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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Toni Scott White
Chatelain Rapid Response Gallente Federation
0
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Posted - 2013.05.14 18:18:00 -
[31] - Quote
Can't they copy the aiming system games like Killzone 3 or BF3 use?
I like the easter eggs in the control settings like the COD controls are named Duty Calls and the Battlefield are named Battleground. Damn CCP be like See what we did there?
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Bones McGavins
TacoCat Industries
169
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Posted - 2013.05.14 18:24:00 -
[32] - Quote
The problem with copying BF3 and KZ3 and Halo and whatever else is two fold:
1: They have different suits with different turn speeds etc. In this game, turn speed is a balancing mechanic. This makes it...a bit strange to get all suits feeling solid."
2. They are trying to balance both mouse and DS3. That is a nearly impossible task that no FPS dev has really done before. So I suspect thats why they are having so much trouble making it all feel right. |
Happy Violentime
OMFGZOMBIESRUN
62
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Posted - 2013.05.14 18:28:00 -
[33] - Quote
gabriel login wrote:its the strafe speed it needs to be lowerd a bit then the aim well feel better. but what do i know i have only played shooters like 17 years or more.
Wassamatter? can't you track moving targets? |
Parson Atreides
Ahrendee Mercenaries
322
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Posted - 2013.05.14 18:30:00 -
[34] - Quote
For those who say the new system is good and the old system is bad:
I talked to one of my corp mates today and we were sort of talking past each other a bit until we realized the problems I (and many others in this thread) am having this build are almost the exact same problems he (and others) were having last build. Whatever unplayable aiming you had last build now affects the people who thought it was fine in Chromosome and the ones who think it's bad now are experiencing what other people were in Chromosome.
All I can say about the matter is I never saw anywhere near as many posts about aiming back when Chromosome was live. I don't think it's a matter of getting used to it either. I've played quite a bit of Uprising so far and it's not getting much better. I also wonder why it's so hard to just give the option of either Chromosome's system or Uprising's system to use, because clearly one or the other is unplayable for a significant percentage of the player-base.
Oh yea, DS3 user here. |
Al Lopestes
PlayStation Home Comminity Group
16
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Posted - 2013.05.14 18:34:00 -
[35] - Quote
Sgt Buttscratch wrote:I think 90% problem with the aiming is YOU. I'm doing fine with sniper/ar/shotty/smg/pistol.
You're right. i am "almost" doing fine. expect my Mouse Sensitivity is way to high. already set back to 40 but less high.
Might be because it's the complainers fault CCP had to put alot of work into controls. and THIS happends
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Akhi Rhise
Sinq Laison Gendarmes Gallente Federation
12
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Posted - 2013.05.14 18:35:00 -
[36] - Quote
**** reviewers.
Armchair reviewers only have negative **** to say anymore. |
DJINN serious issues
Hellstorm Inc League of Infamy
21
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Posted - 2013.05.14 18:37:00 -
[37] - Quote
Would be nice to be able to adjust ads sensitivity too.
Some other games have it. Excellent idea. |
Hawkings Greenback
D3ath D3alers RISE of LEGION
33
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Posted - 2013.05.14 18:42:00 -
[38] - Quote
bolsh lee wrote:Acezero 44 wrote:I think people need to buy a new mouse pad,. set sensitivity to 90 and remove smoothing.
just saying,. Its not just kb/m, ds3 is effected by this as well...
ty, sometimes on here people really don't like to read.
Yes KB/M users are suffering But so are some DS3 users, still |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
72
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Posted - 2013.05.14 18:58:00 -
[39] - Quote
crazy space 1 wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. what? CCP Wolfman wrote:Hi guys,
WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little tweaks for the mouse in there as well. I have decided not to explain what has actually changed (yet) as I donGÇÖt want to influence your feedback. I will fill you in once youGÇÖve had a chance to play with them and shout praise/abuse.
In other control related news:
* We are looking in to whether or not the DS3 acceleration to max rotation speed is respecting the actual settings (thanks Sete Clifton for noticing there might be an issue here).
* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been.
Cheers
CCP Wolfman
if you use a mouse don't be on 20 or 100
When did wolfman say this and in what post?
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Bones McGavins
TacoCat Industries
169
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Posted - 2013.05.14 19:13:00 -
[40] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=800738#post800738
earlier today. But i dont know when the hotfix was applied, if it was. I played a small bit at like 7:30 central and did not notice any changes. |
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Alldin Kan
Imperfects Negative-Feedback
212
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Posted - 2013.05.14 20:05:00 -
[41] - Quote
crazy space 1 wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. what? CCP Wolfman wrote:Hi guys,
WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little tweaks for the mouse in there as well. I have decided not to explain what has actually changed (yet) as I donGÇÖt want to influence your feedback. I will fill you in once youGÇÖve had a chance to play with them and shout praise/abuse.
In other control related news:
* We are looking in to whether or not the DS3 acceleration to max rotation speed is respecting the actual settings (thanks Sete Clifton for noticing there might be an issue here).
* After some investigation we discovered that the sensitivity input curve being used by the mouse was incorrect. Despite new settings being present they were not being used. This issue requires a code update to fix and that is something we are working on as we speak. We will let you know when that is ready (this issue does not effect DS3 users).
* Related to that we found a bug with the mouse sensitivity input curve that is being used which resulted in some weird spikes when changing sensitivity. This occurs at settings of 20 and 100 and will be fixed once the above issue has been.
Cheers
CCP Wolfman
if you use a mouse don't be on 20 or 100
Aiming still broken on DS3. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
96
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Posted - 2013.05.14 21:02:00 -
[42] - Quote
I use the DS3.
I agree, we should just revert to chromosome's aiming, it was great.
If i move the right analog stick a little to adjust my aim, it moves too much. I end up having to correct my own aim constantly instead of well... aiming.... I use standard gear so every shot counts for me. Anyways, yanking the right analog stick left and right constantly in such a frantic, yet precise way tenses and hurts my wrist after a while, Ihis is just annoying, I'm not going to play this anymore, simply not worth the carpel tunnel honestly. |
DJINN leukoplast
Hellstorm Inc League of Infamy
442
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Posted - 2013.05.14 21:30:00 -
[43] - Quote
Alldin Kan wrote:It's 5-14, yet I still feel like I'm using a cheap HDMI cable for my TV whenever I try to position my crosshairs on a enemy. What do you all think the reviewers will say when this game still has unnecessary bugs that were unnecessarily made by CCP because they felt that the control sensitivity "should get more tweaks".
What does a cheap HDMI cable have to do with aiming?
Unlike analog video, it doesn't matter if the cable is cheap or some super expensive gold plated oxygenated whatever, it's digital. That's like saying that using a cheap USB cable will somehow change/alter the data of a file when you copy something to an external HDD.
Sure the cheap cable may corrupt your files or something if it isn't working properly, but if the cable is actually working and not broken, there is no difference between a $2 HDMI cable and a $400 one (physical characteristics aside).
As for aiming, I am saddened that it still sucks. I haven't played yet, but I sure hope for me it is a tiny bit better than it was before.
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SlR KNlGHT
TeamPlayers EoN.
14
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Posted - 2013.05.14 22:26:00 -
[44] - Quote
You know a expensive hdmi sends the same signal that a cheap one does right? It either works or it dosnt. No dif. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
120
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Posted - 2013.05.14 23:23:00 -
[45] - Quote
You know how if you jiggle a pencil out in front of your face the pencil appears to be made out of rubber?
That is how my gun feels in this build. Like the barrel is loosely tracking just behind my sight. Like a sparkler trail at night.
Still very much broken. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
299
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Posted - 2013.05.15 00:15:00 -
[46] - Quote
Dis Cord wrote:You know how if you jiggle a pencil out in front of your face the pencil appears to be made out of rubber?
That is how my gun feels in this build. Like the barrel is loosely tracking just behind my sight. Like a sparkler trail at night.
Still very much broken.
I agree. They need to refocus the images a little bit. It's like the body is not where it's shown it is. Specially when it's strafing,jumping, or sprinting. You have to shoot where they are going and not where they are. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
135
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Posted - 2013.05.15 00:21:00 -
[47] - Quote
I'm starting to think most of my aiming issues come from frame rate issues. The game just runs so poorly and I swear I can't be getting more than maybe 20 fps at any one time. My aim just jumps from the very perceptible dips in frame rate that happen in battle.
It wasnt bad in chromosome cause well.. we were playing on 240p and the ps3 could keep up. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
123
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Posted - 2013.05.15 00:27:00 -
[48] - Quote
ZDub 303 wrote:I'm starting to think most of my aiming issues come from frame rate issues. The game just runs so poorly and I swear I can't be getting more than maybe 20 fps at any one time. My aim just jumps from the very perceptible dips in frame rate that happen in battle.
It wasnt bad in chromosome cause well.. we were playing on 240p and the ps3 could keep up.
I still think it feels like input lag. Like I'm acting to change my directional movement faster than the game realizes.
And then when I think I can manage it, I L1 to doom mode and tracking goes RTF out the window again.
Whatever it is, ****'s broke, yo. |
VLIGHT5
Dead Six Initiative Lokun Listamenn
101
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Posted - 2013.05.15 00:30:00 -
[49] - Quote
All of this could be resolved if they just reverted the aiming. I cannot fathom any conceivable reason they decided to make these changes. |
KING SALASI
MAJOR DISTRIBUTION
8
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Posted - 2013.05.15 00:35:00 -
[50] - Quote
Aim is still broken cant defend dust anymore this game is just not for me. I think the issue is kbm,motion controller, and ds3. Im sorry that spent $120 on this game lesson learned . |
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TheBlob95 B
GamersForChrist
7
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Posted - 2013.05.15 00:39:00 -
[51] - Quote
Sgt Buttscratch wrote:I think 90% problem with the aiming is YOU. I'm doing fine with sniper/ar/shotty/smg/pistol.
Took me about 15mins of testing to get the X/Y sensitivity to my sweet spot, then game on.
X: 70 Y: 70 works for me |
PT SD
Subdreddit Test Alliance Please Ignore
402
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Posted - 2013.05.15 00:43:00 -
[52] - Quote
VLIGHT5 wrote:All of this could be resolved if they just reverted the aiming. I cannot fathom any conceivable reason they decided to make these changes.
I don't understand it either, why make another issue that you have to deal with. When Chromosome aiming was excellent. |
Alldin Kan
Imperfects Negative-Feedback
214
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Posted - 2013.05.15 01:05:00 -
[53] - Quote
SlR KNlGHT wrote:You know a expensive hdmi sends the same signal that a cheap one does right? It either works or it dosnt. No dif.
What I mean to say is that I feel like I'm having input lag when I try to aim. Chromosone aiming seemed normal for the most part, CCP just needs to revert the changes.
P.S. I think the same issue also applies to vehicle turrets, just started to notice this. |
Cinnamon267
The Southern Legion RISE of LEGION
54
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Posted - 2013.05.15 02:20:00 -
[54] - Quote
ZDub 303 wrote:I'm starting to think most of my aiming issues come from frame rate issues. The game just runs so poorly and I swear I can't be getting more than maybe 20 fps at any one time. My aim just jumps from the very perceptible dips in frame rate that happen in battle.
It wasnt bad in chromosome cause well.. we were playing on 240p and the ps3 could keep up.
It isn't anywhere near as low as 20FPS. People need to stop exaggerating that. I think people's issues are coming from it being a UE3 game. A game that requires faster movement and response will suffer on an engine like that at 30FPS. They need to get the input lag issue sorted out for people. Or something.
I'm not having any real issues, as of now. I do find CQC annoying, still. But, medium to long range I'm doing totally fine. I'm not having the issues people are having. I'm using a DS3 with sensitivity set at 20 for X and Y axis. I can't comment that much on this. I feel like I'm the only one not having any issues with the aiming. Except in CQC. Which it then just turns into Killzone 2. |
XiBravo
TeamPlayers EoN.
35
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Posted - 2013.05.15 02:30:00 -
[55] - Quote
CCP Frame wrote:
[FIXED]:
GÇóMouse sensitivity tweaks applied
I Hope they are not serious "fixed" |
Mobius Wyvern
BetaMax. CRONOS.
1492
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Posted - 2013.05.15 02:39:00 -
[56] - Quote
gabriel login wrote:its the strafe speed it needs to be lowerd a bit then the aim well feel better. but what do i know i have only played shooters like 17 years or more. NO.
I don't even want to go back to the way these forums were when they first lowered strafe speeds. |
DJINN serious issues
Hellstorm Inc League of Infamy
23
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Posted - 2013.05.15 03:40:00 -
[57] - Quote
Wow is the y axis ever broken for mouse. Im at 100 sensitivity and up and down aiming much slower.
This game is so broken.cant wait to play again. Looking forward to next hot fix!
Why is the broken controls sticky gone by the way? |
bolsh lee
Ahrendee Mercenaries
135
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Posted - 2013.05.15 03:51:00 -
[58] - Quote
XiBravo wrote:CCP Frame wrote:
[FIXED]:
GÇóMouse sensitivity tweaks applied
I Hope they are not serious "fixed"
I was concerned about this too, especially with the lack of response after the last hotfix... |
Grimmiers
ZionTCD Unclaimed.
163
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Posted - 2013.05.15 04:11:00 -
[59] - Quote
Uprising comes out for the first time and the aiming felt terrible. They release a patch to fix it and the game was playable again for me. The full release feels like the initial uprising build almost like they forgot to add the aiming fix. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
447
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Posted - 2013.05.15 04:20:00 -
[60] - Quote
How are we even supposed to balance the new weapons when no one can hit anybody? |
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