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4041. Need Ammo symbol - in Feedback/Requests [original thread]
Ripley Riley wrote: You know that helpful little icon that appears when you have a nanite injector fitted that shows you nearby bleeding mercs? It is a vital tool. One day, while running my Caldari logi, I realized we need an icon for something...
- by Breakin Stuff - at 2014.09.11 10:16:00
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4042. Caldari heavy HF delta CPU/PG balancing pass (proposal) - in Feedback/Requests [original thread]
Having heavy weapons skill to 4-5 mitigates 90% of sentinel CPU issues. Mostly caldari sents get torched on PG. If you're looking to run 3-4 damage mods you're going to screw yourself. Same with quad extenders.
- by Breakin Stuff - at 2014.09.11 10:15:00
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4043. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Actually having the burst able to break a logi rep chain is a good thing. It adds a counter that is not, in fact, dependent upon ganking the logi or spamming AoE fire. And even the base HMG has about 400 more DPS than two logis can keep up with u...
- by Breakin Stuff - at 2014.09.11 10:11:00
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4044. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Light targets tend to survive all HMGs more readily. Assaults should be your comparison. In my experience with the advanced birst unless a scout holds still (I chalk these up to the player having a petit mal seizure unless they are hacking) it ta...
- by Breakin Stuff - at 2014.09.11 06:44:00
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4045. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
manboar thunder fist wrote: ASCR - 20/10 please for the dmg profile. IT NEEDS TO BE LOOKED IT! i can't believe the ACR scrubs are getting their way by looking at paper stats and not how it's the most underused gun in dust What the hell are...
- by Breakin Stuff - at 2014.09.11 06:08:00
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4046. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Actually I agree with the guy before my last post. Rang reduction on the burst would make sense. It's a good danger-stupid range shotgun heavy weapon but it deeply outperforms other HMGs at their best ranges. This is the main problem with the gun ...
- by Breakin Stuff - at 2014.09.11 06:05:00
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4047. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Actually I have had people slip through HMGs in burst and in full rock 'n roll more or less unscathed with maybe a scratch. I'm thinking that is unintended behavior. If you dance through an HMG reticle while he's throwing rounds downrange you shou...
- by Breakin Stuff - at 2014.09.11 05:59:00
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4048. Respec for Aurum - in Feedback/Requests [original thread]
probably won't happen till legion. If legion decides to exist
- by Breakin Stuff - at 2014.09.10 19:49:00
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4049. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
Derpty Derp wrote: Breakin Stuff wrote: Derpty Derp wrote: If anything you should have left the splash on the breach... If someone gets hit with the splash from that, they're going to get chance to run away. But leaving it on the fast f...
- by Breakin Stuff - at 2014.09.10 19:48:00
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4050. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Will test before commenting. I'm not seeing anything that'll make the weapon subpar. Just less instablap.
- by Breakin Stuff - at 2014.09.10 19:46:00
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4051. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
Derpty Derp wrote: If anything you should have left the splash on the breach... If someone gets hit with the splash from that, they're going to get chance to run away. But leaving it on the fast firing variant is just asking for the pew-pewin...
- by Breakin Stuff - at 2014.09.10 17:48:00
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4052. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
How much leeway is there to change a weapon? Do they pretty much have to function the same way or can they be changed up to do other things when you're talking about variants? I have ideas, I don't want to bother with something if it's not going ...
- by Breakin Stuff - at 2014.09.10 11:34:00
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4053. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
bogeyman m wrote: Breakin Stuff wrote: Incorrect. When I run squads logis hack, repair, resupply and drop links. Fatties (me) do not hack anything unless everyone is dead. He is attached to the logi like a parasitic twin playing bodyguard. ...
- by Breakin Stuff - at 2014.09.10 06:26:00
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4054. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
John Demonsbane wrote: emm kay wrote: I swear to ******* god, make my ads weaker, ccp and i will make alts and murder battle academy players for 30 days straight. You can't be serious. Number of ADS (with non-careless, competent pilot) ...
- by Breakin Stuff - at 2014.09.10 06:25:00
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4055. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
CCP Rattati wrote: The only thing we wanted was to increase the risk to rooftop forgegunners blapping the console. This scenario: line up perfectly, back away, hold the charge, walk 3 steps, release, charge another, if shot, retreat back, rega...
- by Breakin Stuff - at 2014.09.10 02:57:00
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4056. Pilot Dropsuit Ideas - in Feedback/Requests [original thread]
No high slots. No low slots. Light frame. PG/CPU REDUCTION on modules. If you are not wearing a pilot suit in an over-loaded vehicle it explodes.
- by Breakin Stuff - at 2014.09.09 20:15:00
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4057. Saved fittings - in Feedback/Requests [original thread]
Honestly I can't imagine why the fits arent stored client side to exploit local memory while the actual "stats" are held serverside. The fitting limit just seems clunky to me.
- by Breakin Stuff - at 2014.09.09 19:50:00
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4058. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Vanilla dropships are something that needs another look. They are squishier than ADS, slower and less maneuverable to the point where I get the impression most pilots consider them expendable lunatic delivery engines. Making them more survivable ...
- by Breakin Stuff - at 2014.09.09 15:49:00
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4059. seriously ccp its not the snipers fault your game design is flawed - in Feedback/Requests [original thread]
Every team game has a suicide boundary or a wall. Battlefield has a redline that you will bob and weave out of randomly if you fly any of the fighters.
- by Breakin Stuff - at 2014.09.09 12:02:00
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4060. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
My thought is that if splash is removed it means that the railgun is intended to be a hypervelocity kinetic slug heated by friction in a manner similar to incendiary heat penetration rounds used in modern machineguns on a larger scale. It's basica...
- by Breakin Stuff - at 2014.09.09 11:59:00
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