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261. Blaylock Nerf? - in General Discussions [original thread]
The reason you see so many ARs is because it is the most dynamic weapon. It is useful in more situations more consistantly than other weapons. It is never the best choice in any situation though. So AR will trump 75% of the weapons at mid range, 7...
- by Bones McGavins - at 2013.07.31 22:40:00
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262. Aim assist needs to be removed from console gaming... - in General Discussions [original thread]
I have turned on and off aim asisst and noticed no difference. Normally it is quite noticble in games, so if anything is "on" its pretty useless. Again, to bring up Halo. Play it, try to shoot a team mate with an Assault Rifle, then try to shoot...
- by Bones McGavins - at 2013.07.31 14:39:00
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263. Aim assist needs to be removed from console gaming... - in General Discussions [original thread]
JETSTORM1090 wrote: In the lastest dev blog I seen that they are reintroducing aim assist...then they continue to say "don't sneer its part of console gaming", well I am sick of people using the crutch that is auto-aim in competitive FPS, whate...
- by Bones McGavins - at 2013.07.31 14:04:00
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264. So, the active scanner... - in General Discussions [original thread]
Wolfman can you comment if there has ever been a bug in regards to the scanner in Skirmish? I used to use the scanner often and in Ambush and Domination it seemed to work as intended. But in skirmish it never, ever picked anyone up. I would litera...
- by Bones McGavins - at 2013.07.30 22:16:00
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265. So i'm a Cal Logi, my suit prenerf and post nerf - in General Discussions [original thread]
I cant imagine nano hives have no role in PC with how effective nade spam is. Active scanners would likely have a sweet role too if they didnt seem bugged. I know for a fact remote explosives have a nice role. So really its just injectors that don...
- by Bones McGavins - at 2013.07.30 22:12:00
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266. Ambush and OMS combined? - in General Discussions [original thread]
Honestly its not too big of a deal. I only used both modes because sometimes I would need to run away from full 6 man proto stomp squads of Imperfects (less so now adays) or Teamplayers or the like. Fighting that uphill fight is fun 2 maybe 3 matc...
- by Bones McGavins - at 2013.07.30 21:42:00
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267. So i'm a Cal Logi, my suit prenerf and post nerf - in General Discussions [original thread]
Inherent weakness compared to the assault suit? No offense, but DUH. If the logi wasnt inherently weaker than the assault, why would anyone play as assault? You get the flexibility to have 3 equipment slots and be the support role. Before you we...
- by Bones McGavins - at 2013.07.30 21:37:00
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268. Flaylol - in General Discussions [original thread]
I love the posts about "Ive been owned by a scrambler pistol, how come they arent considered OP?" Cause they require actual skill to use and even then poor hit detection makes them a bit of a crapshoot. Yes, a SCP can 1-2 shot almost everyone and...
- by Bones McGavins - at 2013.07.30 21:28:00
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269. Flaylock will not be UP. Not even close. - in General Discussions [original thread]
zzZaXxx wrote: [quote=Karazantor]Holding the crosshairs close to center of mass requires a little less skill than lining up a single life or death shot with only 1.87m splash radius. Maybe in some games, but not in DUST. Lack of aim assist a...
- by Bones McGavins - at 2013.07.29 22:26:00
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270. Keyboard and Mouse Fix Please - in General Discussions [original thread]
If by fix you mean remove from the game so we can focus on getting a solid CONSOLE shooter then yes, I agree.
- by Bones McGavins - at 2013.07.27 17:57:00
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271. any one else fed up with proto av scrubs that need a win button to down vehicles. - in General Discussions [original thread]
You do realize the difference in damage between proto and advanced AV isnt much, right? And its more the skills reducing Forge charge time by 25% and increasing the damage, or in the Swarms case giving you an extra shot per reload that make the di...
- by Bones McGavins - at 2013.07.26 18:23:00
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272. Scramble Pistols and Scramble Rifles will be OP in 1.4 - in General Discussions [original thread]
Right now I use these weapons more than any other. Without aim assist they are rewarding, fun weapons to use that deal insane amounts of damage if used right. A pistol headshot will 1-2 shot almost every non heavy suit. A charged rifle headshot wi...
- by Bones McGavins - at 2013.07.26 18:20:00
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273. Why nerf flaylock ? - in General Discussions [original thread]
Quote: So why don't they just leave the flaylock to be used with maybe a higher skill rating i:e a elite skill tree ? Yeah! Make it so the all the OP weapons require tons of SP to use! Pub stomp err-day!
- by Bones McGavins - at 2013.07.23 21:51:00
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274. Let's talk about the assault rifle - in General Discussions [original thread]
Yeah overheat makes firing anywhere near GEK speeds a nightmare. Are we 100% certain SCR is hitscan? I use the SCR almost exclusively and it certainly feels like its projectile compared to the hit scan of the ARs. Use the TAR and then use the SCR...
- by Bones McGavins - at 2013.07.23 21:14:00
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275. No respecs right? Ya dust is dead. - in General Discussions [original thread]
I think the balance issues are a bit over-blown, tbh. The difference is DUST has a unique "advantage" of being able to rapidly deploy updates to their game that we havent seen in a console FPS ever. HALO does a lot of balance changes with their Ti...
- by Bones McGavins - at 2013.07.23 15:47:00
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276. No respecs right? Ya dust is dead. - in General Discussions [original thread]
The problem with respecs is it will make everyone flock to the FOTM and reduce diversity. Im not running logi, im not running flaylocks. Why? Because I know both these things are clearly broken and will be nerfed. Everyone knew that. So if you put...
- by Bones McGavins - at 2013.07.23 15:30:00
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277. Scrambler rifle tips - in General Discussions [original thread]
I use the scrambler rifle as an assault sniper. I stick at max range around cover and pop out to take quick charged head shots to try and OHK. If they are still standing I fire off a volley to try and finish but a lot of times this ends with an as...
- by Bones McGavins - at 2013.07.23 15:18:00
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278. new devblog today - in General Discussions [original thread]
Im betting that right now splash damage functions differnetly on nades versus explosive weapons. Feels like there is no drop off on splash damage from Flaylocks or MD, its all or nothing. Nades definitely have reduced damage the further out you ge...
- by Bones McGavins - at 2013.07.23 15:12:00
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279. Finally, Tanks Make Dust 514 a True Battlefield - in General Discussions [original thread]
not enough player count for too many vehicles. BF on consoles has this problem. Once you have like 3 tanks, 2 jeeps, 2 jets and 2 choppers all on the field per side, that leaves like 2 dudes on the ground. Its horrible. DUST as it is has a decent ...
- by Bones McGavins - at 2013.07.22 20:11:00
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280. Why is Rock Armed with Scissors? - in General Discussions [original thread]
Hard counters make for TERRIBLE game play. Nobody wants to be restricted to only fighting a small part of the battle. AV can kill infantry with side arms, tanks can kill AV if they are decent, why shouldnt infantry have an option to kill tanks if ...
- by Bones McGavins - at 2013.07.22 17:01:00
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