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3181. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
zzZaXxx wrote: Breakin Stuff wrote: Nevermind. I have changed my mind. Break the HMG over your knee Rattati. Kill the spam dead. let the scouts run free. Let's give the scout nerds their fondest wish: someone to take the heat for them. On...
- by Breakin Stuff - at 2014.11.07 06:29:00
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3182. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Switch the ranges on the assault and breach variants of each weapon and you fix the problem. Breach weapons will always overperform in CQC.
- by Breakin Stuff - at 2014.11.06 23:51:00
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3183. Place RE's On My Back - in Feedback/Requests [original thread]
I have advocated this off and on for two years. Given the context of how DUST immortality works one would think the suicide scrub would top the list of dirty tricks used to breach lines.
- by Breakin Stuff - at 2014.11.06 23:46:00
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3184. Place RE's On My Back - in Feedback/Requests [original thread]
manboar thunder fist wrote: Now give them infinite stamina, knives and a 20 m jump You mean skip the suicide vest and just frisbee dat shizz at people? BRILLIANT!!! Why didn't I think of that?
- by Breakin Stuff - at 2014.11.06 23:28:00
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3185. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Because scouts tossing RE at people is so much better. Bluntly you're not going to convince me that I'm wrong. I'm not going to defend broken and failing mechanics. Sentinel meta is a mixed bag of broken and failing mechanics. The assault is a...
- by Breakin Stuff - at 2014.11.06 23:24:00
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3186. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
The heavy spam has reinforced everything I have said. CQC negates all disadvantages sentinels have. They are the meta and the FOTM. And the only way they can be balanced in cqc is by removing them from it.
- by Breakin Stuff - at 2014.11.06 22:43:00
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3187. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Nevermind. I have changed my mind. Break the HMG over your knee Rattati. Kill the spam dead. let the scouts run free. Let's give the scout nerds their fondest wish: someone to take the heat for them. Once the HMG is dead you can have a good lon...
- by Breakin Stuff - at 2014.11.06 22:24:00
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3188. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
el OPERATOR wrote: Breakin Stuff wrote: Argetlam Thorson wrote: Breakin Stuff wrote: Im amazed no one seems to care about this topic given that assault and logi utility in PC is being held hostage by the need to keep sentinels as the k...
- by Breakin Stuff - at 2014.11.06 21:56:00
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3189. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
You seem awfully invested in keeping heavies where they are. Newest round of HMG nerfs already announced. I hope rattati breaks the class entirely. Because the HMG exists on the razor's edge of balance.
- by Breakin Stuff - at 2014.11.06 21:34:00
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3190. Place RE's On My Back - in Feedback/Requests [original thread]
I volunteer to be the test guy for RE backpack delivery... I mean deterrent. totally deterrent. I totally will not use this like a bomb vest. Although if we had a bomb vest I would demand to make the Officer version the Sammus Class Redemption...
- by Breakin Stuff - at 2014.11.06 20:45:00
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3191. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Argetlam Thorson wrote: Breakin Stuff wrote: Im amazed no one seems to care about this topic given that assault and logi utility in PC is being held hostage by the need to keep sentinels as the kings of CQC, a role that makes no sense for th...
- by Breakin Stuff - at 2014.11.06 20:37:00
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3192. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Derpty Derp wrote: Zatara Rought wrote: mmmm....what if heavies took longer to spawn? What did the commandoooooooo do to deserve this? a simple 'max turn speed' on the heavy machine gun would solve this, as you could still spray down ...
- by Breakin Stuff - at 2014.11.06 20:36:00
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3193. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Quote: Militia HMG23.525.0nerf Standard HMG1820.0nerf Advanced HMG17.119.0nerf Prototype HMG16.218.0nerf Officer HMG15.317.0nerf Current values are actually as follows: Militia: 23.5 Standard: 16 Advanced: 15.2 Prototype: 14.4 Officer: I d...
- by Breakin Stuff - at 2014.11.06 18:06:00
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3194. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Vitantur Nothus wrote: things * Detailed explanations for the bads: https://forums.dust514.com/default.aspx?g=posts&m=2443076#post2443076 I thoroughly disagree with you on every single thing you flag "bad"
- by Breakin Stuff - at 2014.11.06 16:22:00
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3195. Bring Back LAV BPO bundles. - in Feedback/Requests [original thread]
We need a full quafe vehicle lineup.
- by Breakin Stuff - at 2014.11.06 16:18:00
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3196. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Quote: HMG-Sentinel is simply too dominant across all game modes. The best way to allow other Frames to combat them is to get them when they are down. I believe Heat is the best way to manage this situation. Good Sentinels will manage their hea...
- by Breakin Stuff - at 2014.11.06 15:43:00
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3197. Bump up the aim assist! - in Feedback/Requests [original thread]
Also kbm doesn't benefit from Aim assist. At all. Ever. Certain weapons gain no benefits, like sniper rifles and forge guns receive zero AA support. Any weapon that would go from "effective" to "bloody-handed rapemobile" with aim assist doesn't ...
- by Breakin Stuff - at 2014.11.06 14:51:00
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3198. Buy Respec and Boosters for ISK - in Feedback/Requests [original thread]
Trading is needed but will be exploited. Accept it now and educate your new players. Hopefully the scams won't be trade window exploits. In fact I hope CCP makes trade windows require a dual lock so that if someone changes something after you lo...
- by Breakin Stuff - at 2014.11.06 14:47:00
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3199. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Christ on a crutch man fix your table or spreadsheet dat shizz.
- by Breakin Stuff - at 2014.11.06 14:17:00
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3200. [Idea] Lone Wolf Contracts - in Feedback/Requests [original thread]
I have calculated no less than 5 ways a lonewolf queue would agitate me and cause me to hunt ways to kill blueberries by any means necessary. I already shoot the REs the nerds forget to check for. +5 equipment destroyed. No FF penalty.
- by Breakin Stuff - at 2014.11.06 13:02:00
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