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2441. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
The thing needed to make crews beneficial is... Higher player counts in battle. You can literally have five tanks with three man crews in play and one lonely blueberry. We don't have enough player count to mandate crews instead of providing bon...
- by Breakin Stuff - at 2015.01.02 15:19:00
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2442. How To Make The Amarr Scout Even Better - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Atiim wrote: You could have the entire forums on your side and it wouldn't matter. You and I both know that you are flat out lying here. The forums are the ultimate meta game. Only between players. Rattati listens. ...
- by Breakin Stuff - at 2015.01.02 15:14:00
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2443. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Enhanced resists on the glacis plate and would fit the tank destroyer motif. There's nothing saying that a "glass cannon" cannot have strong points the way regular HAVs have weak points. Forcing people to think before they engage is never bad de...
- by Breakin Stuff - at 2015.01.02 15:02:00
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2444. Why the small blaster will always be lacking - in Feedback/Requests [original thread]
Grimmiers wrote: The nerfed strafe speeds are a bandaid to the bad hit detection problem. This is so very true.
- by Breakin Stuff - at 2015.01.02 10:50:00
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2445. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
My vote is rebuilding the chromebalance and tweaking. We have a lot of the baseline stats now and besides the fact that to match chrome tank speed would need to go down to match the old balance we could simply tweak dropships upward to acommodate...
- by Breakin Stuff - at 2015.01.02 10:45:00
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2446. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Bluntly I think impact angles would help vehicles overall. Of course It would require another rebalance but eh. Just make the assumption that shields are there to provide additional deflection and follow the contours of the vehicle to match the ...
- by Breakin Stuff - at 2015.01.02 09:07:00
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2447. Improve Amarr Movement Speed - in Feedback/Requests [original thread]
True Adamance wrote: Y-BLOCK wrote: Increase all Amarr movement speed by 3-5%. Why? Because Amarr fight against the Minmatar in faction warfare, & it seems a bit unfair to pit the slowest faction vs the fastest! .....aha.....hahahahah...
- by Breakin Stuff - at 2015.01.02 08:57:00
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2448. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Balance number ratios are not absolutes. They haven't been made a thing. It's just that some players like to crunch numbers. The amarr scout build isn't a cloak assassin build. It's a forward ranging squad support unit intended to get eyes on th...
- by Breakin Stuff - at 2015.01.02 08:55:00
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2449. (Idea) District Resources: Adding Value PC - in Feedback/Requests [original thread]
Why not just let players use the goo to manufacture stuff rather than buying it on the market?
- by Breakin Stuff - at 2015.01.02 08:41:00
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2450. Improve Amarr Movement Speed - in Feedback/Requests [original thread]
Y-BLOCK wrote: Increase all Amarr movement speed by 3-5%. Why? Because Amarr fight against the Minmatar in faction warfare, & it seems a bit unfair to pit the slowest faction vs the fastest! Putting the slowest (and hardest to burn down) ...
- by Breakin Stuff - at 2015.01.02 08:25:00
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2451. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Honestly the only way to balance enforcers as cannon destructo balls with a weak tank would be to bring back splash values. You can't make it a glass cannon and tanky period. But you can make it punch hard in both weight classes or as you said,...
- by Breakin Stuff - at 2015.01.01 09:59:00
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2452. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Would bekinda neat if ccp coded impact angles for av and turrets. Like the shallower the strike angle the more damage lost. No, because video game. ...
- by Breakin Stuff - at 2015.01.01 02:05:00
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2453. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Would bekinda neat if ccp coded impact angles for av and turrets. Like the shallower the strike angle the more damage lost. No, because video game. Just because you hate fun doesn't mean everyone...
- by Breakin Stuff - at 2014.12.31 19:29:00
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2454. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Would bekinda neat if ccp coded impact angles for av and turrets. Like the shallower the strike angle the more damage lost.
- by Breakin Stuff - at 2014.12.31 15:48:00
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2455. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I think tiericide is unlikely to happen in dust. Think about it; their profits from Dust come solely from aurum. Why would they take away one avenue to spend that aurum, by accessing better gear without meeting the skill...
- by Breakin Stuff - at 2014.12.31 12:22:00
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2456. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
I think it needs to go further but this is still better than the system we have now by far.
- by Breakin Stuff - at 2014.12.31 12:16:00
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2457. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
problem is whenever someone suggests making enforcers light HP, big gun, people start absolutely sh*tting kittens saying they'll be useless and wanting them to be able to take lots of hits. I don't think people are on the same sheet of music when...
- by Breakin Stuff - at 2014.12.31 12:12:00
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2458. My List of Ludacris Objects - in Feedback/Requests [original thread]
I approve of this message and/or service.
- by Breakin Stuff - at 2014.12.31 04:01:00
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2459. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CommanderBolt wrote: Gentlemen, a moment of your time. I believe I have found the answer to our conundrums... Tank (Fast - Light) - 1 Shoota' (1 occupant) - Some armour BIG Tank (Regular - Medium) - 2 Shoota's (2 occupants) - More armour ...
- by Breakin Stuff - at 2014.12.30 22:53:00
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2460. HMG balance - in Feedback/Requests [original thread]
Atiim wrote: abdullah muzaffar wrote: Removing AA from such a weapon will make it completely up against scout and assault strafers, try out the acr and hmg on m/kb(esp acr) so you can have an idea how much they rely on aa to do their role. ...
- by Breakin Stuff - at 2014.12.30 18:26:00
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