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501. Aiming still broken... - in General Discussions [original thread]
Chromosone was fine, Uprising was fine, mouse hotfix was fine. Then yesterday, I cant hit anything in CQ anymore, and seem off a bit even at range. The latter may have just been needing time to adjust to the tweaks, but the former, it seemed like ...
- by Bones McGavins - at 2013.05.15 16:08:00
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502. The scrambler rifle is perfect, please don't even consider touching it CCP. - in General Discussions [original thread]
How much damage does the fully charged do? Do we know the multiplyer of the charge? I assumed it was 2 or 3, but if your saying 600+, that would ahve to be like 5 or 6. I guess you are facotirng in the 50% HS bonus...but even still. 70*1.8*5 =630...
- by Bones McGavins - at 2013.05.15 16:02:00
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503. The scrambler rifle is perfect, please don't even consider touching it CCP. - in General Discussions [original thread]
Its a really solid gun. I find myself switching between it and the TAR depending how the fight is going. The charged shot is awesome, but tends to lead to lots of assists because you dont quite have enough in the heat capacity to finish off most a...
- by Bones McGavins - at 2013.05.15 14:17:00
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504. Scramber Rifle - A Review and Serious Input - in General Discussions [original thread]
Ohh you can hold the charge? That just kicks it up a notch. Ive been wanting a bit of an "assault" sniper role and this gun may help me do so.
- by Bones McGavins - at 2013.05.14 21:29:00
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505. Can corps currently high mercs to fight for them? - in General Discussions [original thread]
Well, if a corp wanted to be a merc corp, they could have an alt that simply joins the hiring corp, gets a payout, then returns back to the merc corp and donates it...
- by Bones McGavins - at 2013.05.14 21:27:00
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506. Aiming still broken... - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=800738#post800738 earlier today. But i dont know when the hotfix was applied, if it was. I played a small bit at like 7:30 central and did not notice any changes.
- by Bones McGavins - at 2013.05.14 19:13:00
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507. Scrambler Rifle: What's your impression? - in General Discussions [original thread]
It seems like it will have a role. But that role is not "upsurper to the TAR". I can see it being super useful for scouts in "blob" combat where staying out in the open is too dangerous. I can likely pop up with a pre-charged shot and fire into t...
- by Bones McGavins - at 2013.05.14 18:27:00
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508. Aiming still broken... - in General Discussions [original thread]
The problem with copying BF3 and KZ3 and Halo and whatever else is two fold: 1: They have different suits with different turn speeds etc. In this game, turn speed is a balancing mechanic. This makes it...a bit strange to get all suits feeling so...
- by Bones McGavins - at 2013.05.14 18:24:00
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509. Aiming still broken... - in General Discussions [original thread]
When did they deploy that "fix" is it in yet? I found myself having some issues aiming last night and assumed it was cause I was super tired. But if they stealth messed with the aim again, i may need to go into my settings.
- by Bones McGavins - at 2013.05.14 18:14:00
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510. Falylocks are OP - in General Discussions [original thread]
NeoWraith Acedia wrote: Bones McGavins wrote: So basically SR + Flay is gunna be awesome sauce? Sounds good to me. It looks good on paper, though I hear the SR isn't all that great, you're probably better of with the TAR until it get nerfe...
- by Bones McGavins - at 2013.05.14 17:20:00
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511. The mass driver: from a weapon of support to a weapon of assists - in General Discussions [original thread]
MD is still a scout's nightmare. So...focus on that, ruining the day of scouts who would otherwise own your AR buddies.
- by Bones McGavins - at 2013.05.14 17:12:00
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512. Falylocks are OP - in General Discussions [original thread]
So basically SR + Flay is gunna be awesome sauce? Sounds good to me.
- by Bones McGavins - at 2013.05.14 17:07:00
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513. Why do people think creating a corp means people will join you? - in General Discussions [original thread]
Join Tacocat Industries today!
- by Bones McGavins - at 2013.05.14 17:04:00
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514. Falylocks are OP - in General Discussions [original thread]
"Might as well be using a shotgun" Except its a secondary, and there is no secondary shotgun. If it really is that good up close, it could be an awesome compliment to the TAR.
- by Bones McGavins - at 2013.05.14 17:03:00
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515. Landgrabbing is over - in General Discussions [original thread]
So we're bashing Imp now for what? As much as most of us hate to admit it, dudes can play. They have a handful of the best players and the rest are pretty solid too. So as long as they can win the fights, spending less money on initial clones does...
- by Bones McGavins - at 2013.05.14 15:55:00
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516. Soooo, bout that Scrambler. - in General Discussions [original thread]
Ah, I was going to do this myself. So far I just saw that the standard SR seemed to have an optimal range at 44, perhaps 45 (coulda sworn 44). If this is the case, ill likely be sticking to the TAR.
- by Bones McGavins - at 2013.05.14 15:43:00
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517. Scrambler Rifle... - in General Discussions [original thread]
Are we sure about that? 44 is optimal, before damage started dropping off, not max. Also this was the standard, the advanced (which would be more on par with the TAR) might be longer. It FELT like it had similar ranges. I've never actually looked...
- by Bones McGavins - at 2013.05.14 15:41:00
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518. Scrambler Rifle... - in General Discussions [original thread]
Just a heads up, ran some small tests this morning on the standard scrambler: Bonus to Shields:20% Bonus to Armor: -20% *guessing here, didnt actually notice on a zero shield opponent, hard to find one and track them down without killing them! Hea...
- by Bones McGavins - at 2013.05.14 15:34:00
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519. Proposed numbers for the Tactical AR. - in General Discussions [original thread]
I think when it comes to the TAR CQ you have to compare it to the scrambler pistol. Because at that range, it pretty much functions similarly. (pre 10% bonus stats) Scrambler Pistol: Damage 72, ROF: 400.0 RPM Breach SP: Damage: 115.2, ROF: 133.3...
- by Bones McGavins - at 2013.05.13 22:03:00
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520. Proposed numbers for the Tactical AR. - in General Discussions [original thread]
There is a fine line here, because you dont want to nerf the gun in CQ to the point of it being unusable. I think at range right now it is good as is. CQ its a bit OP but it shouldnt be the case where "CQ you lose to any other AR" If you're going...
- by Bones McGavins - at 2013.05.13 21:34:00
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