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Garrett Blacknova
Codex Troopers
2969
|
Posted - 2013.05.15 04:45:00 -
[61] - Quote
Indy Strizer wrote:I use the DS3.
I agree, we should just revert to chromosome's aiming, it was great.
If i move the right analog stick a little to adjust my aim, it moves too much. I end up having to correct my own aim constantly instead of well... aiming.... I use standard gear so every shot counts for me. Anyways, yanking the right analog stick left and right constantly in such a frantic, yet precise way tenses and hurts my wrist after a while, Ihis is just annoying, I'm not going to play this anymore, simply not worth the carpel tunnel honestly. I use the Sixaxis controller (and I say "Sixaxis" because one of my controllers is old enough that it doesn't do Dualshock) as well.
In Chromosome, we had almost no aim scaling. We also had no aim acceleration. We also had a too-large deadzone even when turned down on the PSMove settings. It was better in some ways, but worse in others.
In Chromosome, if you turned the sensitivity up, tilting the stick only a little either produced no movement or too much for fine aim. If you turned the sensitivity down, you were stuck with reduced turn speed. In Uprising, on release, you were stuck with a small tilt producing almost the full movement speed, but after the fix, this has been improved and you can use fine aim while also having high controller sensitivity. Unfortunately, the scaling ruins it, because if you keep the stick tilted a small way for an extended period, like you would when trying to track a slow-moving target, you instead have your turn speed gradually ramp up the longer you keep going. I'm still not comfortable with aim acceleration, and I still want the ability to turn it off, because of exactly this kind of scenario.
Also, in the early days of Chromosome, whether you had Aim Assist turned on or off, it randomly either did nothing or was glitchy and horrible, then they patched it so it kind of worked. I turned it off and left it off, because I don't like Aim Assist. In Uprising, if I turn Aim Assist off, then get within Shotgun range (about 5m) of an enemy, my controller sensitivity leaps to something like 200 and also undoes the improvements to aim scaling so just touching the right stick spins me almost 90 degrees before I can stop turning. Outside of CQC, it works fine, but I mostly run short-range weapons and spend a lot of time in close, so this is game-breaking for me. I don't like, or want, Aim Assist, but I'm forced to use it just to have a semblance of control in my preferred range bracket. |
Garrett Blacknova
Codex Troopers
2969
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Posted - 2013.05.15 04:47:00 -
[62] - Quote
And another point (yes, separate enough to deserve its own post), what's with all the people NOW arguing that Chromosome was "great" when there were consistent threads about the controls being terrible for the entire build?
No, Chromosome's controls WERE NOT great, and yes, there WAS a huge need for improvements. The problem isn't that they should have stuck with what "worked" - because it didn't. The problem is that they made more mistakes than improvements. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
118
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Posted - 2013.05.15 05:02:00 -
[63] - Quote
I don't know if recent patch actually fix any aiming issue or I just find my sweet spot setting from last build or my body simply adapt to this new control scheme.
Now, I'm using generic USB MKB with sensitivity 90 smoothing off. I don't have problem with aiming anymore.
Another possible thing is that I turn smoothing/aiming assist in both mkb and ds3 on then off to make sure no bug due ti patch transition. I suggest you guys doing the same. |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
67
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Posted - 2013.05.15 05:16:00 -
[64] - Quote
Garrett Blacknova wrote:Indy Strizer wrote:I use the DS3.
I agree, we should just revert to chromosome's aiming, it was great.
If i move the right analog stick a little to adjust my aim, it moves too much. I end up having to correct my own aim constantly instead of well... aiming.... I use standard gear so every shot counts for me. Anyways, yanking the right analog stick left and right constantly in such a frantic, yet precise way tenses and hurts my wrist after a while, Ihis is just annoying, I'm not going to play this anymore, simply not worth the carpel tunnel honestly. I use the Sixaxis controller (and I say "Sixaxis" because one of my controllers is old enough that it doesn't do Dualshock) as well. In Chromosome, we had almost no aim scaling. We also had no aim acceleration. We also had a too-large deadzone even when turned down on the PSMove settings. It was better in some ways, but worse in others. In Chromosome, if you turned the sensitivity up, tilting the stick only a little either produced no movement or too much for fine aim. If you turned the sensitivity down, you were stuck with reduced turn speed. In Uprising, on release, you were stuck with a small tilt producing almost the full movement speed, but after the fix, this has been improved and you can use fine aim while also having high controller sensitivity. Unfortunately, the scaling ruins it, because if you keep the stick tilted a small way for an extended period, like you would when trying to track a slow-moving target, you instead have your turn speed gradually ramp up the longer you keep going. I'm still not comfortable with aim acceleration, and I still want the ability to turn it off, because of exactly this kind of scenario. Also, in the early days of Chromosome, whether you had Aim Assist turned on or off, it randomly either did nothing or was glitchy and horrible, then they patched it so it kind of worked. I turned it off and left it off, because I don't like Aim Assist. In Uprising, if I turn Aim Assist off, then get within Shotgun range (about 5m) of an enemy, my controller sensitivity leaps to something like 200 and also undoes the improvements to aim scaling so just touching the right stick spins me almost 90 degrees before I can stop turning. Outside of CQC, it works fine, but I mostly run short-range weapons and spend a lot of time in close, so this is game-breaking for me. I don't like, or want, Aim Assist, but I'm forced to use it just to have a semblance of control in my preferred range bracket.
Fair enough. Can we just compromise and have the hip fire reverted back to chromosome? I'm adjusting to the med/long range but anything in cqc is totally out of control.
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KalOfTheRathi
Talon Strike Force LTD Orion Empire
451
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Posted - 2013.05.15 05:37:00 -
[65] - Quote
Dust Evo 514 wrote:Sony should not have released the game on a day that would coincide with its name, without considering the lack of FPS MP experience of the developers.
I'm sure CCP would have wanted more time to polish things up before official release.
Publishers rock and suck at the same time. :/ That is so hilariously wrong you should get an award for being in the wrong galaxy. Considering we are playing DUST it might be valid.
Sony had nothing at all to do with that decision. They never have anything to do with decisions from developers and publishers that are not under direct control of Sony. Which, BTW, does not include CCP nor most game developers.
Thanks for the chuckle. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
300
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Posted - 2013.05.15 05:41:00 -
[66] - Quote
KalOfTheRathi wrote:Dust Evo 514 wrote:Sony should not have released the game on a day that would coincide with its name, without considering the lack of FPS MP experience of the developers.
I'm sure CCP would have wanted more time to polish things up before official release.
Publishers rock and suck at the same time. :/ That is so hilariously wrong you should get an award for being in the wrong galaxy. Considering we are playing DUST it might be valid. Sony had nothing at all to do with that decision. They never have anything to do with decisions from developers and publishers that are not under direct control of Sony. Which, BTW, does not include CCP nor most game developers. Thanks for the chuckle.
Every company says "It's Sony's fault" After Zipper released Socom4 they blamed Sony for the way the game came out. |
LT SHANKS
Amarr Templars Amarr Empire
0
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Posted - 2013.05.15 06:16:00 -
[67] - Quote
Are there any good sensitivity settings for a new player who plans on picking up an HMG or AR? I have little to no experience with FPS games so would it be viable to stay with the default settings whilst using a controller or is it all dependent on preference? |
Parson Atreides
Ahrendee Mercenaries
329
|
Posted - 2013.05.15 06:25:00 -
[68] - Quote
LT SHANKS wrote:Are there any good sensitivity settings for a new player who plans on picking up an HMG or AR? I have little to no experience with FPS games so would it be viable to stay with the default settings whilst using a controller or is it all dependent on preference?
The HMG actually isn't horrible with the new aiming system. Neither is the shotgun to be honest, but success with that may have more to do with the fact that no one can really hit you...
That being said just mess around with some of the settings and see if it gets any better. If it doesn't, just try to stick with groups as much as possible and practice strafe-aiming (aiming by moving the character instead of the crosshairs themselves). |
Garrett Blacknova
Codex Troopers
2972
|
Posted - 2013.05.15 06:39:00 -
[69] - Quote
supersayinb wrote:Fair enough. Can we just compromise and have the hip fire reverted back to chromosome? I'm adjusting to the med/long range but anything in cqc is totally out of control. A better solution would be what I keep asking for already.
The option to disable acceleration and have only scaling on turn speed, and a fix for the bugs that destroy CQC.
Uprising's system - if acceleration is removed and the Aim Assist problems are fixed - is actually BETTER than we had in Chromosome. And on that bug, have you tried swapping between having Aim Assist on and off? It's horrible having to adjust to Aim Assist, but having it on can actually make CQC work if it's broken with it turned off. I want the ability to actually control my aim in CQC without Aim Assist being a requirement, but I've found that as a temporary measure, this helps a lot. |
DJINN serious issues
Hellstorm Inc League of Infamy
26
|
Posted - 2013.05.15 12:49:00 -
[70] - Quote
Bump
Did ccp give up? looks like the kb/m is moved to fixed in the bugs section and kbm movement is broken as ever? |
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Bones McGavins
TacoCat Industries
171
|
Posted - 2013.05.15 16:08:00 -
[71] - Quote
Chromosone was fine, Uprising was fine, mouse hotfix was fine. Then yesterday, I cant hit anything in CQ anymore, and seem off a bit even at range. The latter may have just been needing time to adjust to the tweaks, but the former, it seemed like sticky aim had been reduced to 0, making it very hard to track folks up in my grill. |
Ace Pendrag
Taiyou Corporation
4
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Posted - 2013.05.15 17:24:00 -
[72] - Quote
VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about.
Off course they don't. They are all sitting in their office playing with keyboard and mouse. So much for the console gamer... Guess I will have to play on my PC. OOPS! I can't its a PS3 Exclusive! Guess that doesn't mean console gamers actually use the controller... |
DJINN serious issues
Hellstorm Inc League of Infamy
26
|
Posted - 2013.05.15 19:52:00 -
[73] - Quote
Ace Pendrag wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Off course they don't. They are all sitting in their office playing with keyboard and mouse. So much for the console gamer... Guess I will have to play on my PC. OOPS! I can't its a PS3 Exclusive! Guess that doesn't mean console gamers actually use the controller...
Highly doubt that ccp has ever played kbm with controls being as they are. |
XiBravo
TeamPlayers EoN.
38
|
Posted - 2013.05.15 20:02:00 -
[74] - Quote
Ace Pendrag wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Off course they don't. They are all sitting in their office playing with keyboard and mouse. So much for the console gamer... Guess I will have to play on my PC. OOPS! I can't its a PS3 Exclusive! Guess that doesn't mean console gamers actually use the controller...
Mouse is far worse than the controller right now. Don't be leave me? Plug em into the USB ports of your PS3 and have at it. |
DJINN serious issues
Hellstorm Inc League of Infamy
27
|
Posted - 2013.05.15 21:43:00 -
[75] - Quote
XiBravo wrote:Ace Pendrag wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Off course they don't. They are all sitting in their office playing with keyboard and mouse. So much for the console gamer... Guess I will have to play on my PC. OOPS! I can't its a PS3 Exclusive! Guess that doesn't mean console gamers actually use the controller... Mouse is far worse than the controller right now. Don't be leave me? Plug em into the USB ports of your PS3 and have at it.
I still don't have real confirmation, but I think CCP is done tweaking. They moved their topic to the request/feedback section. I think that means give up and either go ds3 or go home.
Any other interesting games that anyone has tried worth recommending? |
Bling Blaine
FrontLine-Coalition
66
|
Posted - 2013.05.16 05:29:00 -
[76] - Quote
DJINN serious issues wrote:XiBravo wrote:Ace Pendrag wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Off course they don't. They are all sitting in their office playing with keyboard and mouse. So much for the console gamer... Guess I will have to play on my PC. OOPS! I can't its a PS3 Exclusive! Guess that doesn't mean console gamers actually use the controller... Mouse is far worse than the controller right now. Don't be leave me? Plug em into the USB ports of your PS3 and have at it. I still don't have real confirmation, but I think CCP is done tweaking. They moved their topic to the request/feedback section. I think that means give up and either go ds3 or go home. Any other interesting games that anyone has tried worth recommending?
Sleeping dogs is frikin awesome, and free for plus members!!! |
Garrett Blacknova
Codex Troopers
3019
|
Posted - 2013.05.16 05:32:00 -
[77] - Quote
Bling Blaine wrote:Sleeping dogs is frikin awesome, and free for plus members!!! I got it well before the PS+ deal (and I don't have +, so probably a good thing), and I can back this up - great game.
Borderlands 2 is pretty good - expensive to keep up with the updates for it, but at least you can play alongside people with DLC and not need it yourself - you get locked out of some areas, but you still see all the benefits of having a new character on your team. |
Calroon DeVil
Internal Error. Negative-Feedback
23
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Posted - 2013.05.16 05:40:00 -
[78] - Quote
CCP should just give up wasting more time on this, it's obviously too complicated to get right and there's many more pressuring issues. Good effort though, sometimes things are just out of your league. |
Iron Wolf Saber
Den of Swords
4121
|
Posted - 2013.05.16 05:55:00 -
[79] - Quote
VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about.
Obviously you don't listen too well.
CCP does know mouse aiming is fubared and they're currently bug hunting the one haunting the mouse users now.
DS3 is mostly done-ish though probably a few more minor tweaks. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
300
|
Posted - 2013.05.16 05:57:00 -
[80] - Quote
Iron Wolf Saber wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Obviously you don't listen too well. CCP does know mouse aiming is fubared and they're currently bug hunting the one haunting the mouse users now. DS3 is mostly done-ish though probably a few more minor tweaks.
I don't think it's really the AIM I think it's a lag issue the body isn't really where you see it. They are slightly to the left and right when strafing and really ahead of the image of their body when they are sprinting. |
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supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
|
Posted - 2013.05.16 05:58:00 -
[81] - Quote
Iron Wolf Saber wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Obviously you don't listen too well. CCP does know mouse aiming is fubared and they're currently bug hunting the one haunting the mouse users now. DS3 is mostly done-ish though probably a few more minor tweaks.
DS3 is mostly done-ish? Can we get an option to turn off the acceleration? |
Garrett Blacknova
Codex Troopers
3023
|
Posted - 2013.05.16 06:05:00 -
[82] - Quote
supersayinb wrote:Iron Wolf Saber wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Obviously you don't listen too well. CCP does know mouse aiming is fubared and they're currently bug hunting the one haunting the mouse users now. DS3 is mostly done-ish though probably a few more minor tweaks. DS3 is mostly done-ish? Can we get an option to turn off the acceleration? I second this question.
It's about the only problem left on that end. |
Toyboi
BetaMax. CRONOS.
55
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Posted - 2013.05.16 06:11:00 -
[83] - Quote
Yeah the aiming.. Well its "only" more then a week since...aaaAaaAaAARGHHHHH fack it Just fix it already CCP. |
Iron Wolf Saber
Den of Swords
4123
|
Posted - 2013.05.16 06:13:00 -
[84] - Quote
I fear for that option would require a new patch if needed I am afraid.
I'll poke to see if its something that can be considered in the future or if its part of the game design.
I am still readjusting from the constant changes and still haven't gotten my 'dancing' shoes back on yet because of the constant changes. |
Himiko Kuronaga
SyNergy Gaming EoN.
435
|
Posted - 2013.05.16 06:40:00 -
[85] - Quote
Iron Wolf Saber wrote:I fear for that option would require a new patch if needed I am afraid.
I'll poke to see if its something that can be considered in the future or if its part of the game design.
I am still readjusting from the constant changes and still haven't gotten my 'dancing' shoes back on yet because of the constant changes.
CCP shouldn't be pushing anything onto us that we don't want, regardless of whether or not it is part of their "game design".
You shouldn't let them force feed you that excuse because they love the sound of their own voices. If it's bad, you need to communicate that it's bad, regardless of their flawed vision.
The game is already (rightfully) getting hammered by early reviews for its terrible controls. This all could have been avoided if someone at CCP didn't try to fix what wasn't broken. |
Iron Wolf Saber
Den of Swords
4123
|
Posted - 2013.05.16 06:43:00 -
[86] - Quote
Himiko Kuronaga wrote:Iron Wolf Saber wrote:I fear for that option would require a new patch if needed I am afraid.
I'll poke to see if its something that can be considered in the future or if its part of the game design.
I am still readjusting from the constant changes and still haven't gotten my 'dancing' shoes back on yet because of the constant changes. CCP shouldn't be pushing anything onto us that we don't want, regardless of whether or not it is part of their "game design". You shouldn't let them force feed you that excuse because they love the sound of their own voices. If it's bad, you need to communicate that it's bad, regardless of their flawed vision.
I am sorry but majority of Uprising was done and done before the CPM was set to work which required paper work to get done first. |
Garrett Blacknova
Codex Troopers
3027
|
Posted - 2013.05.16 06:45:00 -
[87] - Quote
Himiko Kuronaga wrote:Iron Wolf Saber wrote:I fear for that option would require a new patch if needed I am afraid.
I'll poke to see if its something that can be considered in the future or if its part of the game design.
I am still readjusting from the constant changes and still haven't gotten my 'dancing' shoes back on yet because of the constant changes. CCP shouldn't be pushing anything onto us that we don't want, regardless of whether or not it is part of their "game design". You shouldn't let them force feed you that excuse because they love the sound of their own voices. If it's bad, you need to communicate that it's bad, regardless of their flawed vision. I can accept "we can't hotfix that" if they'll give us a faster turnaround on a patch, because this is a pretty huge concern, and for many people is game-breaking. |
Himiko Kuronaga
SyNergy Gaming EoN.
435
|
Posted - 2013.05.16 06:47:00 -
[88] - Quote
I understand that much, and it's going to take some time to get out of the boat we're in now.
Just don't let them make excuses every step of the way. I've known them for a decade and some of them get incredibly defensive about their bad decision making.
I would wager right now that they are still attempting to salvage this virtual joystick debacle rather than just giving us raw input with turning limits. Not because it's the right to do, but because, well... "Pride, son! It was a good idea and I'll go down with the ship at the cost of everyone elses fun!"
I'm merely saying, don't let that happen. |
Iron Wolf Saber
Den of Swords
4125
|
Posted - 2013.05.16 06:54:00 -
[89] - Quote
Himiko Kuronaga wrote:I understand that much, and it's going to take some time to get out of the boat we're in now.
Just don't let them make excuses every step of the way. I've known them for a decade and some of them get incredibly defensive about their bad decision making.
I would wager right now that they are still attempting to salvage this virtual joystick debacle rather than just giving us raw input with turning limits. Not because it's the right to do, but because, well... "Pride, son! It was a good idea and I'll go down with the ship at the cost of everyone elses fun!"
I'm merely saying, don't let that happen.
I am not their boss however, most I can do is make them listen and consider. If they still want acceleration for whatever reason that's up them.
As a DS3 user myself I hardly notice the acceleration, its not like the pegged movements of killzone 2 or jerkfest fighting the controller that Resistance had, I can understand why a mouse user would despise such system and for a Dual Shock User the uses are dependent on the players, some feel they need it to gain some edge and are used to the rate of gains. Some players like yourself would like a solid rate of turn instead.
There is a reason why I normally don't play shooters on the PS3, Dust 514 doesn't have the same aiming problems the others did. |
Himiko Kuronaga
SyNergy Gaming EoN.
435
|
Posted - 2013.05.16 07:12:00 -
[90] - Quote
There is something else thats been bugging me too.
In a high HP game like halo, nearly all of the weapons maintain a solid camera while firing, but there are still decreases in accuracy based on spread and distance. Only a handful of weapons actually make the camera jerk around from the weapon kick.
It's understood that in a game with high HP where most of the combat is CQC, there is going to be a lot of battles involving strafing and a jerky camera just makes that kind of dance more frustrating. Now, Dust have massive levels but the devs are absolutely dead-set on making this game primarily about CQC battles with high HP.
So why are we still dealing with a jerky camera from weapon kick? It makes sense as challenge to deal with in a long-range engagement based game like battlefield, but this game clearly isn't going that route. it seems like a broken cog in the overall design of this game.
And it certainly isn't helping this games aiming situation much. |
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