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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
171
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Posted - 2013.05.15 14:21:00 -
[61] - Quote
BRAIN-MATTER-SPLATTERER NEURALGIA wrote:I don't always love slaughtering my enemies relentlessly & making them cry to CCP,... but when i do i use a Scrambler Rifle Love This Gun Don't Change It CCP! It's amazing for those who have a Sniper Class & Can't afford to skill into an AR. Plus snipers are probably the only ones good at using these weapons, because they're so used to being spot on with their marks & hitting the enemies domes! Your average Heavy with his Heavy Machine Gun wouldn't be any good at using this gun, because their not used to actually aiming down their weapons sights like we are. People who use shotguns to. But yeah it's all a preference of the player & ish
Actually, I have been seeing a number of heavies running around with this piece. And it is an issue tat needs to be thought on when the commando class of suits are released. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
171
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Posted - 2013.05.15 14:24:00 -
[62] - Quote
WyrmHero1945 wrote:Assault SR needs more damage.
Maybe more damage, but what both really need are an optimal range buff of about 25-30% to give a range that doesn't just make them swiss cheese as they are closing in on try-hard players sporting the TacAR. Currently the weapon damage I think is spot on, it is the range issues that will potentially push people away from specing into it. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
171
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Posted - 2013.05.15 14:28:00 -
[63] - Quote
BRAIN-MATTER-SPLATTERER NEURALGIA wrote:J-Lewis wrote:TBH the charge shot should consume more ammo and the operation skill should be useful to all variants instead of just the charge SCAR. So what you're saying is that the beam should be bigger upon being shot? Okay , yeah CCP Lets take more ammo to charge 1 shot & instead fill it with 25 shots & watch that huge current of plasma get bigger
The operations skill is a bit weird on how it affects only one of the variants of the scrambler rifle. CCP should look at that little glitch and change it to possible the same as the laser rifle, i.e., heat build up or dispersion. That would be great for both. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
137
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Posted - 2013.05.15 14:33:00 -
[64] - Quote
Kazeno Rannaa wrote:
The operations skill is a bit weird on how it affects only one of the variants of the scrambler rifle. CCP should look at that little glitch and change it to possible the same as the laser rifle, i.e., heat build up or dispersion. That would be great for both.
Yeah not a bad idea.
Also, +1 to adding range. I really want to like the scrambler, but this thing will never compete against the AR without matching ranges. |
D3m0n89
Planetary Response Organization
2
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Posted - 2013.05.15 14:35:00 -
[65] - Quote
No doubt the SCRAMBLER rifle is good.. once you get teh hang out it,,
The Only tyhing I would like to ask for a change is the Scope it has ...
I mean why does it have to be that dirty looking brown color you cant even see thru it clear..
At lease make it so its visable.. and usable.
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Scramble Scrub
Osmon Surveillance Caldari State
208
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Posted - 2013.05.15 14:36:00 -
[66] - Quote
It could use a little bit of a range buff. |
Hey Fatty
SVER True Blood Unclaimed.
7
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Posted - 2013.05.15 14:39:00 -
[67] - Quote
A question. The skill bonus for Scrambler Rifles involves reducing time taken to charge this weapon. I have become quite fond of the Assault SR. What does this do for me, if anything at all. As far as I know (with less than a day to explore the new rifle) only the semi auto charges. (granted I use both depending on the situation; im just curious if my assault is getting anything from that bonus.)
Thanks Babyducks! =3 |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
416
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Posted - 2013.05.15 15:06:00 -
[68] - Quote
I love the SR.
A few posts in here about heat build up and damage buffs but I really think if anything was buffed this weapon would be OP (and so consequently UP).
The operation bonus is lame; CCP should make the charge time equal to that of operation 5, and change the effect of the operation skill to reduce cool-down time when the gun overheats (but not feedback damage).
I would like to see the bezel on the scope slimmed down, and have the dot jump out more when its on a target.
My only gripe with the SR is that it's range is limited. I imagine this is exaggerated by a lack of proper damage drop off, and that TARs are not properly balanced.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
198
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Posted - 2013.05.15 15:34:00 -
[69] - Quote
Hey Fatty wrote:A question. The skill bonus for Scrambler Rifles involves reducing time taken to charge this weapon. I have become quite fond of the Assault SR. What does this do for me, if anything at all. As far as I know (with less than a day to explore the new rifle) only the semi auto charges. (granted I use both depending on the situation; im just curious if my assault is getting anything from that bonus.)
Thanks Babyducks! =3
You get nothing. It's the only weapon that does that to a variant as well. |
Tectonic Fusion
The Unholy Legion of Darkstar DARKSTAR ARMY
13
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Posted - 2013.05.15 15:44:00 -
[70] - Quote
Skyhound Solbrave wrote:I'm really glad to know that CCP tried to do everything they could to make the new weapons as good as they could. It's even better to know they succeeded. The Scrambler Rifle is a true marksman's weapon, despite not havin much range. It requires you to make each shot count and rewards you handsomely for it. I honestly dont even want racial variants for fear that one may accidentally trigger a nerf witch hunt on the entire weapon class.
On that note, PLEASE do not touch it CCP. Not for a very long time. As time goes on, people will become better with the SR and I believe it will become the benchmark of a skilled player, where mastery of the charge shot will garner one and two hit kills. The AR people will NOT like that and WILL cry for the nerf hammer. For once, do not let the QQers win. Yes! And it's also good at taking out injured guys in one hit. And it pairs good with the scrambler pistol :D |
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Tectonic Fusion
The Unholy Legion of Darkstar DARKSTAR ARMY
13
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Posted - 2013.05.15 15:48:00 -
[71] - Quote
Iskandar Zul Karnain wrote:I love the SR.
A few posts in here about heat build up and damage buffs but I really think if anything was buffed this weapon would be OP (and so consequently UP).
The operation bonus is lame; CCP should make the charge time equal to that of operation 5, and change the effect of the operation skill to reduce cool-down time when the gun overheats (but not feedback damage).
I would like to see the bezel on the scope slimmed down, and have the dot jump out more when its on a target.
My only gripe with the SR is that it's range is limited. I imagine this is exaggerated by a lack of proper damage drop off, and that TARs are not properly balanced.
It already is OP. Its Like a tactical sniper, only it takes more time to charge and lesser zoom. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
417
|
Posted - 2013.05.15 15:57:00 -
[72] - Quote
Tectonic Fusion wrote:It already is OP. Its Like a tactical sniper, only it takes more time to charge and lesser zoom.
Exactly. A tactical sniper rifle that can't touch red-dots beyond 70m, barely damages past 60m, and overheats when you fire three charged shots.
do you even ScR? |
semperfi1999
Internal Error. Negative-Feedback
445
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Posted - 2013.05.15 15:58:00 -
[73] - Quote
ZDub 303 wrote:Kazeno Rannaa wrote:
The operations skill is a bit weird on how it affects only one of the variants of the scrambler rifle. CCP should look at that little glitch and change it to possible the same as the laser rifle, i.e., heat build up or dispersion. That would be great for both.
Yeah not a bad idea. Also, +1 to adding range. I really want to like the scrambler, but this thing will never compete against the AR without matching ranges.
I disagree 1 HS is all thats needed to insta kill almost any adv suit and many proto level suits as the charged HS does more than 600 dmg.......I would know I was insta killed by a charged shot yesterday from my full HP of 600. |
Bones McGavins
TacoCat Industries
171
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Posted - 2013.05.15 16:02:00 -
[74] - Quote
How much damage does the fully charged do? Do we know the multiplyer of the charge? I assumed it was 2 or 3, but if your saying 600+, that would ahve to be like 5 or 6. I guess you are facotirng in the 50% HS bonus...but even still.
70*1.8*5 =630 damage. So to get 600+ the charged shot would have to be 5X, is this legit? And keep in mind, this is 100% applied to shield, not armor, so any armor damage would be less. |
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CCP Earworm
C C P C C P Alliance
46
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Posted - 2013.05.16 09:03:00 -
[75] - Quote
DJINN leukoplast wrote:My only gripe with it so far is the sound of my teammates using it, as it always sounds like I have some nova knife user near me trying to slice my head off (very similar sound effect). IMO, along with teammates laser rifle sound, the audio effect needs to be tweaked a but. There should never be any doubt if a teammate is firing a weapon at an enemy, or an enemy firing one at me. As it is now, a teammate firing a laser rifle sounds just like an enemy firing one at, or near, me. And a teammate firing a SR sounds like a enemy nova knife user is nearby swiping his blades.
The nova knife is going through some changes now, I never really felt it matched the feeling and the visuals. I think the new nova knife sound will be distinct from the SR, IMO I think the SR sound fits the unique feel of the SR quite nicely.
As for the laser rifle - it's unique amongst all the other weapons in that you hear the beam when it's next to you in addition to the firing sound, so this is probably causing that effect you talk about, you hear the beam right next to you and it sounds like it's someone right next to you and not far away. I never thought about it causing this issue, we'll def do something about that. |
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Jathniel
G I A N T EoN.
330
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Posted - 2013.05.16 09:15:00 -
[76] - Quote
Tectonic Fusion wrote:Iskandar Zul Karnain wrote:I love the SR.
A few posts in here about heat build up and damage buffs but I really think if anything was buffed this weapon would be OP (and so consequently UP).
The operation bonus is lame; CCP should make the charge time equal to that of operation 5, and change the effect of the operation skill to reduce cool-down time when the gun overheats (but not feedback damage).
I would like to see the bezel on the scope slimmed down, and have the dot jump out more when its on a target.
My only gripe with the SR is that it's range is limited. I imagine this is exaggerated by a lack of proper damage drop off, and that TARs are not properly balanced.
It already is OP. Its Like a tactical sniper, only it takes more time to charge and lesser zoom. Good observation. That's what makes it balanced. Also it overheats fast.
The scrambler rifle is the only child (weapon) that CCP has given birth to, that was born without defects (imbalances), all the other babies (guns and weapons) are some ugly, tarded muddafukkahs. |
Omen Astrul
Red Star. EoN.
134
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Posted - 2013.08.11 13:23:00 -
[77] - Quote
Bumping this thread cuz it's right. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1151
|
Posted - 2013.08.11 13:36:00 -
[78] - Quote
CCP Wolfman wrote:Minmatar slave you mean! You tell them Wolfman. I still charge into battle screaming
"Honour to the WOLFMAN!" with my Trusty Amarrian Assault Suit, Assault Scrambler Rifle, and Burst Scrambler Pistol. |
Jathniel
G I A N T EoN.
765
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Posted - 2013.08.11 13:42:00 -
[79] - Quote
Scrambler Rifle = Art |
Arkena Wyrnspire
Turalyon 514
2466
|
Posted - 2013.08.11 14:16:00 -
[80] - Quote
<3 the scrambler rifle. Also <3 the random dev presence here. |
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Dj grammer
Red Star. EoN.
27
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Posted - 2013.08.11 14:22:00 -
[81] - Quote
Skyhound Solbrave wrote:I'm really glad to know that CCP tried to do everything they could to make the new weapons as good as they could. It's even better to know they succeeded. The Scrambler Rifle is a true marksman's weapon, despite not having much range. It requires you to make each shot count and rewards you handsomely for it. I honestly don't even want racial variants for fear that one may accidentally trigger a nerf witch hunt on the entire weapon class.
On that note, PLEASE do not touch it CCP. Not for a very long time. As time goes on, people will become better with the SR and I believe it will become the benchmark of a skilled player, where mastery of the charge shot will garner one and two hit kills. The AR people will NOT like that and WILL cry for the nerf hammer. For once, do not let the QQers win.
+1 Agreed. I am a fellow AR user since Open Beta and decided to mess around with the SCRs. I tell you what a charged shot with followed up volley shots kills anything in my way BUT that charged shot has to hit first. If it doesn't, not only I missed the power shout but also in the red for overheating. Now the ASCRs I love them. Same deal except it is automatic fire with a 72 round magazine (seriously google magazine and clip for guns and you will see why I say magazine for some) which can catch an unprepared AR user off guard (trust me I had that happen multiple times).
Please CCP, DO NOT TOUCH THIS WEAPON. This gun requires a good amount of skill to use and I love that challenge. Now I am not that good at it but will get better. Also trust me when I say I am growing tired of using the AR time after time again. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1171
|
Posted - 2013.08.11 14:40:00 -
[82] - Quote
True Adamance wrote:CCP Wolfman wrote:Minmatar slave you mean! You tell them Wolfman. I still charge into battle screaming "Honour to the WOLFMAN!" with my Trusty Amarrian Assault Suit, Assault Scrambler Rifle, and Burst Scrambler Pistol. Or Wolfman's Scrambler Pistol |
Bad Heal
ROGUE SPADES EoN.
60
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Posted - 2013.08.11 14:50:00 -
[83] - Quote
... You're kidding right? It has the same stats that the Tac AR did pre-nerf. sure it over heats but not so much if you Amarr.
I call for its ROF to be in line with that of the Tac AR. Suck an EGG because you know that peeps will spec into this and abuse it soon enough |
Beld Errmon
D3M3NT3D M1NDZ
778
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Posted - 2013.08.11 14:51:00 -
[84] - Quote
ASCR lacks range, considering it is up against a hybrid assault rifle this doesn't make sense, and it kicks like a donkey. |
Bad Heal
ROGUE SPADES EoN.
60
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Posted - 2013.08.11 14:58:00 -
[85] - Quote
Beld Errmon wrote:ASCR lacks range, considering it is up against a hybrid assault rifle this doesn't make sense, and it kicks like a donkey.
Im spec into it and have used it many times. its kick is not bad... can't speak for you though
Get ready the nerf hammer is coming |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1172
|
Posted - 2013.08.11 15:02:00 -
[86] - Quote
Bad Heal wrote:... You're kidding right? It has the same stats that the Tac AR did pre-nerf. sure it over heats but not so much if you Amarr.
I call for its ROF to be in line with that of the Tac AR. Suck an EGG because you know that peeps will spec into this and abuse it soon enough Don't act like the Amarr Assault suit is some miracle suit that never overheats. You can fire 3-4 more shots wearing one, not exactly a game breaker.
The Tac AR of old had some massive clip that you could unload at any second with no worry. It made it good at both its intended marksman role as well as up close hip firing since it didn't matter if a few shots missed giving the clip capacity and fire rate. Try hip firing the with scrambler rifle, nearly all your shots will likely miss and you over heat in a couple seconds and be SOL. |
Bad Heal
ROGUE SPADES EoN.
60
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Posted - 2013.08.11 15:11:00 -
[87] - Quote
LOL Its coming and you know it. My advice to you is to jump on the MD/Forge nerf band wagon. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1172
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Posted - 2013.08.11 15:14:00 -
[88] - Quote
Bad Heal wrote:LOL Its coming and you know it. My advice to you is to jump on the MD/Forge nerf band wagon. I know a lot of people like you QQ a lot because you got killed by something other than the AR, but I am confident the scrambler rifle will not get nerfed. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
152
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Posted - 2013.08.11 15:24:00 -
[89] - Quote
Where's the Scrambler HMG and SMG? |
TunRa
The Vanguardians
40
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Posted - 2013.08.11 15:36:00 -
[90] - Quote
Llan Heindell wrote:Jack McReady wrote:Llan Heindell wrote: Better aim scope. Btw, the advantages you said in your post makes it pretty good already. The charge shot can 1hitKO people.
Llan Heindell.
yeah when you charge it up and hit the head it can one shot some suits. the scrambler pistol can do this without charging From up close and if you can aim through the iron sigh effectively, then yes. I've been killed by scrambler pistols twice in my entire life in this game. lol Llan Heindell. You never met my Viziam scout. |
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