2014.09.12 11:45:00 -
[156] - Quote
Symbioticforks wrote:CCP Rattati wrote:
First of all, these are CCP changes, not IWS. I personally made the 3 shot change from the suggested 4 because we are tracking multiple ratios, dmg/clip, head dmg/clip, dps/range and fully modded alphas and comparing against the other snipers. And honestly, a 4-3 clip goes from Fine to Abomination. If you want to OHK a Sentinel, you are trading that alpha for number of shots.
This is all debatable, but let's do it with less drama, and more facts. Not set in stone yet, but will be very soon.
The charge should have more damage per clip, otherwise there would be no charge time. I just think changing the clip size of the charge without a significant base damage increase removes bodyshot sniper rifle play from the game. The standard sniper rifle used to one hit kill on headshots anything except ultra tanked heavies. The return to the original vision is fine, in fact the standard doing 1000-1200 damage on a headshot is great, and allows you to immediately follow up with a body shot for the kill. What I'm asking for, is the charge sniper rifle with the same headshot multiplier as the standard, and with the clip size of 5. One major concern is that for PC, you can't go for headshots as a primary means of detterence. Often times they're laggy, in fact any match that has equipment spam or suffers from graphical lag headshots are almost out of the question. Meaning what sniper rifle does one use when it's like this? I would go for something that hits hard, so long as I hit someone. Obviously the charge sniper rifle. Anyway you get that I'm not happy with the change, I'm sure you see why. If you can find some sort of work around to have the clip size be something more than 3 and not have the charge sniper rifle become come the new Kaalakiota, I would greatly appreciate that. I really don't want to spend the entire match going for headshots, and there isn't a body shot type rifle left if you do this.
Currently the charge rifle and standard rifle offers the same magazine size and yet charge rifle is widely immensely more popular. To be honest the new headshot bonuses between ishukone sniper and the wiyrkomi charge rifle wouldn't change the dynamic of the want to use one rifle over the other, the range advantage the ishukone will enjoy is fleeting at best against MOST targets as expected engagement ranges will be well within range and not near the edge of the range.
So this brings in the question as to why I would even bother using an Ishukone? When the Wykromi is so much superior? The body shot damage is immensely powerful vs the ishukone and the headshot is going to be ever as lethal as the rest of the rifles.
The fitting is not getting messed with.
I wouldn't touch the charge time with a 10ft pole that is now how you discourage the use of a gun that mostly works mechanically.
Lowering the range any further is not a really good option.
ROF is null and moot until you get to 29 rpm
Sway is not getting adjusted if anything not improved.
This leaves us with every few options
Namely Damage (which isn't budging) Headshot bonus (which is comparatively powerful) Zoom, and max ammo and clip size.
The max ammo and clip size is probably considered a significant enough but less of the evils necessary to ensure the ishukone remains as popular as the wykromi.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Iron Wolf Saber
Den of Swords
16414
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Posted - 2014.09.12 11:45:00 -
[157] - Quote
Breakin Stuff wrote:Oh yay OHK vs. Sentinel will be a thing then. At least I'll be able to fire back at you now. Will the old tracer contrail be making a return? The hit indicator on the hud sucks horrendously for helping spot attackers.
I have noted this is an issue with rendering distance namely if you cannot see the source (shooter) you don't see the projectile .
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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PROPHET HELLSCREAM
UNSVER UNITED
8
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Posted - 2014.09.12 13:13:00 -
[158] - Quote
Iron Wolf Saber wrote:Symbioticforks wrote:CCP Rattati wrote:
First of all, these are CCP changes, not IWS. I personally made the 3 shot change from the suggested 4 because we are tracking multiple ratios, dmg/clip, head dmg/clip, dps/range and fully modded alphas and comparing against the other snipers. And honestly, a 4-3 clip goes from Fine to Abomination. If you want to OHK a Sentinel, you are trading that alpha for number of shots.
This is all debatable, but let's do it with less drama, and more facts. Not set in stone yet, but will be very soon.
The charge should have more damage per clip, otherwise there would be no charge time. I just think changing the clip size of the charge without a significant base damage increase removes bodyshot sniper rifle play from the game. The standard sniper rifle used to one hit kill on headshots anything except ultra tanked heavies. The return to the original vision is fine, in fact the standard doing 1000-1200 damage on a headshot is great, and allows you to immediately follow up with a body shot for the kill. What I'm asking for, is the charge sniper rifle with the same headshot multiplier as the standard, and with the clip size of 5. One major concern is that for PC, you can't go for headshots as a primary means of detterence. Often times they're laggy, in fact any match that has equipment spam or suffers from graphical lag headshots are almost out of the question. Meaning what sniper rifle does one use when it's like this? I would go for something that hits hard, so long as I hit someone. Obviously the charge sniper rifle. Anyway you get that I'm not happy with the change, I'm sure you see why. If you can find some sort of work around to have the clip size be something more than 3 and not have the charge sniper rifle become come the new Kaalakiota, I would greatly appreciate that. I really don't want to spend the entire match going for headshots, and there isn't a body shot type rifle left if you do this. Currently the charge rifle and standard rifle offers the same magazine size and yet charge rifle is widely immensely more popular. To be honest the new headshot bonuses between ishukone sniper and the wiyrkomi charge rifle wouldn't change the dynamic of the want to use one rifle over the other, the range advantage the ishukone will enjoy is fleeting at best against MOST targets as expected engagement ranges will be well within range and not near the edge of the range. So this brings in the question as to why I would even bother using an Ishukone? When the Wykromi is so much superior? The body shot damage is immensely powerful vs the ishukone and the headshot is going to be ever as lethal as the rest of the rifles. The fitting is not getting messed with. I wouldn't touch the charge time with a 10ft pole that is now how you discourage the use of a gun that mostly works mechanically. Lowering the range any further is not a really good option. ROF is null and moot until you get to 29 rpm Sway is not getting adjusted if anything not improved. This leaves us with every few options Namely Damage (which isn't budging) Headshot bonus (which is comparatively powerful) Zoom, and max ammo and clip size. The max ammo and clip size is probably considered a significant enough but less of the evils necessary to ensure the ishukone remains as popular as the wykromi.
Now i don`t understand some things here... but isn`t the base damaged be the same as they are now? if only the headshots are buffed the charged rilfe will have limitations... targets are not still... the relation between clip size and rof don`t limits the use of the charged? Today i prefer the ishukone or kalakyota over the charged... if the headshots are the only thing buffed i will continue to prefer the ishukone...
ps: what about the noise of the charged... can`t do anything about it...??
Hobby: Headshot on cloaked units
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CCP Rattati
C C P C C P Alliance
6968
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Posted - 2014.09.12 13:41:00 -
[159] - Quote
PROPHET HELLSCREAM wrote:Iron Wolf Saber wrote:Symbioticforks wrote:CCP Rattati wrote:
First of all, these are CCP changes, not IWS. I personally made the 3 shot change from the suggested 4 because we are tracking multiple ratios, dmg/clip, head dmg/clip, dps/range and fully modded alphas and comparing against the other snipers. And honestly, a 4-3 clip goes from Fine to Abomination. If you want to OHK a Sentinel, you are trading that alpha for number of shots.
This is all debatable, but let's do it with less drama, and more facts. Not set in stone yet, but will be very soon.
The charge should have more damage per clip, otherwise there would be no charge time. I just think changing the clip size of the charge without a significant base damage increase removes bodyshot sniper rifle play from the game. The standard sniper rifle used to one hit kill on headshots anything except ultra tanked heavies. The return to the original vision is fine, in fact the standard doing 1000-1200 damage on a headshot is great, and allows you to immediately follow up with a body shot for the kill. What I'm asking for, is the charge sniper rifle with the same headshot multiplier as the standard, and with the clip size of 5. One major concern is that for PC, you can't go for headshots as a primary means of detterence. Often times they're laggy, in fact any match that has equipment spam or suffers from graphical lag headshots are almost out of the question. Meaning what sniper rifle does one use when it's like this? I would go for something that hits hard, so long as I hit someone. Obviously the charge sniper rifle. Anyway you get that I'm not happy with the change, I'm sure you see why. If you can find some sort of work around to have the clip size be something more than 3 and not have the charge sniper rifle become come the new Kaalakiota, I would greatly appreciate that. I really don't want to spend the entire match going for headshots, and there isn't a body shot type rifle left if you do this. Currently the charge rifle and standard rifle offers the same magazine size and yet charge rifle is widely immensely more popular. To be honest the new headshot bonuses between ishukone sniper and the wiyrkomi charge rifle wouldn't change the dynamic of the want to use one rifle over the other, the range advantage the ishukone will enjoy is fleeting at best against MOST targets as expected engagement ranges will be well within range and not near the edge of the range. So this brings in the question as to why I would even bother using an Ishukone? When the Wykromi is so much superior? The body shot damage is immensely powerful vs the ishukone and the headshot is going to be ever as lethal as the rest of the rifles. The fitting is not getting messed with. I wouldn't touch the charge time with a 10ft pole that is now how you discourage the use of a gun that mostly works mechanically. Lowering the range any further is not a really good option. ROF is null and moot until you get to 29 rpm Sway is not getting adjusted if anything not improved. This leaves us with every few options Namely Damage (which isn't budging) Headshot bonus (which is comparatively powerful) Zoom, and max ammo and clip size. The max ammo and clip size is probably considered a significant enough but less of the evils necessary to ensure the ishukone remains as popular as the wykromi. Now i don`t understand some things here... but isn`t the base damaged be the same as they are now? if only the headshots are buffed the charged rilfe will have limitations... targets are not still... the relation between clip size and rof don`t limits the use of the charged? Today i prefer the ishukone or kalakyota over the charged... if the headshots are the only thing buffed i will continue to prefer the ishukone... ps: what about the noise of the charged... can`t do anything about it...?? I will post numbers over the weekend
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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shaman oga
Nexus Balusa Horizon
2812
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Posted - 2014.09.12 14:27:00 -
[160] - Quote
Can we have images of the zoom level at each rifle max range? Or is it the same we have now?
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Snake Sellors
Hellstorm Inc General Tso's Alliance
453
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Posted - 2014.09.12 16:33:00 -
[161] - Quote
CCP Rattati wrote:PROPHET HELLSCREAM wrote:Iron Wolf Saber wrote:Symbioticforks wrote:CCP Rattati wrote:
First of all, these are CCP changes, not IWS. I personally made the 3 shot change from the suggested 4 because we are tracking multiple ratios, dmg/clip, head dmg/clip, dps/range and fully modded alphas and comparing against the other snipers. And honestly, a 4-3 clip goes from Fine to Abomination. If you want to OHK a Sentinel, you are trading that alpha for number of shots.
This is all debatable, but let's do it with less drama, and more facts. Not set in stone yet, but will be very soon.
The charge should have more damage per clip, otherwise there would be no charge time. I just think changing the clip size of the charge without a significant base damage increase removes bodyshot sniper rifle play from the game. The standard sniper rifle used to one hit kill on headshots anything except ultra tanked heavies. The return to the original vision is fine, in fact the standard doing 1000-1200 damage on a headshot is great, and allows you to immediately follow up with a body shot for the kill. What I'm asking for, is the charge sniper rifle with the same headshot multiplier as the standard, and with the clip size of 5. One major concern is that for PC, you can't go for headshots as a primary means of detterence. Often times they're laggy, in fact any match that has equipment spam or suffers from graphical lag headshots are almost out of the question. Meaning what sniper rifle does one use when it's like this? I would go for something that hits hard, so long as I hit someone. Obviously the charge sniper rifle. Anyway you get that I'm not happy with the change, I'm sure you see why. If you can find some sort of work around to have the clip size be something more than 3 and not have the charge sniper rifle become come the new Kaalakiota, I would greatly appreciate that. I really don't want to spend the entire match going for headshots, and there isn't a body shot type rifle left if you do this. Currently the charge rifle and standard rifle offers the same magazine size and yet charge rifle is widely immensely more popular. To be honest the new headshot bonuses between ishukone sniper and the wiyrkomi charge rifle wouldn't change the dynamic of the want to use one rifle over the other, the range advantage the ishukone will enjoy is fleeting at best against MOST targets as expected engagement ranges will be well within range and not near the edge of the range. So this brings in the question as to why I would even bother using an Ishukone? When the Wykromi is so much superior? The body shot damage is immensely powerful vs the ishukone and the headshot is going to be ever as lethal as the rest of the rifles. The fitting is not getting messed with. I wouldn't touch the charge time with a 10ft pole that is now how you discourage the use of a gun that mostly works mechanically. Lowering the range any further is not a really good option. ROF is null and moot until you get to 29 rpm Sway is not getting adjusted if anything not improved. This leaves us with every few options Namely Damage (which isn't budging) Headshot bonus (which is comparatively powerful) Zoom, and max ammo and clip size. The max ammo and clip size is probably considered a significant enough but less of the evils necessary to ensure the ishukone remains as popular as the wykromi. Now i don`t understand some things here... but isn`t the base damaged be the same as they are now? if only the headshots are buffed the charged rilfe will have limitations... targets are not still... the relation between clip size and rof don`t limits the use of the charged? Today i prefer the ishukone or kalakyota over the charged... if the headshots are the only thing buffed i will continue to prefer the ishukone... ps: what about the noise of the charged... can`t do anything about it...?? I will post numbers over the weekend
Yay... gimme, gimme, gimme.
any more thoughts on the ammo skill or the nano hive changes?
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
27
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Posted - 2014.09.12 18:20:00 -
[162] - Quote
I really love the changes to the TAC sniper rifle. Bigger clip was a must if you're that close to the fight. Brilliant. |
THUNDERGROOVE
Fatal Absolution
1109
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Posted - 2014.09.12 22:40:00 -
[163] - Quote
CCP Rattati wrote:Alaika Arbosa wrote:Will the Tac be functioning as a DMR?
Please say the Tac will function as a DMR, I miss groundsniping I think it may evolve into that, let's see how this urban tactical sniper works damage wise, and then we can look at sway and "stand and shoot". Soraya actually reprimanded me in skype just now, "it's not stand and shoot, just crouch and shoot" :) What's the intended range? If the low end is in the 60-100 range I don't see why I would use it over my beloved scrambler rifle, especially if I have to crouch just to get rid of the horrible sway.
It just screams "HEY YOU! YEAH YOU COME SHOOT AT ME I'M STANDING STILL. EASY HEADSHOTS BRO."
Amarrica!
It's Not Safe to Swim.
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Steel Knee
Kirkinen Risk Control Caldari State
6
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Posted - 2014.09.13 03:22:00 -
[164] - Quote
Can we get a module that reduces headshot damage? The most frustrating thing for me is deaths I can't do anything about (such as ohk from a significant diatance). Choosing not to do anything about it makes all the difference. |
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CCP Rattati
C C P C C P Alliance
7015
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Posted - 2014.09.13 16:24:00 -
[165] - Quote
Thanks for the discussion, we will be sharing numbers when they are finalized.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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